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    Showing items 1-10 of 798. (80 Page(s) Totally)
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    DateTitleAuthors
    2024-09-27 結合自我調節學習與數位獎章機制之數位遊戲式語言學習系統的建置與學習成效評估;Development and Learning Outcomes Evaluation of a Digital Game-Based Language Learning System Based on Digital Badge Mechanisms Integrated with Self-Regulated Learning 楊接期
    2024-08-22 AI同伴支持聊書與反思;AI Companion Supporting Book Discussions and Reflection 楊筱彤; Yang, Hsiao-Tung
    2024-08-19 線上社群溝通課程對學員互動關係與團隊發展歷程研究;An Investigation on the Impact of Online Community-Based Communication Courses on Student Interaction and Team Development Process 陳效綱; Chen, Hsiao-Kang
    2024-08-13 AI助理支持教師作為閱讀個人導師;AI Support for Teachers as Personal Reading Mentors 涂弘旻; Tu, Hong-Min
    2024-08-08 EDS:登台遊戲帶動課堂英語對話活動之原型設計;EDS:Design of a Staging-Game-Based English Conversaion Prototype 謝以諾; Hsieh, Yi-No
    2024-08-08 LEPS:登台遊戲引導英語單字學習之原型設計;LEPS:Design of a Staging-Game-Based English Vocabulary Learning Prototype System 羅文成; Lo, Wen-Cheng
    2024-08-08 設計與評估「習慣寫」的寫作興趣與習慣;Design and Evaluation of Writing Interest and Habits in "Habitual Writing" Activity 詹祐昇; Zhan, You-Sheng
    2024-08-02 探討學習環境及個體差異對學術英文字彙學習成效、學習動機、學習焦慮之影響-以Quizlet為例;Effects of Learning Environment and Individual Differences on Academic English Vocabulary Learning Outcomes, Learning Motivation and Learning Anxiety: A case study of Quizlet 項仁瑄; Hsiang, Jen-Hsuan
    2024-07-31 開放性問題的設計對學生數學自我效能、 興趣與焦慮影響之初探;Exploring and Designing Open-Ended Questions: Their Impact on Students′ Mathematical Self-Efficacy, Interest, and Anxiety 周得揚; Chou, Te-Yang
    2024-07-29 整合預測分析與學習儀表板以提升準時畢業率: 以印尼高等教育為例;Integrating Predictive Analytics and Learning Dashboards to Improve Graduation Timeliness: A Study of Higher Education in Indonesia 馬恆達; Pawitra, Mahendra Astu Sanggha

    Showing items 1-10 of 798. (80 Page(s) Totally)
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