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    Please use this identifier to cite or link to this item: http://ir.lib.ncu.edu.tw/handle/987654321/7890

    Title: 簡易3D表面網格生成法;basic 3D surface grid generation
    Authors: 楊善雄;Shan-hsiung Yang
    Contributors: 數學研究所
    Keywords: Mapping;Boundary kind;Domain;Surface;網格;C++;Boundary kind;Mapping;Grid;Surface;Domain;C++
    Date: 2008-07-04
    Issue Date: 2009-09-22 11:08:15 (UTC+8)
    Publisher: 國立中央大學圖書館
    Abstract: 以2D區域網格生成法為基礎,利用映射的方法產生一些3D中簡單的幾何圖形,並生成這些幾何圖形的網格;如此一來,在3D中的任何物體,只要能利用適當手法將其分割為數個基本的幾何圖形,我們就可以逐一的產生這些基本圖形的網格,最後再將這些基本圖形的網格連接起來,就可得到此物體表面的網格分佈。 因此,我們首先需要定義基本3D幾何圖形,找出2D上圖形的網格分割和這些基本圖形的網格分割的相關性,利用此相關性做出映射函式,此函式就可協助我們產生三維上圖形的網格分割。這種利用映射函式產生三維網格的方法,也就是本文所要提及的3D表面網格生成法。 In this paper, we design surface grid generation by using C++ programming language. We generate grid on plane first, produce surface by mapping function.And, finally, we combine surfaces by boundary kind.
    Appears in Collections:[數學研究所] 博碩士論文

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