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    近3年内发表的文件: 105(10.61%)
    含全文笔数: 990(100.00%)

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    日期题名作者
    2016-04-01 From integrative to game-based integrative peer response: High ability versus low ability 陳攸華; Wang, J.H.; Chen, S.Y.; Chang, B.; Chan, T.W.
    2016-04-01 From integrative to game-based integrative peer response: High ability versus low ability 陳德懷; Wang, J.H.; Chen, S.Y.; Chang, B.; Chan, T.W.
    2016-03-29 以即時鷹架為基礎的數位學習平台協助大學生在複雜問題情境中學習重要學習策略之系列研究:學習策略與認知負荷的探討、評估工具的發展以及學習環境的開發與評估-子計畫三:以整合「集群式資訊搜尋」之合作論證學習平台提升學習者之社會互動與學習成果:平台開發、學習歷程分析與後設認知鷹架設計;Promoting Students’ Social Interaction and Learning Outcomes with the Collective Information Searching and Collaborative Argumentation Learning System (Ciscals): System Development, Learning Process Analyses and Metacognitive Scaffolding Design 吳穎沺; 劉子鍵; 蔡孟蓉; 白宏達; 許衷源
    2016-03-29 基於「合作問題解決」之電腦模擬輔助科學學習:系統平台與促進科學教師「合作科學問題解決」表現與「科技教學內容知識」(TPACK)發展的教師專業成長課程之開發與評估;A Collaborative Problem Solving Approach to Support Science Learning: the Development and Evaluation of Platform and Science Teacher Professional Developing on Collaborative Scientific Problem Solving Performance and TPACK 吳穎沺; 劉晨鐘
    2016-03-29 基於合作問題解決之電腦模擬輔助科學學習:合作式模擬系統與合作問題解決活動的開發與評估;A Collaborative Problem Solving Approach to Support Science Learning with Computer Simulations: the Development and Evaluation of Collaborative Simulations and Activities 劉晨鐘
    2016-03-29 基於社會文化建構理論之英語Web 2.0學習環境:社群學習平台與學習活動設計;A Socio-Cultural Constructivism Framework for Supporting Efl Learning on Web 2.0 Platform: Social Learning Platform and Learning Activity Design 劉晨鐘
    2016-03-29 從個別差異性探討數位化同儕互評之研究;An Investigation of Digital Peer Response: an Individual Differences Approach 陳攸華; 張立杰
    2016-03-29 從教學轉變觀點營造悅趣式英語學習環境:以非刻意語言學習理論為基礎的悅趣式英語學習環境之建置與評估;Establishing a Digital Game-Based English Learning Environment from a Transformation Perspective: Integrating Incidental Language Learning into a Digital Game-Based English Learning Environment 楊接期
    2016-03-29 探討以客製化與個人化遊戲式學習協助反毒之研究;Game-Based Anti-Drug Systems:Customized Learning Vs. Personalized Learning 陳攸華; 莊宗嚴
    2016-03-29 結合行動及雲端科技之擴增實境註記模式之實證應用、學習成效與歷程分析;Applications and Analysis of Learning Performance and Behavior for an Augmented Reality Geometric Learning with Multimedia Annotation by Integrating Mobile and Cloud Computing Technologies 黃武元
    2016-03-29 結合穿戴科技打造情境感知之適性化學習環境-子計畫五:建置使用者導向的用中學與動中學的適性化康健EFL學習環境並探討其對學習的影響;Development and Evaluation of Adaptive Healthy EFL Learning Environment for Improving English Ability 黃武元; 葉修文
    2016-03-29 電腦輔助學術英文教學:維基協同教學法的應用;Wiki-Based Eap Instruction: a Blended Collaborative Writing Approach 黃芸茵
    2016-03-29 激發創造力的多媒體註記合作學習融入工程教育之研究與評估-以訊號處理課程為例 (想像力與創新思維融入工程教育人才培育與研究);The Effects of Cooperatively Multimedia Annotation on Creativity in Engineering Education-Signal Processing Courses 黃武元; 周惠文; 陳正一
    2016-03-24 105年網路學習科技研究所(不分組)-計算機概論-入學考試題 網路學習科技研究所不分組
    2016-03-01 Reciprocal Tutoring: Design with Cognitive Load Sharing 陳德懷; Chou, Chih-Yueh; Chan, Tak-Wai
