English  |  正體中文  |  简体中文  |  Items with full text/Total items : 83776/83776 (100%)
Visitors : 58210223      Online Users : 7076
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version

    Community Statistics


    Item counts issued in 3 years: 145(17.24%)
    Items With Fulltext: 841(100.00%)

    Download counts of the item
    Download times greater than 0: 841(100.00%)
    Download times greater than 100: 779(92.63%)
    Total Bitstream Download Counts: 421836(0.90%)

    Last Update: 2025-11-01 02:34

    Top Upload

    Loading...

    Top Download

    Loading...

    RSS Feed RSS Feed
    Jump to a point in the index:
    Or type in a year:
    Ordering With Most Recent First Show Oldest First

    Showing items 26-50 of 841. (34 Page(s) Totally)
    << < 1 2 3 4 5 6 7 8 9 10 > >>
    View [10|25|50] records per page

    DateTitleAuthors
    2025-07-16 基於知識翻新理論之AI素養導向程式教學對國小高年級學生AI學習及程式設計自我效能之影響;The Impact of Knowledge-Building-Oriented AI Literacy Programming Instruction on Elementary School Students’ AI Learning and Programming Self-Efficacy 官慶惠; Kuan, Ching-Hui
    2025-07-16 結合APOS理論與科技輔助學習之數學教學行動研究;An Action Research on Mathematics Instruction Integrating APOS Theory and Technology-Enhanced Learning 詹翊鋒; Jhan, Yi-Fong
    2025-07-09 石虎疑雲:IoT導入探究遊戲之系統設計與推理歷程分析;Leopard Cat Mystery: IoT-Enhanced Inquiry Game System Design and Reasoning Process Analysis 林敬傑; Lin, Ching-Chieh
    2025-07-07 學習者與 AI 智慧共策〈大洋峰會〉之提問與決策行為模式探討;The Investigation of Students’ Questioning and Decision-making Behavior Patterns in AI-Collaboration <Ocean Summit> 蔡鎮鴻; Tsai, Chen-Hung
    2025-07-03 STEM耐震迷你屋之6E教學設計與學習成效探討;The Investigation of 6E Instructional Design and Learning Outcomes of STEM seismic Mini- Houses 陳松林; Chen, Song-Lin
    2025-06-23 探討基於人工智慧的概念圖結合QAR機制促進批判性EFL寫作;Investigation of AI-based Concept Map with Question Answer Response (QAR) to Facilitate Critical Level EFL Writing 周一輝; Pradana, Ariel Adi
    2025-06-09 Effectiveness of Interest-Driven Creator Theory-Based Project on Learning English Speaking and Writing 陳旻青; Chen, Min-Ching
    2025-04-16 114年網路學習科技研究所(不分組)-計算機概論-入學考試題 網路學習科技研究所不分組
    2025-04-02 Investigating the Influence of Instructors and Smart Feedback with Touch-Based Eye-Tracking on Learners′ Eye Movements and Hand Coordination 范草; Pham, Thao
    2025-01-20 利用協作型焊接機器人及AI系統輔助學習焊接之研究;A Study of Using Collaborative Welding Robots and AI Systems for Facilitating Welding Learning 曾珮涵; Tseng, Pei-Han
    2025-01-20 探討Smart 3D-UG APP輔助在真實情境中學習體積與表面積;A Study of Smart 3D-UG APP for Facilitating Learning Volume and Surface Area in Authentic Contexts 鄭芸昀; Cheng, Yun-Yun
    2025-01-17 以想法為中心之科學探究學習系統遊戲化:系統開發與初步評估;Gamification and Initial Evaluation of an Idea-centered Science Inquiry Learning Platform 王希丞; Wang, Sei-Cheng
    2024-12-24 文學圈結合學習儀表板在專題導向學習之應 用-以書報討論課堂為例;Integration of Literature Circles with Learning Dashboards in Project-Based Learning: A Case Study of Seminar Course 鄭博宇; Cheng, Po-Yu
    2024-12-24 基於自動問題生成與知識追蹤之適性化學習系統設計與應用:以 Python 程式設計學習為例;Design and Application of an Adaptive Learning System Based on Automatic Question Generation and Knowledge Tracking: A Case Study of Python Programming Learning 呂浚宏; Hung, Lu-Chun
    2024-12-05 使用生成式人工智慧設計錯誤分析活動以提升學生真實數學問題解決能力與自信心;Designing Error Analysis Activities for Students Using Generative AI to Improve Authentic Mathematical Problem-Solving Skills and Confidence 林裕峯;
    2024-11-18 結合自我調節及共同調節學習分析儀表板於Python程式教育之研究;Combining Self-Regulated and Co-Regulated Learning Analysis Dashboards for Python Programming Education 柯炘德; Ke, Xin-De
    2024-10-21 建置情境化與個人化短影片學習系統並探討其對EFL 口說與寫作之影響;Development of a contextualized and personalized short video learning system and its impact on EFL speaking and writing 陳韡佳; Chen, Wei-Chia
    2024-10-21 真實情境透過人工智慧 即時影片辨識增強英語口說與寫作;AI-Enhanced EFL Speaking and Writing through Real-Time Video Recognition in Authentic Contexts 吳普托; Prabowo, Cipto Sabdo
    2024-09-27 結合自我調節學習與數位獎章機制之數位遊戲式語言學習系統的建置與學習成效評估;Development and Learning Outcomes Evaluation of a Digital Game-Based Language Learning System Based on Digital Badge Mechanisms Integrated with Self-Regulated Learning 楊接期
    2024-08-22 AI同伴支持聊書與反思;AI Companion Supporting Book Discussions and Reflection 楊筱彤; Yang, Hsiao-Tung
    2024-08-19 線上社群溝通課程對學員互動關係與團隊發展歷程研究;An Investigation on the Impact of Online Community-Based Communication Courses on Student Interaction and Team Development Process 陳效綱; Chen, Hsiao-Kang
    2024-08-13 AI助理支持教師作為閱讀個人導師;AI Support for Teachers as Personal Reading Mentors 涂弘旻; Tu, Hong-Min
    2024-08-08 EDS:登台遊戲帶動課堂英語對話活動之原型設計;EDS:Design of a Staging-Game-Based English Conversaion Prototype 謝以諾; Hsieh, Yi-No
    2024-08-08 LEPS:登台遊戲引導英語單字學習之原型設計;LEPS:Design of a Staging-Game-Based English Vocabulary Learning Prototype System 羅文成; Lo, Wen-Cheng
    2024-08-08 設計與評估「習慣寫」的寫作興趣與習慣;Design and Evaluation of Writing Interest and Habits in &quot;Habitual Writing&quot; Activity 詹祐昇; Zhan, You-Sheng

    Showing items 26-50 of 841. (34 Page(s) Totally)
    << < 1 2 3 4 5 6 7 8 9 10 > >>
    View [10|25|50] records per page

    ::: Copyright National Central University. | 國立中央大學圖書館版權所有 | 收藏本站 | 設為首頁 | 最佳瀏覽畫面: 1024*768 | 建站日期:8-24-2009 :::
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - 隱私權政策聲明