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    Please use this identifier to cite or link to this item: http://ir.lib.ncu.edu.tw/handle/987654321/68864

    Title: 虛擬實境手部中風復健系統之成效分析;The Performance Analysis of a VR-based Hand Rehabilitation System
    Authors: 楊君山;Yang,Chun-shan
    Contributors: 資訊工程學系
    Keywords: 虛擬實境;傳統評估量表;手部復健;Virtual reality;traditional assessment scale;hand stroke rehabilitation
    Date: 2015-07-29
    Issue Date: 2015-09-23 14:45:35 (UTC+8)
    Publisher: 國立中央大學
    Abstract: 在電腦科技還沒有發展出如虛擬實境、擴充實境等技術前,中風病人的復健大部分必須依賴治療師陪伴進行物理治療,這種方式雖然有專業人員親自指導復健過程之優點,但諸多因素如交通不便性、傳統復健內容枯燥乏味以及病人配合度都會使復健的成效下降。
    ;Before some technologies like Virtual Reality and Augmented Reality have been developed, the rehabilitations of stroke patients must rely on therapists. Although this method has the advantages of professional personal guidance of rehabilitation process, many factors such as traffic inconvenience, boring content of traditional rehabilitation and with the degree of patient will cause decreased effectiveness of rehabilitation.

    In recent years, as the rapid development of computer technology and related hardware and software, computer visualization technology can perform deal of information in many ways, like graphics, tables or images. This allows computer users to receive the information more effectively and quickly. If we can combine the Virtual Reality and the traditional rehabilitations, in addition to the above advantages, it also may get rid of the shortcomings of traditional rehabilitation methods.

    In this study, we focus on the hand rehabilitation of stroke patients. Training programs are grip, pinch strength and finger flexibility, and we also identify the game index that correspond to the movement of rehabilitation, and analyzed the relationship between index and Traditional Assessment Scale by using smart computing. The objective is to verify the functionality of the system and relevance between this system and clinical rehabilitation. Unlike general rehabilitation of a variety of programs, our goal is analyzing the actual condition of patients through game results.
    Appears in Collections:[資訊工程研究所] 博碩士論文

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