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    近3年內發表的文件: 112(13.86%)
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    顯示項目226-250 / 808. (共33頁)
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    日期題名作者
    2020-07-20 探討真實情境之無所不在英語APP促進國小學童口說學習;Investigation of Ubiquitous English APP to Facilitate Speaking of Elementary School Students in Authentic Contexts 蘇筠琪; Su, Yun-Chi
    2020-07-14 透過學生影片創作進行國小數學學習:趣創者理論之應用;Student video creation for learning elementary mathematics: applying interest-driven creator theory 黃政理; Huang, Cheng-Li
    2020-07-11 中文漫畫書及繪本製作對於蒙古學生中文閱讀態度與投入之影響;The impact of Chinese Comic books and Digital Storytelling on Mongolian Students’ Chinese Reading Attitude and Engagement 夢荷; Galbadrakh, Munkhgerel
    2020-07-02 透過智慧機制輔助真實情境EFL口說與對話並探討其對學習成效的影響;Facilitating authentic contextual EFL speaking and conversation with smart mechanisms and investigating its influence on learning achievements 郭柏辰;
    2020-05-18 以想法為中心的合作科學探究學習平台 之系統開發與初步評估;Development and Preliminary Evaluation of an Online Learning Platform for Supporting Idea-centered Collaborative Inquiry Learning in Science 黃嘉眉; Huang, Jia-Mei
    2020-01-20 自由閱讀與引導閱讀活動對於學生英語書籍閱讀態度之影響;The impact of Free Reading and Guided Reading Activity on Students’ English Reading Attitude 楊詠雲; Yang, Yung-Yun
    2020-01-17 科學模擬在小學科學學習的應用與限制;Science simulation applied to the primary school students 陳紹玫; Chen, Shao-Mei
    2020-01-17 科學模擬融入中學科學學習課程 歷程研究與對策;Integration of Scientific Simulation into Science Learning Courses for Junior High School Students and Related Strategies 黃思綺; Huang, Ssu-Chi
    2020-01-16 電腦輔助教師回饋於外語寫作情境之研究:成果與觀感;Investigating computer-mediated teacher feedback in EFL writing context: Performance and perceptions 陳謝鈞; Chen, Hsieh-Jun
    2020-01-13 可持續性和可擴展性的真實情境創意學習;Creative Learning in Authentic Contexts with Sustainability and Scalability 黃武元
    2020-01-13 可撓式Ⅲ-Ⅴ太陽能電池與自我維持的智慧微塵(Smart Dust)軟性晶片之整合與開發( II );Integration and Development of Flexible Iii-V Solar Cells and Self-Sustaining Smart Dust Chips( II ) 施如齡
    2020-01-13 前沿人工智慧科研成果轉化:轉譯、呈現、與評估-總計畫(含子計畫三):前沿人工智慧科研成果轉化之成效評估與教育推廣( II );The Educational Evaluation and Dissemination of Translated Frontier Artificial Intelligence Scientific Research Findings for Public Understanding( II ) 吳穎沺
    2020-01-13 從性別差異觀點探究個人化英語繪本電子書之影響;An Investigation of the Influences of English Personalized E-Picture Books from a Gender Difference Prospective 陳攸華
    2020-01-13 從個別差異性探討遊戲式動畫電子書對學習學術英語之影響;The Influences of Game-Based Animated E-Book on Academic English Learning: an Individual Difference Approach 陳攸華
    2020-01-13 探討基於「知識翻新理論」之合作論證學習對於高中生社會性科學議題論證之影響:合作論證教學、合作論證學習平台與即時回饋鷹架之設計與開發;The Effects of Integrating Knowledge Building Theory into High School Students' Ssi-Based Collaborative Argumentation Learning: the Development of Collaborative Argumentation Instruction, Learning System and Real-Time Feedback Scaffolds 吳穎沺
    2020-01-13 探討趨向表現目標與逃避表現目標對數位遊戲式英語學習之影響:學習環境建置與成效評估;Investigating the Effects of Performance-Approach and Performance-Avoidance Goals on Digital Game-Based English Learning: the Implementation of Learning Environments and Assessment of Learning Outcomes 楊接期
    2020-01-13 華戎道—聯結仿生機器人與虛實互動創遊的數位人文交融模式及多模行為分析系統;Eurasia Passage — a Digital Humanity Convergence Model Linking Mixed Interaction Inventive Game and Biomimetic Robots with the Multimodal Behavioral Analytic System 施如齡
    2020-01-06 An investigation of flipped classroom and reciprocal teaching with google classroom, zenbo robot, and co-editing 塔堤爾; Mir, Tatheer Hussain
    2019-12-26 利用合作虛擬化的網絡設計輔助計算機網路學習;To Facilitate Computer Network Learning by Collaborative Virtualization-Based Mechanism with Network Design Task 阮合淳; Nguyen, Pham Ho Trong
    2019-10-07 從認知風格的角度探討同儕互評對遊戲式學習系統製作與評量之影響;The Impacts of Peer Assessment on the Implementation and Evaluation of Game-based Learning: A Cognitive Style Approach 李靜怡; Lee, Jing-Yi
    2019-09-18 智慧互動SmartVpen在真實情境對於英文學習之影響;A Study of Smart Interaction Using SmartVpen and its influence on English Learning in Authentic Contexts 李國豪; Li, Guo-Hao
    2019-08-22 探討認知風格及遊戲心流對英語字彙學習成效、遊戲成效與自我效能之影響—以多人線上角色扮演遊戲為例;Effects of Cognitive Styles and Gaming Flow Experience on English Vocabulary Performance, Game Performance and Self-efficacy in a MMORPG 曾子芸; Tseng, Tzu-Yun
    2019-08-22 透過主題地圖與寵物同伴促進閱讀更深更廣的書籍;Design and preliminary evaluation of a theme-based map system with pet companions for promoting reading books of broader scope and deeper levels 郭雨鑫; Kuo, Yu-Hsin
    2019-08-19 在模擬平台使用日常生活影片輔助 科學學習之開發與評估;The Development and Evaluation of a Simulation Platform Supporting Science Learning from Life Videos 奧薩雅; Aziz, Aulia Syarif
    2019-08-15 以「猜擬題」活動增進學生數學文字題解題能力;A Guess-Problem-Posing Activity to Enhance Students′ Mathematics Word Problem Solving Ability 許育茹; Hsu, Yu-Ru

    顯示項目226-250 / 808. (共33頁)
    << < 5 6 7 8 9 10 11 12 13 14 > >>
    每頁顯示[10|25|50]項目

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