博碩士論文 994201040 完整後設資料紀錄

DC 欄位 語言
DC.contributor企業管理學系zh_TW
DC.creator李偉暄zh_TW
DC.creatorWei-Hsuan Leeen_US
dc.date.accessioned2013-1-18T07:39:07Z
dc.date.available2013-1-18T07:39:07Z
dc.date.issued2013
dc.identifier.urihttp://ir.lib.ncu.edu.tw:444/thesis/view_etd.asp?URN=994201040
dc.contributor.department企業管理學系zh_TW
DC.description國立中央大學zh_TW
DC.descriptionNational Central Universityen_US
dc.description.abstract全球消費產品的發展已由產品導向轉為使用者導向,不再只強調產品功能與規格,而須從使用者角度思考使用意圖以設計新產品,科技產業亦復如是。本研究以探討消費者科技接受為目的,以科技接受模式為基礎,結合知覺趣味與社會影響構面,並以創新擴散理論之個人創新程度做為調節變數,建構一個延伸的科技接受模式,探討早期消費者與大眾消費者之科技接受度有何異同,希冀對消費者採用新科技之使用意圖有更深入之探究。 本研究選定平板電腦為研究主題,因其為近年頗受關注的創新科技產品,自蘋果公司於2010年推出iPad以來平板市場快速成長,IC Insight預測2012年全球平板電腦出貨量達1億2000萬台,未來仍有巨大成長潛力,使得多家電子大廠相繼投入平板電腦之競爭,同時平板電腦市場起步未久,相關研究仍不夠完備,因此對平板電腦消費者進行行為研究相當具有實務之價值。本研究經網路問卷調查,共回收200份有效問卷,以結構方程式進行各變數因果關係以及調節變數影響效果之分析。本研究之重要實證結果如下,(1) 知覺有用與知覺趣味對使用意圖具有直接且顯著的影響關係;(2) 知覺易用對知覺有用與知覺趣味具有直接且顯著的影響關係;(3) 大眾消費者比早期消費者更重視知覺有用與社會影響;(4)本研究建構之模型對於採用平板電腦之使用意圖具有可接受之解釋力。zh_TW
dc.description.abstractThe development of technology industry have been changed from product driven to user-oriented, not just emphasizing on the functions and specifications of the products, but standing on the points of the user to design new products. This study tries to explore consumers’ technology acceptance on the basis of technology acceptance model ( TAM ), and combines perceived playfulness and social influence. Besides, the study takes personal innovativeness as moderator to build an extending TAM, and to investigate the differences of technology acceptance between early consumers and mass consumers. We hope to conduct a further exploration with regard to the intention of the consumer using new technology. This study takes the tablet PC as the research subject because it is an innovative technology product with high-profile in recent years. The market of tablet PC has been grew up rapidly since the offering of iPad by Apple Inc. in 2010. The IC Insight forecasts that the global tablet PC shipments will be 120 million units in 2012 with a good potential of growth. It makes many high-tech firms to join the competition of tablet PC. Due to the tablet PC is a new product and the research is not enough, it will valuable to take the study of tablet PC in this moment. After survey by questionnaire and analyze the data by structural equation modeling, we get such points: (1) Perceived usefulness and perceived playfulness have significant directly and positive influence on behavioral intention. (2) Perceived ease of use has significant directly and positive influence on perceived usefulness and on perceived playfulness. (3) Perceived usefulness and social influence have more important influence to mass consumers than early consumers. (4) The proposed model has confidant explanation to the consumers’ behavioral intention about adopting the tablet PC.en_US
DC.subject科技接受模式zh_TW
DC.subject知覺趣味zh_TW
DC.subject社會影響zh_TW
DC.subject創新擴散理論zh_TW
DC.subjecttechnology acceptance model ( TAM )en_US
DC.subjectperceived playfulnessen_US
DC.subjectsocial influenceen_US
DC.subjectinnovation diffusion theory ( IDT )en_US
DC.title個人創新程度與消費者科技接受意圖關係之研究--以平板電腦為例zh_TW
dc.language.isozh-TWzh-TW
DC.titleExtending the TAM for the Tablet PC: The Moderating Role of Personal Innovativenessen_US
DC.type博碩士論文zh_TW
DC.typethesisen_US
DC.publisherNational Central Universityen_US

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