![]() |
以作者查詢圖書館館藏 、以作者查詢臺灣博碩士 、以作者查詢全國書目 、勘誤回報 、線上人數:34 、訪客IP:3.22.216.30
姓名 羅元甫(Yuan-fu Luo) 查詢紙本館藏 畢業系所 資訊工程學系 論文名稱 教室內的數位鏡室學習劇場
(Digital Self-observable Learning Theater in the Classroom)相關論文 檔案 [Endnote RIS 格式]
[Bibtex 格式]
[相關文章]
[文章引用]
[完整記錄]
[館藏目錄]
[檢視]
[下載]
- 本電子論文使用權限為同意立即開放。
- 已達開放權限電子全文僅授權使用者為學術研究之目的,進行個人非營利性質之檢索、閱讀、列印。
- 請遵守中華民國著作權法之相關規定,切勿任意重製、散佈、改作、轉貼、播送,以免觸法。
摘要(中) 在傳統的教室裡,教師會以戲劇式學習的方式讓學生進入情境學習,藉由扮演課文中的角色,讓學生體驗該情境下的知識。但是,在現有的教室中的戲劇式學習,教師不易為每一課都佈置當課的場景。在學生方面,表演者可能缺乏自信,會害怕面對台下的觀眾。同時,學生無法即時看到自己的表演,少了與他人的表演比較與反思的機會。學生會因此而參與度較低。
本論文建立一個教室內的數位鏡室學習劇場,不同於傳統表演者身處劇場內面對觀眾而看不到自己的表演。我們以數位的方式學生可以面對數位戲劇場景並以數位方式進入場景內的表演,同時表演者自己與同班同學都可以同時看到在場景內的表演,劇場的表演並被即時錄影下來可以在事後進行觀摩與反思。
系統也實際導入教學現場當中,於桃園市瑞塘國小五年級的英語課程使用一個學年。研究結果顯示,所有的學生在學習的專注度與上台表演的能力均有提升。此外,學生也可以比較輕易的發現自己的錯誤。教師也認為系統可以協助老師在戲劇教學時佈置出符合故事情境的場景。
摘要(英) In a traditional classroom, a teacher may use "educational drama" as a tool for situated learning. By role playing in the drama, a student can experience the usage of the knowledge in the textbook. However, a teacher may not be able to arrange the scene of the drama of each topic. At the same time, students may be shy and lack of self-confidence when they face their classmate as audience so that they will not engage in the learning drama. The students cannot see themselves when in the drama. Therefore, it is not easy for them to reflect their learning by watching and comparing with performance of classmates.
In this research, we construct Digital Self-observable Learning Theater in the classroom. Different from conventional drama in that the actors are performing in the scene and facing the audience so that the actors cannot see performance of themselves. We develop a digital educational drama stage. The actors can see, face, and perform the scene and can see their performing in the digital scene like a mirror room. Other classmates can see their performing on the screen. Performing of the students are recorded immediately by the system. Thereafter, all the learning performance in the drama can be stored on the cloud and be reviewed and used in reflection learning in the discussions inside or outside the classroom.
The system is introduced to Ruey Tarng Elementary School in Taoyuan City and applied on English course in 5th grade. According to the result, students are more concentrated on the learning activities of the drama than conventional educational drama they used before. Their performing skills were also improved. Moreover, students can find their strengths and weaknesses when performing. Teachers also thought that the system can help them arrange the scene of the story when performing educational drama in the classroom.
關鍵字(中) ★ 真實情境學習
★ 教育戲劇
★ 數位學習遊樂場關鍵字(英) ★ Authentic Learning
★ Drama in Education
★ Digital Learning Playground論文目次 一、 緒論
1-1 研究背景
1-2 研究動機
1-3 研究目標
1-4 問題與對策
1-5 論文架構
二、 相關理論與研究
2-1 真實情境學習(Authentic Learning)
2-2 教育戲劇(Drama in Education)
2-3 學習遊樂場(Digital Learning Playground)
三、 假設與數位鏡室學習劇場實作
3-1 研究假設
3-2 數位戲劇元素
3-2-1 角色(人物)
3-2-2 場景
3-2-3 時空移轉
3-2-4 劇本
3-2-5 幕後人員
3-3 數位鏡室學習劇場設計
3-3-1 教學流程
3-3-2 環境設置設計
3-3-3 平板上的學習劇場App
3-3-4 電腦上的學習劇場程式
3-3-5 系統架構
四、 進入教學現場
4-1 使用對象
4-2 教學內容設計
4-3 融入學校課程設計
4-4 環境設置
4-5 導入準備
4-6 系統推廣
4-6-1 數位戲劇學習教學演示
4-6-2 情境劇本編輯研習
4-6-3 園遊會
4-7 擴散成果
五、 結果分析與討論
5-1 評估設計
5-1-1 教材動機量表
5-1-2 問卷
5-1-3 訪談
5-2 評估流程
5-3 IMMS量表
5-3-1 數位與傳統戲劇教學比較
5-3-2 使用數位戲劇教學前後比較
5-3-3 長短期使用數位戲劇教學比較
5-4 學生問卷1 – 鏡室學習
5-5 學生問卷2 – 數位戲劇學習
5-6 學生訪談
5-7 學生學習成效
5-8 學生展演評分
5-9 教師問卷
5-10 老師訪談
5-11 資訊組長訪談
5-12 結果討論
六、 結論與未來研究
6-1 結論
6-2 未來研究
參考文獻 [1] 陳秀婷, 戲劇教學對南台灣國小學童英語聽力、口說及學習表現之效益研究, 碩士論文, 國立高雄師範大學, 2011.
