English
| 正體中文 |
简体中文
|
Items with full text/Total items : 78111/78111 (100%)
Visitors : 30560903 Online Users : 485
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by
NTU Library IR team.
Scope
All of NCUIR
資訊電機學院
網路學習科技研究所
--博碩士論文
Tips:
please add "double quotation mark" for query phrases to get precise results
please goto advance search for comprehansive author search
Adv. Search
Home
‧
Login
‧
Upload
‧
Help
‧
About
‧
Administer
NCU Institutional Repository
>
資訊電機學院
>
網路學習科技研究所
>
博碩士論文
>
Browse By Title
Browse By Date
Browse By Authors
Loading...
Siblings
研究計畫
[
155
/155]
期刊論文
[
68
/68]
考古題
[
68
/68]
Collection Statistics
近3年內發表的文件: 106(23.30%)
含全文筆數: 455(100.00%)
文件下載次數統計
下載大於0次: 455(100.00%)
下載大於100次: 368(80.88%)
檔案下載總次數: 215888(61.94%)
最後更新時間: 2023-12-01 05:06
Top Upload
Loading...
Top Download
Loading...
Recent Submissions
明日閱讀2.0:發展成就目標系統並初步評估對學生閱讀廣度與數量之影響;...
探討不同獎懲機制對數位遊戲式英語單字學習的學習成效、遊戲成效、學習動機...
探討不同獎章設計機制與先備能力對於英語口說學習成效、遊戲 成效、學習動...
透過合作解題與教中學影片創製增進學生數學自我效能與興趣;Enhanci...
結合視覺化儀表板與合作腳本輔助VR共創活動以探討國小學童之學習行為、情...
結合視覺化儀表板之專案管理平台於在職學生專案能力與資料分析學習之影響;...
結合重新設計之翻轉教室模型與視覺化分析系統對於程式設計學習之影響;Ef...
發展數學成就目標系統並初步評估對增進興趣與自我效能的成效;Develo...
設計與評估「循環式問題創造」對於學生想法產出與寫作的影響;Design...
專題導向學習與調節學習儀表板應用於資料視覺化在職課程;Applying...
Jump to a point in the index:
(Choose year)
2023
2022
2021
2020
2019
2018
2017
2016
2015
2014
2013
2012
2011
2010
2009
2008
2007
2006
2005
2004
2003
2002
2001
2000
1999
1998
1997
1996
1995
1994
1993
1992
1991
1990
1985
1980
1975
1970
1960
1950
(Choose month)
January
February
March
April
May
June
July
August
September
October
November
December
Or type in a year:
Ordering With Most Recent First
Show Oldest First
Showing items 1-25 of 455. (19 Page(s) Totally)
1
2
3
4
5
6
7
8
9
10
>
>>
View [
10
|
25
|
50
] records per page
Date
Title
Authors
2023-08-14
明日閱讀2.0:發展成就目標系統並初步評估對學生閱讀廣度與數量之影響;Reading for Tomorrow 2.0: Developing Achievement Goal System and Initial Assessment of Its Impact on Students′ Reading Breadth and Volume
許喬珉
;
HSU, CHIAO-MIN
2023-08-05
探討不同獎懲機制對數位遊戲式英語單字學習的學習成效、遊戲成效、學習動機、學習觀感、科技接受度與行為模式之影響;Effects of different reward and punishment mechanisms on learning performance, game performance, learning motivation, learning perception, technology acceptance and behavior patterns of digital game-based English vocabulary learning
林庭宇
;
Lin, Ting-Yu
2023-08-01
探討不同獎章設計機制與先備能力對於英語口說學習成效、遊戲 成效、學習動機、學習觀感以及行為模式之影響—以線上角色扮 演遊戲為例;Exploring the Effects of Different Badge Design Mechanisms and Prior Ability on English Spoken Language Learning Performance, In-Game Performance, Learning Motivation, Learning Perceptions, and Behavior Patterns - An Example of Online Role-Playing Games
邱士瑋
;
Chiu, Shih-Wei
2023-07-28
透過合作解題與教中學影片創製增進學生數學自我效能與興趣;Enhancing Self-Efficacy and Interest in Mathematics through Collaborative Problem Solving and Learning-by-Teaching via Video Creation
李應儒
;
Li, Ying-Ju
2023-07-26
基於間隔效應與知識追蹤之適性化學習演算法系統設計與應用:以多益英語學習為例;Design and Application of an Adaptive Learning Algorithm System based on Spacing Effects and Knowledge Tracing: Case Study on TOEIC English Learning
徐世凡
;
Hsu, Shih-Fan
2023-07-26
專題導向學習與調節學習儀表板應用於資料視覺化在職課程;Applying Project-Based Learning and Self-regulated Learning Dashboard for Data Visualization Course in Continuing Education
鄭毓雯
;
Cheng, Yu-Wen
2023-07-26
設計與評估「循環式問題創造」對於學生想法產出與寫作的影響;Design and Evaluate the Impact of "Circular Question Creation" on Students′ Idea Generation and Writing.
