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    Please use this identifier to cite or link to this item: https://ir.lib.ncu.edu.tw/handle/987654321/107360


    Title: Effects of the Badge Mechanism on Self-Efficacy and Learning Performance in a Game-Based English Learning Environment
    Authors: 楊接期;Yang, Jie Chi;Quadir, Benazir;Chen, Nian-Shing
    Contributors: 資訊電機學院網路學習科技研究所
    Keywords: Design analysis;Digital;Education;Elementary School Students;English (Second Language);Experiments;Factor Analysis;Feedback (Response);Foreign Countries;Grade 3;Hypothesis Testing;Learning;Likert Scales;Logistics;Multiple Regression Analysis;Pretests Posttests;Quasiexperimental Design;Questionnaires;Regression analysis;Second Language Learning;Self Efficacy;Students;Surveys;Taiwan;Technology Uses in Education
    Date: 2016-06-01
    Issue Date: 2026-04-23 14:10:03 (UTC+8)
    Publisher: SAGE Publications Inc.;Los Angeles, CA: SAGE Publications
    Abstract: 摘要: A growing number of studies have been conducted on digital game-based learning (DGBL). However, there has been a lack of attention paid to individuals’ self-efficacy and learning performance in the implementation of DGBL. This study therefore investigated how the badge mechanism in DGBL enhanced users’ self-efficacy in the subject domain of English as a foreign language. In the study, a digital game-based English learning environment was designed with a badge mechanism including digital badges, leaderboard ranking, and learning practice with star icons. A quasi-experimental design was implemented. A total of 50 third-grade elementary school students participated in this study. Hypotheses were tested, and data were analyzed using paired sample t tests, multiple regression analyses, linear regression analyses, and logistic regression analyses. The results show that the badge mechanism had a significant positive influence on the learners’ self-efficacy and English learning performance. The study also investigated how self-efficacy could affect English learning performance, with the results revealing that it had a significant positive influence on learning performance. In addition, a subsequent analysis showed that those students with higher self-efficacy performed better than those with lower self-efficacy.
    出版者: Los Angeles, CA: SAGE Publications
    出版日期: 2016-06-01
    出處: Journal of educational computing research, 2016-06, Vol.54 (3), p.371-394
    資源來源: Education Resources Information Center (ERIC)
    版權: The Author(s) 2015
    識別號: ISSN: 0735-6331
    識別號: EISSN: 1541-4140
    識別號: DOI: 10.1177/0735633115620433
    Appears in Collections:[Graduate Institute of Network Learning Technology] journal & Dissertation

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