摘要(英) |
Benefit from the popularization of the broadband network and mobile communication are employed and served, the game industry becomes the greatest entertainment industry in the world at the same time. One of the attractive reasons of the on-line games is that it is a highly interactive game, The players cooperate with other people, communicate continuously, even dissolve the conflict in the game, But there are very close relations in success or failure and several one’’s own ability in the group in the game of players. The most noticeable one is Game Guild leader’’s experience. Many research discoveries, On in online plays the good behavior and outstanding plays the family, will be also more than in the enterprise the average person more outstanding special characteristics. This characteristic also lets the line upstream playing family compare does not play computer game’s person, can stand out in the 21st century
Because mostly study intensively on-line glamour, characteristic or behavior of having the game player, etc. in domestic on-line game thesis at present. It study being on-line game and chieftain the square for future at community game to discussion, So this research puts domestic and international relevant theses, magazines in order through consulting relevant literature, regard on-line game player as the target, probe into the on-line game after the influence of the leading capacity to the future of its player, this research finds as follows:
The on-line game environment has offered the pluralistic leading capacity to train the environment, information transparence, specialties such as cooperation, breaking the group, planning to work out a scheme, reward immediately ,etc. of forming a team at any time, Have different behavior as the situation that the players are in is different, and the person who has leader’’s experience of on-line games can relatively be applied in the company to every experience in the on-line game on the work performance, Employ various ways of relevant on-line games to find after being trained, Have played games and really improved their leading ability in the real world for the leaders of these enterprise too, especially in manage unofficially when directly subordinate to group members.
Future the enterprise also will have like the hypothesized social group, applies its on-line game environment each characteristic, creates its new huge knowledge economy system, let the enterprise leaders have the new leadership strength simulator.
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