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    2021-04-07 110年網路學習科技研究所(不分組)-計算機概論-入學考試題 網路學習科技研究所不分組
    2021-01-22 在數位遊戲式學習環境中先備能力對兩種學習內容整合方式之影響:緊密結合 vs. 鬆散結合;The Influences of Prior Ability on Two Approaches for Game-based Learning Content Integration: Tightly-coupling vs. Loosely-coupling 黃本杲; Huang, Ben-Gao
    2021-01-20 Using Image-To-Text Recognition to Improve EFL Writing of Elementary School Students with Scaffolding Support in Authentic Contexts 蔡嘉明; Tsai, Chia-Ming
    2021-01-19 透過積木程式的計算機模擬進行科學學習;Science Learning Through Computer Simulations With Blockly Codes 男蘇亞; Kumara, I Made Surya
    2021-01-18 學生應用視覺化建模與程式工具進行計算建模之分析;An Analysis of Computational Modeling in Science with Visual Modeling and Programming Tool 賴柏翰; Lai, Po-Han
    2020-12-08 利用智能機制和問卷設計探討其對真實情境學習的影響;Investigation of Facilitating Authentic Contextual Learning with Smart Mechanisms and Questionnaire Design 黃武元
    2020-12-08 前沿人工智慧科研成果轉化:轉譯、呈現、與評估-子計畫三:前沿人工智慧科研成果轉化之成效評估與教育推廣( III );The Educational Evaluation and Dissemination of Translated Frontier Artificial Intelligence Scientific Research Findings for Public Understanding( III ) 吳穎沺
    2020-09-28 Authentic Contexts Supported Physics Learning with Ubiquitous-Physics App in Creativity, Scalability, and Sustainability 戴思萍; Purba, Siska Wati Dewi
    2020-08-24 製作者與評量者之認知風格匹配與不匹配對遊戲人機介面與教學影片製作與評量的影響;The Impacts of User Interface and Instructional Video on Production and Evaluation of Games: Matching/Mismatching of Makers’and Evaluators’ Cognitive Style Approach 陳鉑捷; Chen, Po-Chieh
    2020-08-20 具推薦書籍功能之閱讀島系統架構設計;Towards Designing a System Framework for Reading Island with Book Recommendation Function 徐銘駿; HSU, MING-CHUN
    2020-08-20 先備知識對學習英語聽力的影響;The Influences of Prior Knowledge on English Listening Learning 鄧啓宏; Deng, Qi-Hong
    2020-08-19 探討不同獎懲機制對英語學習的學習成效學習動機與行為模式之影響;Effects of different reward and punishment mechanisms on learning performance, learning motivation and behavior patterns of digital game-based English learning 蔡松霖; Tsai, Sung-Lin
    2020-08-19 探討數位獎章對英語發音學習成效、遊戲成效、遊戲心流及行為模式之影響──以大型多人線上角色扮演遊戲為例;Effects of digital badges on English Pronunciation Performance, Gaming Performance, Gaming Flow and Behavioral Patterns in a MMORPG 陶品妤; Tao, Pin-Yu
    2020-08-12 印尼語小型私人線上課程(SPOC)中兩個遊戲化評量的比較實證研究;A Comparison Empirical Study Between Two Gamified-Assessment in Small Private Online Course (SPOC) for Learning Bahasa Indonesia 達馬萬; Darmawansah
    2020-08-03 不同電腦模擬模式對於合作問題解決過程之影響: 非同步、同步和分工模式;The Effect of Different Computer Simulation Modes on Collaborative Problem Solving Process: Asynchronous, synchronous, and division of labor models 林尊韋; Wei, Lin Tsun
    2020-07-31 探討趨向表現目標與逃避表現目標對於學習成效與表現目標採取之影響-以數位遊戲式翻譯技巧為例;Effects of Performance-approach and Performance-avoidance Goals on Learning Performance and Adoption of Performance Goals: A Case of Digital Game-based Translation Techniques. 李律萱; Lee, Lu-Hsuan
    2020-07-30 注意力指引工具於合作電腦模擬問題解決之影響;The Effect of Attention Guiding Tool on Problem Solving of Collaborative Computer Simulations 王楠鈞; Wang, Nan-Chun
    2020-07-30 探討情境感知智慧學習機制對EFL對話學習的影響 蘇佳萱; Su, Chia-Hsuan
    2020-07-29 產出式閱讀與興趣式引導閱讀對學生閱讀態度及投入之影響;The Influence of Production-based Reading and Interest-based Reading on Students’ Reading Attitude and Engagement 李芸; Lee, Yun
    2020-07-29 設計與實作明日寫作系統增進國小學生寫作表現;Design and Implementation of Writing for Tomorrow System to Improve Elementary Student’s Writing Performance 林汶葶; Lin, Wen-Ting
    2020-07-29 透過物聯網和Zenbo機器人實作智慧翻轉教室並探討其對學生互動和感知影響之研究;A study of implementing smart flipped classroom with internet of things, Zenbo robot and investigating its influence on students′ interaction and perception 皮亞克; pahamak, pitchayakit
    2020-07-28 利用智慧 Ubiquitous Geometry App 輔助真實情境國小幾何學習與探討其對學習成效之影響;Investigating the Influence of Smart Ubiquitous Geometry on Geometry Learning of Elementary School Students in Authentic Contexts 林亞萱; Lin, Ya-Hsuan
    2020-07-28 使用3D-UG APP來輔助真實情境小學生幾何學習-體積與表面積;Facilitating Geometry Learning of Elementary School Students With 3D-UG APP in Authentic Contexts-Volume and Surface Area Learning 穆藍那; Putra, Muhammad Trio Maulana
    2020-07-28 物聯網程式設計應用運算思維於日常生活之研究 張振豪; Chang, Zhen-Hao

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