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    請使用永久網址來引用或連結此文件: http://ir.lib.ncu.edu.tw/handle/987654321/78836


    題名: 推動遊戲式素養學習:現況分析與設計未來;Fostering Teachers' Game-Based Learning Competence for 21st Century Literacies: Examining Challenges and Designing Solutions
    作者: 詹明峰;吳穎沺
    貢獻者: 國立中央大學學習與教學研究所
    關鍵詞: 設計研究法;教師專業發展;遊戲學習;關鍵素養教學;質性研究;Teacher education;Design-based Research;Game-based Learning;21st Century Literacies;the 108 Curriculum;Qualitative Research
    日期: 2018-12-19
    上傳時間: 2018-12-20 13:56:11 (UTC+8)
    出版者: 科技部
    摘要: 本三年計畫的目標,是解決中學教師運用遊戲來執行素養教學時的挑戰。中學教師執行素養教學最常見的問題包含(1)素養教學能力不足與(2)教學媒材受限兩大問題。細究其因,台灣教師過去的教學重點是學科內容精熟學習,而教學媒材也配合這個教學目標設計,師資培育也以學科內容知識傳授為主。在教育部新課綱積極推動「素養學習」( 21st centuy literacies)的趨勢下,不管是教師的素養教學能力,或教學現場的媒材設計都面臨極大的考驗,這也是本計畫嘗試用設計研究法(design-based research)與遊戲學習(game-based learning)來解決的問題。為了解決上述問題,我們運用先探究中學教師運用遊戲來執行素養教學的兩個問題:素養教學能力與遊戲功能特性問題。針對以上問題,我們以「設計研究法」來構思「素養桌遊」(以探究與論證能力的培養為主)與「素養遊戲教學工作坊」的設計,並實施場域驗證與滾動修正。在這個研究過程中,我們以質性案例研究來深入了解「素養桌遊」與「素養遊戲教學工作坊」的實施成效,並發展相關設計理論。 ;In this three-year research plan, we seek to solve the problems teachers face when teaching 21st century literacies. In particular, we study these problems and provide solutions in the context of game-based learning for 21st century literacies.As the Ministry of Education in Taiwan implements new curriculum (aka the 108 curriculum), teachers’ competence for teaching 21st century literacies are interrogated. So are the design of mainstream educational media for 21st century literacies. The reality is that teachers were not trained to perform such tasks in teacher education programs. Educational media were not designed to foster 21st century literacies, either. We seek to tackle both problems with the design-based research approach and game-based learning.We will first inquire the challenges teachers face when fostering literacies with games and then design feasible solutions accordingly. We plan to provide solutions in two areas: designing a 21st century card game and a teachers’ professional development workshop aiming at fostering 21st century game-based pedagogy. We will improve our designs on both iteratively based on qualitative case studies of field tests. This research will lead to the following contributions:A ready-to-use card game for fostering inquiry and argumentation. A professional development workshop through which teachers learn how to teach 21st century literacies with games. A teachers’ tool kit for implementing 21st century literacies with gamesThe development of design principles for 21st century literacy gamesThe development of design principles for professional development workshop on teaching 21st century literacies.
    關聯: 財團法人國家實驗研究院科技政策研究與資訊中心
    顯示於類別:[學習與教學研究所 ] 研究計畫

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