English  |  正體中文  |  简体中文  |  全文笔数/总笔数 : 83956/83956 (100%)
造访人次 : 62488157      在线人数 : 704
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
搜寻范围 查询小技巧:
  • 您可在西文检索词汇前后加上"双引号",以获取较精准的检索结果
  • 若欲以作者姓名搜寻,建议至进阶搜寻限定作者字段,可获得较完整数据
  • 进阶搜寻

    子类别

    博碩士論文 [536/536]
    期刊論文 [68/68]
    考古題 [70/70]
    研究計畫 [170/170]

    社群统计


    近3年内发表的文件: 98(11.61%)
    含全文笔数: 844(100.00%)

    文件下载次数统计
    下载大于0次: 844(100.00%)
    下载大于100次: 800(94.79%)
    全文下载总次数: 450854(0.91%)

    最后更新时间: 2026-02-02 00:03

    上传排行

    数据加载中.....

    下载排行

    数据加载中.....

    RSS Feed RSS Feed
    跳至:
    或输入年份:
    由新到旧排序 由最旧的开始

    显示项目176-200 / 844. (共34页)
    << < 3 4 5 6 7 8 9 10 11 12 > >>
    每页显示[10|25|50]项目

    日期题名作者
    2022-07-18 線上議題遊戲系統之遊戲行為與互動歷程探討;The Investigation of Gaming Behaviors and Interaction Processes with Online Issue-based Gaming System 洪耕德; Hong, Geng-De
    2022-07-12 <亞米大陷阱>數位學習營養教育遊戲對臺灣飲食營養價值學習成效之探討;Learning Effectiveness of <Yummy Trap> Digital Game-based System for Learning Taiwan Food Nutritional Value Education 李鴻明; Lee, Hong-Ming
    2022-07-11 運用均一教育平台於國中資源班學生數學學習之研究;The effect of using the Junyi Academy Platform on students′ mathematics learning in middle school resource classes 華小芳; Hua, Siao-Fang
    2022-07-06 探討個人化、情境化及社會化的智慧機制 輔助真實情境國小幾何學習與其對學習成效之影響;Investigation of Smart Mechanisms of Personalization, Contextualization and Socialization for Facilitating Geometry Learning with Authentic Contextual Support 林宜靜; Lin, Yi-Jing
    2022-06-27 從先備知識的角度探討整合鷹架輔助與競爭式英語學習之影響;An Investigation of Incorporating Scaffolding Instruction into Competitive English Learning Contexts: A Prior Knowledge Perspective 蕭資峻; Xiao, zi-jun
    2022-04-12 111年網路學習科技研究所(不分組)-計算機概論-入學考試題 網路學習科技研究所不分組
    2022-02-21 The Effect of Collaborative Kinesthetic Mechanisms to Enhance English Learning of Vocational High School Students in Taiwan 真鍋均之介; Manabe, Kinnosuke
    2022-01-25 Developing and Validating the Questionnaire and Its Model for Sustainable and Scalable Authentic Contextual Learning Supported by Mobile Apps 嚴烏納; HARIYANTI, UUN
    2022-01-22 性別差異對數位遊戲式英語學習的影響;The Influences of Gender Differences on Digital Game-based English Learning 郭佳翰; GUO, JIA-HAN
    2022-01-18 英文單字樂園:強化系統設計與實作及初步測試;Vocabulary playground:Enhancing system design and implementation, and trial test 朱修義; Chu, Hsiu-yi
    2021-12-28 趣創者理論應用於職業訓練以培養創造力之行動研究;An Action Research on Interest-Driven Creator Theory Applied to Vocational Training to Develop Creativity 楊健裕; Yang, Jian-Yu
    2021-12-21 探討基於「知識翻新理論」之合作論證學習對於高中生社會性科學議題論證之影響:合作論證教學、合作論證學習平台與即時回饋鷹架之設計與開發;The Effects of Integrating Knowledge Building Theory into High School Students' Ssi-Based Collaborative Argumentation Learning: the Development of Collaborative Argumentation Instruction, Learning System and Real-Time Feedback Scaffolds 吳穎沺
