English  |  正體中文  |  简体中文  |  全文笔数/总笔数 : 83956/83956 (100%)
造访人次 : 62488135      在线人数 : 711
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
搜寻范围 查询小技巧:
  • 您可在西文检索词汇前后加上"双引号",以获取较精准的检索结果
  • 若欲以作者姓名搜寻,建议至进阶搜寻限定作者字段,可获得较完整数据
  • 进阶搜寻

    子类别

    博碩士論文 [536/536]
    期刊論文 [68/68]
    考古題 [70/70]
    研究計畫 [170/170]

    社群统计


    近3年内发表的文件: 98(11.61%)
    含全文笔数: 844(100.00%)

    文件下载次数统计
    下载大于0次: 844(100.00%)
    下载大于100次: 800(94.79%)
    全文下载总次数: 450854(0.91%)

    最后更新时间: 2026-02-02 00:03

    上传排行

    数据加载中.....

    下载排行

    数据加载中.....

    RSS Feed RSS Feed
    跳至:
    或输入年份:
    由新到旧排序 由最旧的开始

    显示项目21-30 / 844. (共85页)
    1 2 3 4 5 6 7 8 9 10 > >>
    每页显示[10|25|50]项目

    日期题名作者
    2025-07-23 以視覺化分析技術來分析性別議題在數位學習期刊文獻之發展趨勢;Using Data Visualization to Investigate the Trends of Gender Issues in Digital Learning Journal Literature 王傑昇; Wang, Chieh-Sheng
    2025-07-23 多模態閱讀分析模型與AI個人助理的設計 與實踐:促進學生閱讀習慣與家校合作;Design and Implementation of a Multimodal Reading Analysis Model and AI Personal Assistant: Enhancing Student Reading Habits and Home–School Collaboration 蔡逸澄; Tsai, Yi-Cheng
    2025-07-23 探討有無難度分級獎章設計機制與遊戲經驗對於英語詞彙學習成效、遊戲成效、學習動機、遊戲心流以及學習觀感之影響 —以3D冒險角色扮演遊戲為例;Exploring the Effects of Difficulty Level Badge Design Mechanisms and Gaming Experience on English Vocabulary Learning Performance, In-Game Performance, Learning Motivation, Game Flow, and Learning Perception — A Case Study of a 3D Adventure Role-Playing Game 駱沛承; pony
    2025-07-23 探討遊戲化機制在Quizizz英語多益學習系統中對成人學習者的學習成效、學習動機、自我效能與心流體驗之影響;Exploring the Effects of Gamification Mechanisms on Learning Performance, Motivation, Self-Efficacy, and Flow Experience in Adult Learners Using the Quizizz TOEIC English Learning System 張凱婷; Chang, Kai-Ting
    2025-07-23 探討難度分級獎章機制與英語聽力能力對多益英語聽力學習成效、遊戲成效、學習動機、學習觀感和認知負荷之影響—以「多益英語聽力練習場」為例;Exploring the Effects of Leveled Badge Design Mechanisms and English Listening Ability on TOEIC English Listening Learning Performance, Gaming Performance, Learning Motivation, Learning Perceptions, and Cognitive Load: A Case of TOEIC English Listening Practice Arena 陳品儒; Chen, Ping-Ju
    2025-07-21 COVID-19疫情影響109學年入學國小學生 數學興趣、自信與焦慮之分析;An Analysis of the Impact of the COVID-19 Pandemic on Math Interest, Confidence, and Anxiety of Elementary School Students Enrolled in the 109th Academic Year 王銜; Wang, Xian
    2025-07-17 基於知識翻新理論之高職色彩學教學行動研究;An Action Research on Teaching Color Theory in Vocational High School Based on Knowledge Building Theory 涂惠玲; Tu, Hui-Ling
    2025-07-16 以數位說故事實踐知識翻新理論 於國小中年級社會科課程之行動研究;An Action Research on Applying Digital Storytelling to Implement Knowledge Building Theory in Middle Grades Social Studies Curriculum of Elementary School 陳嘉襄; Chen, Chia-Hsiang
    2025-07-16 基於知識翻新理論之AI素養導向程式教學對國小高年級學生AI學習及程式設計自我效能之影響;The Impact of Knowledge-Building-Oriented AI Literacy Programming Instruction on Elementary School Students’ AI Learning and Programming Self-Efficacy 官慶惠; Kuan, Ching-Hui
    2025-07-16 結合APOS理論與科技輔助學習之數學教學行動研究;An Action Research on Mathematics Instruction Integrating APOS Theory and Technology-Enhanced Learning 詹翊鋒; Jhan, Yi-Fong

    显示项目21-30 / 844. (共85页)
    1 2 3 4 5 6 7 8 9 10 > >>
    每页显示[10|25|50]项目

    ::: Copyright National Central University. | 國立中央大學圖書館版權所有 | 收藏本站 | 設為首頁 | 最佳瀏覽畫面: 1024*768 | 建站日期:8-24-2009 :::
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - 隱私權政策聲明