DC 欄位 |
值 |
語言 |
DC.contributor | 網路學習科技研究所 | zh_TW |
DC.creator | 李慧卿 | zh_TW |
DC.creator | Lee Wai Hing | en_US |
dc.date.accessioned | 2011-8-3T07:39:07Z | |
dc.date.available | 2011-8-3T07:39:07Z | |
dc.date.issued | 2011 | |
dc.identifier.uri | http://ir.lib.ncu.edu.tw:444/thesis/view_etd.asp?URN=985204001 | |
dc.contributor.department | 網路學習科技研究所 | zh_TW |
DC.description | 國立中央大學 | zh_TW |
DC.description | National Central University | en_US |
dc.description.abstract | 本論文著眼於數位桌上遊戲和學習能力與效果之間的關係。研究結果顯
示本研究所使用的數位桌上遊戲有助於學生的自律能力、內發性學習動力、
及參與度,正面證實了數位桌上遊戲對學習的助益。
此外,相較於傳統遊戲,研究結果指出實驗對象對數位桌上遊戲有較高
的滿意度,數位桌上遊戲可望成為比傳統遊戲更好的學習工具。大體來說,
本研究揭示數位桌上遊戲對自律能力、內發性學習動力、及參與度有正面
幫助,因此也有助提昇學習成果。
| zh_TW |
dc.description.abstract | The main purpose of this study was to find out whether the digital board game designed
in this study could enhance the self-regulation, intrinsic motivation as well as the system
engagement of participants or not.
The findings of the study indicated that the participants who used the digital board game
system indeed showed higher self-regulation, intrinsic motivation and system engagement.
Thus, the finding implies that the digital board game could be a useful tool in increasing
students‘ self-regulation, intrinsic motivation and engagement in learning. The result also
showed higher system satisfaction in participants of the digital board game system. Thus, the
digital board game can be regarded as a better tool than traditional ones in increasing system
satisfaction of participants in using the system.
| en_US |
DC.subject | 內發性學習動力 | zh_TW |
DC.subject | 參與度 | zh_TW |
DC.subject | 自律能力 | zh_TW |
DC.subject | 桌上遊戲 | zh_TW |
DC.subject | system engagement | en_US |
DC.subject | intrinsic motivation | en_US |
DC.subject | engagement | en_US |
DC.subject | Digital board game | en_US |
DC.title | Using Digital Board Game to Enhance Student Engagementin Learning | en_US |
dc.language.iso | en_US | en_US |
DC.type | 博碩士論文 | zh_TW |
DC.type | thesis | en_US |
DC.publisher | National Central University | en_US |