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    近3年内发表的文件: 98(11.61%)
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    显示项目101-125 / 844. (共34页)
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    日期题名作者
    2023-08-01 探討不同獎章設計機制與先備能力對於英語口說學習成效、遊戲 成效、學習動機、學習觀感以及行為模式之影響—以線上角色扮 演遊戲為例;Exploring the Effects of Different Badge Design Mechanisms and Prior Ability on English Spoken Language Learning Performance, In-Game Performance, Learning Motivation, Learning Perceptions, and Behavior Patterns - An Example of Online Role-Playing Games 邱士瑋; Chiu, Shih-Wei
    2023-07-28 透過合作解題與教中學影片創製增進學生數學自我效能與興趣;Enhancing Self-Efficacy and Interest in Mathematics through Collaborative Problem Solving and Learning-by-Teaching via Video Creation 李應儒; Li, Ying-Ju
    2023-07-26 基於間隔效應與知識追蹤之適性化學習演算法系統設計與應用:以多益英語學習為例;Design and Application of an Adaptive Learning Algorithm System based on Spacing Effects and Knowledge Tracing: Case Study on TOEIC English Learning 徐世凡; Hsu, Shih-Fan
    2023-07-26 專題導向學習與調節學習儀表板應用於資料視覺化在職課程;Applying Project-Based Learning and Self-regulated Learning Dashboard for Data Visualization Course in Continuing Education 鄭毓雯; Cheng, Yu-Wen
    2023-07-26 設計與評估「循環式問題創造」對於學生想法產出與寫作的影響;Design and Evaluate the Impact of &quot;Circular Question Creation&quot; on Students′ Idea Generation and Writing. 洪佳伶; Hong, Jia-Ling
    2023-07-26 發展數學成就目標系統並初步評估對增進興趣與自我效能的成效;Developing a Mathematical Achievement Goal System and Preliminary Evaluation of its Effects on Enhancing Interest and Self-Efficacy 楊承祐; YANG, CHENG-YU
    2023-07-26 結合重新設計之翻轉教室模型與視覺化分析系統對於程式設計學習之影響;Effects of Re-designed Flipped Learning Model and Visual Analytics System on Programming Learning 廖柏瑄; Liao, Po-Shan
    2023-07-26 結合視覺化儀表板之專案管理平台於在職學生專案能力與資料分析學習之影響;The Effects of Project Management Platform with Visual Dashboards on the Project Management Competencies and Data Analytics Learning of Working Students 游凱翔; Yu, Kai-Hsiang
    2023-07-26 結合視覺化儀表板與合作腳本輔助VR共創活動以探討國小學童之學習行為、情感與認知參與;Combining Visual Dashboard and Collaboration Script to Support VR Co-creation Activities to Assist Elementary Students’ Learning Behavioral, Emotional, and Cognitive Engagement 莊珉瑜; Chuang, Min-Yu
    2023-07-25 知識翻新導向的設計思考學習平台之開發與初步評估;Development and Preliminary Evaluation of Knowledge Building-Oriented Design Thinking Online Learning Platform 曾譯宏; Zeng, Yi-Hong
    2023-07-24 線上教師社群之知識翻新實踐:以臉書某線上同步教學社群為例;Knowledge Building Practices in a Online Synchronous Teaching Communitiy on Facebook 李亭萱; Lee, Ting-Hsuan
    2023-07-20 XoT(Xducation of Things):利用人工智能和邊緣計算教育萬物——學習者英語寫作和智能問答互動知識庫構建的實證研究;XoT (Xducation of Things): Harnessing AI and edge computing to educate all things –Empirical studies for EFL writing of learners and knowledge base building of things with smart Q&A interactions 魯里歐; Nurtantyana, Rio
    2023-07-20 由線上圖片字典支援的全身反應迷你課程之設計與實施;Design and Implementation of Total Physical Response Mini-Lessons Supported by Online Picture Dictionary sulikatin, Siti; Sulikatin, Siti
    2023-07-19 探討數位遊戲式學習環境中獎章機制對輔助金融從業人員英語學習之影響;Investigation of the Effects of Digital Badge Mechanisms on Financial Practitioners’ English Learning in Digital Game-Based Learning 吳易珊; Wu, Yi-Shan
    2023-07-18 自我導向科學探究學習歷程平台之開發與初步評估;Development and Preliminary Evaluation of Self-direct Learning E-Portfolios Platform for Science Inquiry 康家豪; KANG, CHIA-HAO
    2023-07-18 面對面合作討論平台之開發與初步評估;Development and Preliminary Evaluation of a Face-to-Face Collaborative Discussion Platform 賴志光; Lai, Zhi-Guang
    2023-07-18 探討數位遊戲式學習中不同獎勵機制與先備能力對金融從業人員英語詞彙學習的影響;Exploring the Influences of Different Reward Mechanisms and Prior Abilities on Financial Practitioners’ English Vocabulary Learning 蔡嘉儀; Tsai, Chai-Yi
    2023-07-18 線上合作討論學習平台之開發與初步評估;Development and Preliminary Evaluation of Online Collaborative Discussion Learning Platform 霍佳立; Huoh, Chia-Li
    2023-07-17 城市天平—基於GIS與真實開放資料之社會性科學議題探究遊戲與多重表徵識讀能力分析;City Auncel—Developing Socioscientific Issue Inquiry System Based on Gis and Real Open Data and Analyzing Learners' Multiple Representation Literacy 施如齡
    2023-07-17 科技輔助高中生自我導向之自主學習系統發展、實踐與成效評估-子計畫二:科技輔助高中生自我導向科學探究學習之場域實踐與成效評估研究;Research on Implementation and Evaluation of Technology-Supported High School Students’ Self-Directed Learning in Scientific Inquiry 吳穎沺
    2023-07-17 基於不確定性機制之數位遊戲式語言學習系統的建置與學習成效評估;Development and Learning Outcomes Evaluation of a Digital Game-Based Language Learning System Based on Uncertainty Mechanisms 楊接期
    2023-07-17 從性別差異探討整合學術論文閱讀和寫作之數位平台 的影響 (L01/L06);An Investigation of the Impact of a Digital Academic Reading-Writing Platform: a Gender Difference Perspective (L1/L06) 陳攸華
    2023-07-17 探討人工智慧問答之XoT(Xducation of things)建置與其對學習者 EFL 寫作和萬物知識建構的影響;Investigation of Xot(Xducation of Things) with Smart Q&A Using Ai and Its Influences on Efl Writing of Learners and Knowledge Building of All Things 黃武元
    2023-07-17 探討真實情境中結合任何文本識別技術、鷹架和智能回饋促進 EFL 寫作;Investigation of Anything-To-Text Recognition Technology to Facilitate Efl Writing with Scaffoldings and Smart Feedback in Authentic Contexts 黃武元
    2023-07-17 謎域—IOT倣真情境策略遊戲之學習系統開發與動態互動行為視覺化分析;Terra Incognita—Developing Learning System and Vi Sualizing Dynamic Interactive Behaviors of Iot-Emulated Scenario Strategic Game 施如齡

    显示项目101-125 / 844. (共34页)
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