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    Please use this identifier to cite or link to this item: http://ir.lib.ncu.edu.tw/handle/987654321/10108


    Title: 以不同遊戲因子促進學習動機之學習環境設計—以結構化內容為例;The Design of A Learning Environment Using Different Game Factors to Improve Learning Motivation--Using Structural Content as An Example
    Authors: 古洋明;Yang-Ming Ku
    Contributors: 網路學習科技研究所
    Keywords: 概念圖;遊戲式學習;學習動機;結構化學習內容;game-based learning;structural content;concept map;learning motivation
    Date: 2004-06-16
    Issue Date: 2009-09-22 12:06:52 (UTC+8)
    Publisher: 國立中央大學圖書館
    Abstract: 本論文設計並實作一個遊戲式的學習環境。過去有許多人做過利用遊戲來激發學習動機的研究。也有許多研究都作了整體性的動機研究。但比較少人深入探討,是否除了運用遊戲來激發學習動機外,更進一步也能利用一些遊戲因子來影響一個人在一件任務的執行過程中的動機。為了達成上述目的,本研究中建置一個可加入不同遊戲因子的學習系統,在本研究中,利用在遊戲得到的報酬回饋與遊戲關卡的難度兩項遊戲因子來探討是否對學習者在學習一個有組織結構的學習內容時,影響學習者在不同資源間作選擇時的決定。最後,經由實驗發現這兩項遊戲因子對學習者在學習過程中的決策是具有影響力的。 In the research of this thesis,I design and implement a game-based learning environment. Many researchers have had researched on stimulating learning motivation through games. There are also many studies on the integral motivation. However, not many people deeply investigate that excepts for using games to stimulate learning motivation, if it is possible for us to use some game factors to influence motivation of learners during the process of completing their task. In order to achieve the purpose, I implement a game-based learning system that can be added different game factor in it. And, I use two game factors (one is the reward of completing a task and the other one is the difficulty of tasks) to investigate whether these two game factors can affect learners’ decision among different resources when learning a structural content. Finally, via experiment, I found that these two factors certainly affect the learners in their process of decision making.
    Appears in Collections:[Graduate Institute of Network Learning Technology] Electronic Thesis & Dissertation

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