DC 欄位 |
值 |
語言 |
DC.contributor | 光電科學與工程學系 | zh_TW |
DC.creator | 鄭喬耀 | zh_TW |
DC.creator | Qiao-Yao Zheng | en_US |
dc.date.accessioned | 2011-7-27T07:39:07Z | |
dc.date.available | 2011-7-27T07:39:07Z | |
dc.date.issued | 2011 | |
dc.identifier.uri | http://ir.lib.ncu.edu.tw:444/thesis/view_etd.asp?URN=982206028 | |
dc.contributor.department | 光電科學與工程學系 | zh_TW |
DC.description | 國立中央大學 | zh_TW |
DC.description | National Central University | en_US |
dc.description.abstract | 本研究使用光學設計軟體設計出一個鏡頭,接著將角錐體微稜鏡陣列板置於鏡頭前,利用稜鏡的偏光特性使單一鏡頭拍攝出四個不同角度的影像。本論文的稜鏡設計藉由頂角的控制可區分為兩種不同用途之設計,第一種設計可使影像一分為四且不重疊,而第二種設計則可應用於劇場式立體攝影系統,減少攝影機之使用量達到降低成本及提高空間的利用性。本篇論文同時提出將物體光源分為四等份來模擬出三維物體的光源,並利用LightTools光學模擬軟體模擬系統架構並驗證本研究之可行性。
| zh_TW |
dc.description.abstract | In this study, it is proposed to employ a micro-pyramid prism array with a single camera to take four pieces images from different angles, and simultaneously the four images are distributed the sensor into four pieces evenly. Then, the former is employed to build a camera system with multi-angle views.
At the beginning, the camera was designed by optical software , focal length(4.83mm) and field of view(59.48°). With the specification, the apex angle was designed to combine with camera. The article also presents a light source dividing into four pieces to simulate a three-dimension object. Finally, the researcher used the optical software(LightTools) to simulate the study, and to verify the theory working.
| en_US |
DC.subject | 立體 | zh_TW |
DC.subject | 陣列 | zh_TW |
DC.subject | 微稜鏡 | zh_TW |
DC.subject | 角錐體 | zh_TW |
DC.subject | 攝影機 | zh_TW |
DC.subject | camera | en_US |
DC.subject | stereo | en_US |
DC.subject | array | en_US |
DC.subject | micro prism | en_US |
DC.subject | pyramid | en_US |
DC.title | 角錐體微稜鏡陣列板應用於劇場式立體攝影系統 | zh_TW |
dc.language.iso | zh-TW | zh-TW |
DC.title | The application of micro pyramid prism matrix panel to theater-based stereoscopic camera system | en_US |
DC.type | 博碩士論文 | zh_TW |
DC.type | thesis | en_US |
DC.publisher | National Central University | en_US |