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    Showing items 1-10 of 814. (82 Page(s) Totally)
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    DateTitleAuthors
    2025-07-31 科技輔助高中生自我導向之自主學習系統發展、實踐與成效評估-子計畫二:科技輔助高中生自我導向科學探究學習之場域實踐與成效評估研究;Research on Implementation and Evaluation of Technology-Supported High School Students’ Self-Directed Learning in Scientific Inquiry 吳穎沺
    2025-07-31 謎域—IOT倣真情境策略遊戲之學習系統開發與動態互動行為視覺化分析;Terra Incognita—Developing Learning System and Vi Sualizing Dynamic Interactive Behaviors of Iot-Emulated Scenario Strategic Game 施如齡
    2025-07-31 從個別差異性探討整合ChatGPT與繪本電子書對學習學術英語之影響;The Investigation of Incorporating Chatgpt with a Pictorial E-Book in the Context of Academic English: an Individual Difference Approach 陳攸華
    2025-07-31 探討真實情境中AI自動生成數學應用題對問題解決的影響與其全面性框架的研究;Investigation of Ai-Based Math Word Problem Generation in Authentic Contexts for Influencing Problem-Solving and Its Comprehensive Framework Study 黃武元
    2025-07-31 基於不確定性機制之數位遊戲式語言學習系統的建置與學習成效評估;Development and Learning Outcomes Evaluation of a Digital Game-Based Language Learning System Based on Uncertainty Mechanisms 楊接期
    2025-07-31 結合自我調節學習與數位獎章機制之數位遊戲式語言學習系統的建置與學習成效評估;Development and Learning Outcomes Evaluation of a Digital Game-Based Language Learning System Based on Digital Badge Mechanisms Integrated with Self-Regulated Learning 楊接期
    2025-04-16 114年網路學習科技研究所(不分組)-計算機概論-入學考試題 網路學習科技研究所不分組
    2025-01-20 利用協作型焊接機器人及AI系統輔助學習焊接之研究;A Study of Using Collaborative Welding Robots and AI Systems for Facilitating Welding Learning 曾珮涵; Tseng, Pei-Han
    2025-01-20 探討Smart 3D-UG APP輔助在真實情境中學習體積與表面積;A Study of Smart 3D-UG APP for Facilitating Learning Volume and Surface Area in Authentic Contexts 鄭芸昀; Cheng, Yun-Yun
    2025-01-17 以想法為中心之科學探究學習系統遊戲化:系統開發與初步評估;Gamification and Initial Evaluation of an Idea-centered Science Inquiry Learning Platform 王希丞; Wang, Sei-Cheng

    Showing items 1-10 of 814. (82 Page(s) Totally)
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