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    請使用永久網址來引用或連結此文件: https://ir.lib.ncu.edu.tw/handle/987654321/107273


    題名: An Investigation of Game-Embedded Handheld Devices to Enhance English Learning
    作者: 洪暉鈞;Hung, Hui-Chun;Young, Shelley Shwu-Ching
    貢獻者: 資訊電機學院網路學習科技研究所
    關鍵詞: Boards;Comparative Analysis;Competition;Computer assisted instruction;Control Groups;Cooperative Learning;Culture;Devices;Education;Educational Games;Educational Technology;Elementary School Students;English (Second Language);Experimental Groups;Foreign Countries;Games;Grade 6;Handheld Devices;Instructional Effectiveness;Interaction;Interactive;Interviews;Learning;Observation;Qualitative Research;Quasiexperimental Design;Questionnaires;Second Language Instruction;Statistical Analysis;Student Attitudes;Surveys;Taiwan;Teamwork;Telecommunications;Video Games;Vocabulary Development
    日期: 2015-01-01
    上傳時間: 2026-04-23 14:04:32 (UTC+8)
    出版者: SAGE Publications Inc.;Los Angeles, CA: SAGE Publications
    摘要: 摘要: This study proposed and implemented a system combining the advantages of both educational games and wireless handheld technology to promote the interactive English learning in the classroom setting. An interactive English vocabulary acquisition board game was designed with the system being implemented on handheld devices. Thirty sixth-grade elementary students in Northern Taiwan were assigned to the experimental group and the control group and played the game with or without handheld devices. Both quantitative and qualitative data were collected from surveys, interviews, and observations. The results revealed that game-embedded handheld devices could increase the interdependence of the group and lead the learners into better immersion and interactions. We further proposed the cross-device-mediated interaction in the game-embedded face-to-face mobile computer-supported collaborative learning model that could be considered as one of the new literacies in the participatory culture. Six essential elements to develop a successful interactive game-embedded environment were identified from the interplay among the face-to-face environment, handheld devices, and educational game.
    出版者: Los Angeles, CA: SAGE Publications
    出版日期: 2015-07-01
    出處: Journal of educational computing research, 2015-07, Vol.52 (4), p.548-567
    資源來源: Education Resources Information Center (ERIC)
    版權: The Author(s) 2015
    識別號: ISSN: 0735-6331
    識別號: EISSN: 1541-4140
    識別號: DOI: 10.1177/0735633115571922
    顯示於類別:[網路學習科技研究所 ] 期刊論文

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