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    請使用永久網址來引用或連結此文件: https://ir.lib.ncu.edu.tw/handle/987654321/107341


    題名: Effects of drag-and-response interaction mechanism of multi-touch operated tabletop technology on users' awareness and collaborative performance
    作者: 黃武元;Hwang, Wu-Yuin;Shadiev, Rustam;Huang, Yueh-Min;Cai, Yi-Ting;Yang, Yu-Shu;Su, Jia-Han
    貢獻者: 資訊電機學院網路學習科技研究所
    關鍵詞: Animation;Collaborative work;Cooperative/collaborative learning;Drag (hindrance);Human–computer interface;Interactive learning environments;Mathematical analysis;Mathematical models;Queues;Rubber;Tasks
    日期: 2013-04-29
    上傳時間: 2026-04-23 14:09:02 (UTC+8)
    出版者: Elsevier Ltd.;Elsevier Ltd
    摘要: 摘要: In this study we proposed drag-and-response interaction mechanism of multi-touch operated tabletop technology which features a queue area, a rubber band and a transfer animation function. We conducted one experiment by applying our proposed drag-and-response and existing drag-and-drop and drag-and-pop mechanisms, one at a time, to support collaborative tasks on a large-size tabletop display. This study aimed to compare collaborative performance of participants on tasks with different interaction mechanisms and to explore effects of drag-and-response mechanism on awareness and collaboration of participants. Perceptions of participants toward using drag-and-response mechanism were also investigated. Results of this study revealed that drag-and-drop and drag-and-pop are not convenient mechanisms for collaborative work on a tabletop display. According to the results, drag-and-drop mechanism resulted in more exchange errors, while there were several conflicts and uncoordinated behaviors during collaborative work with drag-and-pop mechanism. Further investigation through questionnaire and interview surveys revealed that drag-and-response is beneficial for facilitating awareness and cohesive collaboration due to its functions, such as a queue area, rubber band and transfer animation. Moreover, the results showed that the rubber band facilitated participants to work with remote targets on a multi-touch tabletop display easily and the queue area enabled participants to control flow of coins into a personal panel and out of it. •Participants made less number of exchange errors and drops with drag-and-response mechanism.•It took longer time to complete tasks using drag-and-response mechanism.•Participants perceived drag-and-response mechanism was easy to use, useful, and playful.•Functions of drag-and-response mechanism could increase awareness of participants.•Drag-and-response mechanism can improve participants overall collaborative performance.
    出版者: Elsevier Ltd
    出版日期: 2013-09-01
    出處: Computers and education, 2013-09, Vol.67, p.130-141
    資源來源: Elsevier ScienceDirect Journals Complete
    版權: 2013 Elsevier Ltd
    識別號: ISSN: 0360-1315
    識別號: EISSN: 1873-782X
    識別號: DOI: 10.1016/j.compedu.2013.03.004
    顯示於類別:[網路學習科技研究所 ] 期刊論文

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