English  |  正體中文  |  简体中文  |  全文筆數/總筆數 : 80990/80990 (100%)
造訪人次 : 41263101      線上人數 : 801
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
搜尋範圍 查詢小技巧:
  • 您可在西文檢索詞彙前後加上"雙引號",以獲取較精準的檢索結果
  • 若欲以作者姓名搜尋,建議至進階搜尋限定作者欄位,可獲得較完整資料
  • 進階搜尋
    研究計畫 [161/161]
    期刊論文 [68/68]
    考古題 [69/69]

    類別統計

    近3年內發表的文件: 117(23.40%)
    含全文筆數: 500(100.00%)

    文件下載次數統計
    下載大於0次: 500(100.00%)
    下載大於100次: 357(71.40%)
    檔案下載總次數: 213710(61.91%)

    最後更新時間: 2024-11-16 23:55


    上傳排行

    資料載入中.....

    下載排行

    資料載入中.....

    RSS Feed RSS Feed
    跳至:
    或輸入年份:
    由新到舊排序 由最舊的開始

    顯示項目41-50 / 500. (共50頁)
    << < 1 2 3 4 5 6 7 8 9 10 > >>
    每頁顯示[10|25|50]項目

    日期題名作者
    2024-01-22 探討不同口說先備能力者在具不確定性獎勵機制的數位遊戲式學習環境下英語口說學習成效、遊戲成效、學習感知及行為模式的影響;Exploring the Effects of Learners with Different Spoken Prior Abilities on English Spoken Learning Performance, Gaming performance, Learning Perceptions and Behavior Patterns in a Digital Game-Based Learning with an Uncertain Reward Mechanism 吳佳蓁; Wu, Chia-Chen
    2024-01-22 探討融入不可預期獎章機制的遊戲式英語口說學習環境對不同英語焦慮程度學習者的學習成效、遊戲成效、溝通意願及行為模式之影響;Exploring the Effects of Learners with Different English Anxiety Levels on Learning Performance, Gaming Performance, Willingness to Communicate and Behavior Patterns in a Digital Game-based Learning with Unexpected Digital Badge Mechanisms 黃政穎; Huang, Cheng-Ying
    2024-01-19 探討數位遊戲式學習環境中不同表現目標與不同學習求助情境對大學生英文翻譯技巧的學習成效、遊戲成效、求助行為及學習觀感之影響;Effects of Different Performance Goal Orientations and Different Help-Seeking Context on University Students′ Learning Performance, Game Performance, Help-Seeking Behavior and Learning Perceptions of English Translation Techniques Learning in Digital Game-based Learning Environment 鍾嘉羚; Chung, Chia-Ling
    2024-01-18 遊戲化自我調節方法促進護理學生利奧波德技能表現的成效;The Effect of Gamification with Self-Regulated Approach to Promoting Nursing Students’ Leopold’s Maneuvers Performance 黃金綉; Setiani, Intan
    2024-01-17 智慧QAC機制及其對真實情境中小學生幾何學習的影響;Smart QAC Mechanism and Its Influence on Geometry Learning for Elementary School Students in Authentic Contexts Hildayati, Juli; Hildayati, Juli
    2023-08-14 明日閱讀2.0:發展成就目標系統並初步評估對學生閱讀廣度與數量之影響;Reading for Tomorrow 2.0: Developing Achievement Goal System and Initial Assessment of Its Impact on Students′ Reading Breadth and Volume 許喬珉; HSU, CHIAO-MIN
    2023-08-05 探討不同獎懲機制對數位遊戲式英語單字學習的學習成效、遊戲成效、學習動機、學習觀感、科技接受度與行為模式之影響;Effects of different reward and punishment mechanisms on learning performance, game performance, learning motivation, learning perception, technology acceptance and behavior patterns of digital game-based English vocabulary learning 林庭宇; Lin, Ting-Yu
    2023-08-01 探討不同獎章設計機制與先備能力對於英語口說學習成效、遊戲 成效、學習動機、學習觀感以及行為模式之影響—以線上角色扮 演遊戲為例;Exploring the Effects of Different Badge Design Mechanisms and Prior Ability on English Spoken Language Learning Performance, In-Game Performance, Learning Motivation, Learning Perceptions, and Behavior Patterns - An Example of Online Role-Playing Games 邱士瑋; Chiu, Shih-Wei
    2023-07-28 透過合作解題與教中學影片創製增進學生數學自我效能與興趣;Enhancing Self-Efficacy and Interest in Mathematics through Collaborative Problem Solving and Learning-by-Teaching via Video Creation 李應儒; Li, Ying-Ju
    2023-07-26 基於間隔效應與知識追蹤之適性化學習演算法系統設計與應用:以多益英語學習為例;Design and Application of an Adaptive Learning Algorithm System based on Spacing Effects and Knowledge Tracing: Case Study on TOEIC English Learning 徐世凡; Hsu, Shih-Fan

    顯示項目41-50 / 500. (共50頁)
    << < 1 2 3 4 5 6 7 8 9 10 > >>
    每頁顯示[10|25|50]項目

    ::: Copyright National Central University. | 國立中央大學圖書館版權所有 | 收藏本站 | 設為首頁 | 最佳瀏覽畫面: 1024*768 | 建站日期:8-24-2009 :::
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - 隱私權政策聲明