    2016-02-17 Effects of storytelling to facilitate EFL speaking using Web-based multimedia system 黃武元; Hwang, Wu-Yuin; Shadiev, Rustam; Hsu, Jung-Lung; Huang, Yueh-Min; Hsu, Guo-Liang; Lin, Yi-Chun
    2016-01-26 先備知識對註記式多媒體電子書的影響研究:從個別環境到分享環境;The Influences of Prior Knowledge on the Use of an Annotatable Multimedia E-reader: From an Individual Environment to a Sharing Environment 劉奕帆; Liu,Yi-Fan
    2016-01-02 Investigation of multiple human factors in personalized learning 陳攸華; Chen, Sherry Y.; Huang, Pei-Ren; Shih, Yu-Cheng; Chang, Li-Ping
    2016-01-01 Advancing adventure education using digital motion-sensing games 施如齡; Shih, Ju-Ling; Hsu, Yu-Jen
    2016-01-01 Editorial: A Message from the Editorial Team and an Introduction to the January-March 2016 Issue 陳攸華; Brusilovsky, Peter; Sharples, Mike
    2016-01-01 Improving pupils' mathematical communication abilities through computersupported reciprocal peer tutoring 陳德懷; Yang, Euphony F. Y; Chang, Ben; Cheng, Hercy N. H; Chan, Tak-Wai
    2016-01-01 探索明日創作活動於國小學生寫作表現的影響:從數位學校到實踐學校 張菀真; 張菀真( Chang, Wan-Chen); 廖長彥(Liao, Calvin Chang-Yen); 陳德懷(Chan, Tak-Wai)
    2016-01-01 探索明日創作活動於國小學生寫作表現的影響:從數位學校到實踐學校 陳德懷; 張菀真( Chang, Wan-Chen); 廖長彥(Liao, Calvin Chang-Yen); 陳德懷(Chan, Tak-Wai)
    2016-01-01 A cognitive style perspective to handheld devices: Customization vs. personalization 陳攸華; Hsieh, Chen-Wei; Chen, Sherry Y.
    2016-01-01 探索明日創作活動於國小學生寫作表現的影響:從數位學校到實踐學校 廖長彥; 張菀真( Chang, Wan-Chen); 廖長彥(Liao, Calvin Chang-Yen); 陳德懷(Chan, Tak-Wai)
    2016-01-01 Investigating applications of speech-to-text recognition technology for a face-to-face seminar to assist learning of non-native English-speaking participants 黃武元; Shadiev, Rustam; Hwang, Wu-Yuin; Huang, Yueh-Min; Liu, Chia-Ju
    2015-12-14 以多媒體科技和數位遊戲為小小人兒及患者家屬發展線上生活百科;Developing an online encyclopedia for little people and their family with multimedia technologies and digital games 游博仁; Yu,Po-ren
    2015-12-01 Investigating an application of speech-to-text recognition: A study on visual attention and learning behaviour 黃武元; Huang, Y-M.; Liu, C-J.; Shadiev, R.; Shen, M-H.; Hwang, W-Y.
    2015-10-09 The influences of an interactive group-based videogame: Cognitive styles vs. prior ability 陳攸華; Chang, Ben; Chen, Sherry Y.; Jhan, Sin-Ni
    2015-09-14 Technological, Pedagogical, and Content Knowledge in Teaching English as a Foreign Language: Representation of Primary Teachers of English in Taiwan 吳穎沺; Wu, Ying-Tien; Wang, Amber Yayin
    2015-08-25 Employing self-assessment, journaling, and peer sharing to enhance learning from an online course 黃武元; Hwang, Wu-Yuin; Hsu, Jung-Lung; Shadiev, Rustam; Chang, Chia-Ling; Huang, Yueh-Min
    2015-08-24 探討大型多人線上角色扮演遊戲下註釋與頻率對非刻意字彙習得成效之影響;Effects of Gloss and Frequency on Effectiveness of Incidental Vocabulary Acquisition in an MMORPG 吳旻杰; Wu,Min-chieh
    2015-08-24 線上文字聊書: 以書本為基礎建立閱讀社群;Exploring the Effects of Social Incentive Mechanisms in a Text-Based Reading Discussion System 李棋芳; Li,Chi-Fang