    2021-12-21 華戎道—聯結仿生機器人與虛實互動創遊的數位人文交融模式及多模行為分析系統;Eurasia Passage — a Digital Humanity Convergence Model Linking Mixed Interaction Inventive Game and Biomimetic Robots with the Multimodal Behavioral Analytic System 施如齡
    2021-12-21 從性別差異觀點探究個人化英語繪本電子書之影響;An Investigation of the Influences of English Personalized E-Picture Books from a Gender Difference Prospective 陳攸華
    2021-12-21 從個別差異性探討遊戲式動畫電子書對學習學術英語之影響;The Influences of Game-Based Animated E-Book on Academic English Learning: an Individual Difference Approach 陳攸華
    2021-12-21 利用智能機制和問卷設計探討其對真實情境學習的影響;Investigation of Facilitating Authentic Contextual Learning with Smart Mechanisms and Questionnaire Design 黃武元
    2021-12-21 真實情境英語學習之創新學習推廣與成效評估之發展與研究;Investigation and development of authentic contextual EFL learning with its innovative promotion and effectiveness evaluation 黃武元
    2021-12-21 探討趨向表現目標與逃避表現目標對數位遊戲式英語學習之影響:學習環境建置與成效評估;Investigating the Effects of Performance-Approach and Performance-Avoidance Goals on Digital Game-Based English Learning: the Implementation of Learning Environments and Assessment of Learning Outcomes 楊接期
    2021-12-21 應用獎懲機制設計數位遊戲式英語學習環境: 系統建置、學習成效評?與?為模式分析;Applying Reward and Punishment Mechanisms to Design a Digital Game-Based English Learning Environment: System Implementation, Learning Performance Assessment and Behavior Pattern Analysis 楊接期
    2021-12-21 基於知識圖譜之跨域主題推薦機制學習同伴系統:於國小身教式閱讀與聊書之應用( I );Knowledge Graph Based Cross-Domain Recommendation Mechanism Learning Companion System: the Application of Modeled Sustained Silent Reading Activities in Elementary Schools( I ) 洪暉鈞
    2021-12-21 基於興趣啟發理論的悅趣閱讀:人工智慧聊書機器人開發與成效評估;Pleasure Reading Based on Interest Development Theory: the Development of Ai Book Talk Agent and Effectiveness Analysis 劉晨鐘; 張嘉惠
    2021-10-25 MSSR 主題閱讀模組對國中生故事創 作之影響;Towards a Framework of Learning English Reading and Writing in Taiwanese Junior High Schools 研究生:黃郁鈴 指導 黃郁鈴; Huang, Yuling
    2021-10-15 先備知識對英語競爭遊戲式學習的影響;The Influences of Prior Knowledge on English Competitive Game-based Learning 林冠霖; Lin, Guan-Lin
    2021-08-27 探討企業中資訊系統管理人員對於使用異常知識管理系統之行為使用意向相關影響因素分析;Factors influencing behavioral usage intention of the system administrator in enterprise to use this Exception Knowledge Management System 張佳榮; Chang, Chia-Jung
    2021-08-23 探討數位遊戲式學習環境中不同表現目標導向對於大學生日語自他動詞的學習成效、遊戲成效、自我效能、害怕失敗、學習觀感及行為模式之影響;Effects of Different Performance Goal Orientations on University Students′ Learning Performance, Game Performance, Self-efficacy, Fear of Failure, Learning Perceptions, and Behavior Patterns of Japanese Intransitive and Transitive verbs in Digital Game-based Learning Environment 廖怡晴; Liao, Yi-Ching

    显示项目176-200 / 844. (共34页)
    << < 3 4 5 6 7 8 9 10 11 12 > >>
    每页显示[10|25|50]项目

    ::: Copyright National Central University. | 國立中央大學圖書館版權所有 | 收藏本站 | 設為首頁 | 最佳瀏覽畫面: 1024*768 | 建站日期:8-24-2009 :::
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - 隱私權政策聲明