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    Please use this identifier to cite or link to this item: https://ir.lib.ncu.edu.tw/handle/987654321/107283


    Title: Applying augmented reality to a mobile-assisted learning system for martial arts using kinect motion capture
    Authors: 施如齡;Hsu, Wen-Chun;Shih, Ju-Ling
    Contributors: 資訊電機學院網路學習科技研究所
    Keywords: Analysis of variance;Arts;Augmentation;Augmented Reality;Case Studies;Cognitive learning;College Students;Computer animation;Computer Attitudes;Computer programs;Computer Simulation;Control Groups;Electronic Learning;Experimental Groups;Foreign Countries;Groups;Kinetics;Learning;Learning Motivation;Martial arts;Mobile communication systems;Mobile devices;Mobile phones;Motion capture;Motivation;Motor ability;Motors;Perceptual Motor Learning;Physical Activities;Questionnaires;Reality;Satisfaction;Semi Structured Interviews;Simulated Environment;Statistical Analysis;Student Motivation;Student Satisfaction;Taiwan;Teaching;Variance analysis;Viewing;Visual Aids
    Date: 2016-07-01
    Issue Date: 2026-04-23 14:05:32 (UTC+8)
    Publisher: IGI Publishing;Hershey: IGI Global
    Abstract: 摘要: In this study, to learn the routine of Tantui, a branch of martial arts was taken as an object of research. Fitts' stages of motor learning and augmented reality (AR) were applied to a 3D mobile-assisted learning system for martial arts, which was characterized by free viewing angles. With the new system, learners could rotate the viewing angle of an image freely in a three-dimensional space, zoom in or zoom out the image, and adjust its playback speed. The experimental participants were divided into two groups, i.e., the experimental group (EG) and the control group (CG). The same coach instructed the EG through the 3D mobile-assisted learning system with AR capability while the CG was taught through a 2D video-based learning system on common mobile devices. Finally, a one-way ANOVA was performed to investigate the differences in learning performance between the two groups. Also, questionnaire surveys and interviews were conducted to understand whether the 3D free viewing angle of AR was helpful to cognitive learning of motor skills, learning motivation, learning satisfaction, and conditions of technology acceptance. It is expected that this findings herein will contribute to mobile-assisted learning and martial arts teaching in the future.
    出版者: Hershey: IGI Global
    出版日期: 2016-07-01
    出處: International journal of distance education technologies, 2016-07, Vol.14 (3), p.91-106
    資源來源: Education Resources Information Center (ERIC)
    版權: COPYRIGHT 2016 IGI Global
    版權: Copyright © 2016, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited.
    識別號: ISSN: 1539-3100
    識別號: EISSN: 1539-3119
    識別號: DOI: 10.4018/IJDET.2016070106
    Appears in Collections:[Graduate Institute of Network Learning Technology] journal & Dissertation

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