    2015-08-17 「創作島」:透過自我經營遊戲機制提升學生寫作興趣與表現;Creation Island: Through Self-management Game Mechanism to Enhance Writing Interest and Writing Performance 徐啟洋; Hsu,Chi-yang
    2015-08-14 「明日夫子學院」:兩種支持教師培訓模式之分析比較;Teacher Academy: Analysis and Comparison of Two Models for Teacher’s Training 卓然; Cho,Jan
    2015-08-14 以雙人對戰縮寫遊戲幫助學生理解數學文字題題意;Developing a Battle Game for Enhancing Students’Understanding on Word Problems in Mathematics: A Case of Shortening Problems 蕭維佑; Hsiao,Wei-yu
    2015-08-14 行動化「親師方舟」App: 探索親師通訊結合教育資料探勘之潛力;Mobilized App “Parent-Teacher Ark”: Exploring the potential of teacher-family communication and educational data mining 許舜為; Syu,Shun-wei
    2015-07-30 我的書店:以遊戲方式支援閱讀後續活動;My-Bookstore: A Gaming Approach to Supporting Follow-up Activities of Reading 簡子超; Chien,Tzu-Chao
    2015-07-29 毒品經驗與遊戲先備知識對客製化與個人化遊戲式反毒宣導系統的影響;The Effects of Drug Addiction and Prior Game Knowledge on Game-Based Anti-Drug System: Customization vs. Personalization 黃昌勱; Huang,Chang-Mai
    2015-07-29 探討背景音樂和認知風格對遊戲式學習的影響;The Effects of Background Music and Cognitive Styles on Game-based Learning 徐名賢; Hsu,Ming-Hsien
    2015-07-27 英語熟練程度對於學生於Web2.0英語學習環境之學習投入與策略之影響;The impact of English Language Proficiency on Language Learning Engagement and Strategies on Web2.0 environments 王妤; Wang,Yu
    2015-07-27 數位戲劇式說故事對於語文學習投人與創造力自我效能之影響;The impact of drama-based storytelling on learning engagement and creative self-efficacy 陳韋辰; Chen,Wei-chen
    2015-07-14 A review of features of technology-supported learning environments based on participants' perceptions 吳穎沺; Chang, Hsin-Yi; Wang, Chia-Yu; Lee, Min-Hsien; Wu, Hsin-Kai; Liang, Jyh-Chong; Lee, Silvia W.-Y.; Chiou, Guo-Li; Lo, Hao-Chang; Lin, Jing-Wen; Hsu, Chung-Yuan; Wu, Ying-Tien; Chen, Sufen; Hwang, Fu-Kwun; Tsai, Chin-Chung
    2015-07-13 數位遊戲式英語學習環境中的沉浸感影響學習成效之因素探討;Exploring the Factors that Immersion Influence Learning Effectiveness in Digital Game-Based English Learning Environment 賴冠鳳; Lai,Guan-feng
    2015-07-06 探討數位遊戲式學習和數位獎章機制對英語學習動機和學習成效之影響;The Impact of Digital Game-Based Learning and Digital Badges on English Learning Motivation and English Learning Performance 黃如妏; Huang,Ru-wen
    2015-06-29 運用行動裝置促進小學生的英語情境學習;Improving English Learning in Elementary Schools with Mobile Devices in Familiar Situation 陳淑鈴; Chen,Holly S. L.
    2015-06-12 探討多媒體註記與搜尋對於英文字彙學習成效之影響-以高職為例 紀羽軒; Chi,Yu-Hsuan
    2015-03-26 104年網路學習科技研究所不分組-計算機概論-入學考試題 網路學習科技研究所不分組
    2015-01-08 以即時鷹架為基礎的數位學習平台協助大學生在複雜問題情境中學習重要學習策略之系列研究:學習策略與認知負荷的探討、評估工具的發展以及學習環境的開發與評估-子計畫三:以整合「集群式資訊搜尋」之合作論證學習平台提升學習者之社會互動與學習成果:平台開發、學習歷程分析與後設認知鷹架設計;Promoting Students’ Social Interaction and Learning Outcomes with the Collective Information Searching and Collaborative Argumentation Learning System (Ciscals): System Development, Learning Process Analyses and Metacognitive Scaffolding Design 吳穎沺
    2015-01-08 基於社會文化建構理論之英語Web 2.0學習環境:社群學習平台與學習活動設計;A Socio-Cultural Constructivism Framework for Supporting Efl Learning on Web 2.0 Platform: Social Learning Platform and Learning Activity Design 劉晨鐘

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