洪佳伶
;
Hong, Jia-Ling
2023-07-26
發展數學成就目標系統並初步評估對增進興趣與自我效能的成效;Developing a Mathematical Achievement Goal System and Preliminary Evaluation of its Effects on Enhancing Interest and Self-Efficacy
楊承祐
;
YANG, CHENG-YU
2023-07-26
結合重新設計之翻轉教室模型與視覺化分析系統對於程式設計學習之影響;Effects of Re-designed Flipped Learning Model and Visual Analytics System on Programming Learning
廖柏瑄
;
Liao, Po-Shan
2023-07-26
結合視覺化儀表板之專案管理平台於在職學生專案能力與資料分析學習之影響;The Effects of Project Management Platform with Visual Dashboards on the Project Management Competencies and Data Analytics Learning of Working Students
游凱翔
;
Yu, Kai-Hsiang
2023-07-26
結合視覺化儀表板與合作腳本輔助VR共創活動以探討國小學童之學習行為、情感與認知參與;Combining Visual Dashboard and Collaboration Script to Support VR Co-creation Activities to Assist Elementary Students’ Learning Behavioral, Emotional, and Cognitive Engagement
莊珉瑜
;
Chuang, Min-Yu
2023-07-25
知識翻新導向的設計思考學習平台之開發與初步評估;Development and Preliminary Evaluation of Knowledge Building-Oriented Design Thinking Online Learning Platform
曾譯宏
;
Zeng, Yi-Hong
2023-07-24
線上教師社群之知識翻新實踐:以臉書某線上同步教學社群為例;Knowledge Building Practices in a Online Synchronous Teaching Communitiy on Facebook
李亭萱
;
Lee, Ting-Hsuan
2023-07-20
XoT(Xducation of Things):利用人工智能和邊緣計算教育萬物——學習者英語寫作和智能問答互動知識庫構建的實證研究;XoT (Xducation of Things): Harnessing AI and edge computing to educate all things –Empirical studies for EFL writing of learners and knowledge base building of things with smart Q&A interactions
魯里歐
;
Nurtantyana, Rio
2023-07-20
由線上圖片字典支援的全身反應迷你課程之設計與實施;Design and Implementation of Total Physical Response Mini-Lessons Supported by Online Picture Dictionary
sulikatin, Siti
;
Sulikatin, Siti
2023-07-19
探討數位遊戲式學習環境中獎章機制對輔助金融從業人員英語學習之影響;Investigation of the Effects of Digital Badge Mechanisms on Financial Practitioners’ English Learning in Digital Game-Based Learning
吳易珊
;
Wu, Yi-Shan
2023-07-18
自我導向科學探究學習歷程平台之開發與初步評估;Development and Preliminary Evaluation of Self-direct Learning E-Portfolios Platform for Science Inquiry
康家豪
;
KANG, CHIA-HAO
2023-07-18
面對面合作討論平台之開發與初步評估;Development and Preliminary Evaluation of a Face-to-Face Collaborative Discussion Platform
賴志光
;
Lai, Zhi-Guang
2023-07-18
探討數位遊戲式學習中不同獎勵機制與先備能力對金融從業人員英語詞彙學習的影響;Exploring the Influences of Different Reward Mechanisms and Prior Abilities on Financial Practitioners’ English Vocabulary Learning
蔡嘉儀
;
Tsai, Chai-Yi
2023-07-18
線上合作討論學習平台之開發與初步評估;Development and Preliminary Evaluation of Online Collaborative Discussion Learning Platform
霍佳立
;
Huoh, Chia-Li
2023-07-14
探討視覺思考策略於互動式數位視覺藝術鑑賞學習系統之影響;Effects of Visual Thinking Strategy on an Interactive Digital Visual Art Appreciation Learning System
彭圓惠
;
Peng, Yuan-Hui
2023-07-12
在真實情境下結合圖像與位置辨識促進英文寫作;Facilitating EFL Writing with Image and Location Recognitions in Authentic Context
潘思羽
;
Pan, Ssu-Yu
2023-07-12
探討在情境化與個人化下以智能QAC機制促進EFL寫作;Smart QAC Mechanism to Facilitate EFL Writing in Contextualization and Personalization
賴昱夫
;
Lai, Yu-Fu
2023-07-08
探討智慧回饋如何影響學習時眼動和觸控 操作的表現-以 Covid-19 快篩模擬為例;An investigation of a touch-based eye-tracking system with smart feedback and its influences on learning - Simulation of Covid-19 rapid test system
王天誠
;
Wang, Tien-Cheng
2023-07-04
絲路史地數位遊戲之 玩家動機、策略與歷史素養分析;Analysis of Player Motivation, Strategy and Historical Literacy in the Digital Game of Silk Road History and Geography
胡家郡
;
Hu, Chia-Chun
Showing items 1-25 of 455. (19 Page(s) Totally)
1
2
3
4
5
6
7
8
9
10
>
>>
View [
10
|
25
|
50
] records per page
::: Copyright National Central University. | 國立中央大學圖書館版權所有 |
收藏本站
|
設為首頁
| 最佳瀏覽畫面: 1024*768 | 建站日期:8-24-2009 :::
DSpace Software
Copyright © 2002-2004
MIT
&
Hewlett-Packard
/
Enhanced by
NTU Library IR team
Copyright ©
-
隱私權政策聲明