[2] 吳如茵, 以戲劇活動降低國小學童學習英語的焦慮:以台南縣國小學童為例, 碩士論文, 國立臺北教育大學, 2006.
[3] 謝采霓, 角色扮演情境教學對國中生英語學習成效之研究, 碩士論文, 明道大學, 2010.
[4] 親子天下雜誌2期. 2008.
[5] 張曉華, 教育戲劇理論與發展. 2004: 心理.
[6] 江俊賢, 以擴增實境為互動基礎之教室內學習遊樂場, 碩士論文, 國立中央大學, 2011.
[7] Wessels, C., Drama. 1987: Oxford University Press.
[8] Brown, J.S., A. Collins, and P. Duguid, Situated cognition and the culture of learning. Educational researcher, 1989. 18(1): p. 32-42.
[9] Choi, J.-I. and M. Hannafin, Situated cognition and learning environments: Roles, structures, and implications for design. Educational Technology Research and Development, 1995. 43(2): p. 53-69.
[10] Moore, J.L., X. Lin, D. Schwartz, A. Petrosino, D. Hickey, O. Campbell, and C. Hmelo, The relationship between situated cognition and anchored instruction: A response to Tripp. Educational Technology, 1994. 34(10): p. 28-32.
[11] Lave, J. and E. Wenger, Situated learning: Legitimate peripheral participation. 1991: Cambridge university press.
[12] Miller, R., A Guide to Authentic E-learning - By Jan Herrington, Thomas C. Reeves, and Ron Oliver. Vol. 15. 2012. 202-203.
[13] Courtney, R., Play, Drama & Thought: The Intellectual Background to Dramatic Education. 1989: Dundurn.
[14] Finlay-Johnson, H., The dramatic method of teaching. 1911.
[15] Cook, H.C., The Play Way: An Essay in Educational Method. 1917: Frederick A. Stokes Company.
[16] O′Neill, C. and A. Lambert, Drama Structures: A Practical Handbook for Teachers. 1982: Stanley Thornes.
[17] Zyoud, M., Using drama activities and techniques to foster teaching English as a foreign language: A theoretical perspective, Al Quds Open University, 2010.
[18] Booth, D., “Imaginary gardens with real toads”: Reading and drama in education. Theory into Practice, 1985. 24(3): p. 193-198.
[19] Dodson, S.L., FAQs: Learning Languages through Drama. Texas papers in foreign language education, 2000. 5(1): p. 129-141.
[20] Miccoli, L., English through drama for oral skills development. ELT journal, 2003. 57(2): p. 122-129.
[21] Wang, C.-Y., C.-H. Chen, C.-J. Wu, Y.-L. Chi, J.-H. Lee, and G.-D. Chen, Constructing a Digital Authentic Learning Playground by a mixed reality platform and a robot., in 18th International Conference on Computers in Education. 2010: Malaysia.
[22] Chen, K.-C., C.-J. Wu, and G.-D. Chen. A Digital Board Game Based Learning System for Authentic Learning. in Advanced Learning Technologies (ICALT), 2011 11th IEEE International Conference on. 2011.
[23] Lin, T.-Y., C.-F. Chen, D.-Y. Huang, C.-W. Huang, and G.-D. Chen. Using Resource of Classroom and Content of Textbook to Build Immersive Interactive Learning Playground. in Advanced Learning Technologies (ICALT), 2014 IEEE 14th International Conference on. 2014.
[24] Chen, C.-F., C.-J. Wu, D.-Y. Huang, Y.-C. Fan, C.-W. Huang, C.-Y. Wang, and G.-D. Chen. Classroom Group-directed Exploratory Learning through a Full-body Immersive Digital Learning Playground. in Immersive Education. 2013.
[25] Luo, Y.-F., W.-C. Lin, T.-Y. Lin, D.-Y. Huang, C.-W. Huang, and G.-D. Chen. Learning Cinema Authoring System in the Classroom. in 22nd International Conference on Computers in Education. 2014. Japan.
[26] Keller, J., Development of two measures of learner motivation, Unpublished Manuscript in progress. Florida State University, 2006.
指導教授 陳國棟(Gwo-dong Chen) 審核日期 2015-8-19 推文 plurk
funp
live
udn
HD
myshare
netvibes
friend
youpush
delicious
baidu
網路書籤 Google bookmarks
del.icio.us
hemidemi
myshare