English  |  正體中文  |  简体中文  |  全文筆數/總筆數 : 94274/94274 (100%)
造訪人次 : 82906806      線上人數 : 2422
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
搜尋範圍 查詢小技巧:
  • 您可在西文檢索詞彙前後加上"雙引號",以獲取較精準的檢索結果
  • 若欲以作者姓名搜尋,建議至進階搜尋限定作者欄位,可獲得較完整資料
  • 進階搜尋


    請使用永久網址來引用或連結此文件: https://ir.lib.ncu.edu.tw/handle/987654321/107200


    題名: A collaborative cross number puzzle game to enhance elementary students' arithmetic skills
    作者: 陳德懷;Yen-Hua, CHEN;Chiu-Pin, LIN;SHAO, Yin-juan;CHAN, Tak-Wai
    貢獻者: 資訊電機學院網路學習科技研究所
    關鍵詞: Arithmetic;Comparative Analysis;Computer & video games;Control Groups;Cooperative learning;Educational technology;Elementary education;Elementary School Mathematics;Elementary school students;Foreign Countries;Games;Grade 4;Instructional Effectiveness;Learning;Learning Strategies;Mathematical Concepts;Mathematics;Mathematics Achievement;Mathematics Education;Mathematics Skills;Pretests Posttests;Puzzles;Skill development;Skills;Student Motivation;Students;Subtraction;Taiwan;Teaching Methods
    日期: 2012-04-01
    上傳時間: 2026-04-23 13:59:44 (UTC+8)
    出版者: Sakarya University;Adapazari: Sakarya University
    摘要: 摘要: In traditional mathematics education, students have typically been asked to solve lots of tedious and uninteresting exercises for developing the arithmetic skills of addition and subtraction. The paper provides an account of learning arithmetic skills in a more interesting way through the collaborative playing of a puzzle game. 83 students in three classes in Grade 4 were asked to solve arithmetic problems with three different methods: via playing an adapted "cross number puzzle" game on Group Scribbles (GS) collaboratively, via playing the same game on GS individually, and via the traditional method of teaching and learning, i.e. with no games at all. Analysis of the pre and post learning achievement data reveals that the two classes who played the game performed better than the control class, with the collaborative class students achieving better than the individual class students. By playing the game, low-ability students, in particular, made the most significant progress in arithmetic capability and in building up their confidence in doing arithmetic calculations. [PUBLICATION ABSTRACT]
    出版者: Adapazari: Sakarya University
    出版日期: 2012-04-01
    出處: TOJET : the Turkish online journal of educational technology, 2012-04, Vol.11 (2), p.1
    資源來源: ERIC - Full Text Only (Discovery)
    版權: Copyright Sakarya University 2012
    識別號: ISSN: 1303-6521
    識別號: EISSN: 1303-6521
    顯示於類別:[網路學習科技研究所 ] 期刊論文

    文件中的檔案:

    檔案 描述 大小格式瀏覽次數
    index.html0KbHTML20檢視/開啟


    在NCUIR中所有的資料項目都受到原著作權保護.

    社群 sharing

    ::: Copyright National Central University. | 國立中央大學圖書館版權所有 | 收藏本站 | 設為首頁 | 最佳瀏覽畫面: 1024*768 | 建站日期:8-24-2009 :::
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - 隱私權政策聲明