English  |  正體中文  |  简体中文  |  Items with full text/Total items : 69561/69561 (100%)
Visitors : 23038150      Online Users : 260
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version
    研究計畫 [130/130]
    期刊論文 [68/68]
    考古題 [65/65]

    Collection Statistics

    近3年內發表的文件: 106(30.46%)
    含全文筆數: 348(100.00%)

    文件下載次數統計
    下載大於0次: 348(100.00%)
    下載大於100次: 258(74.14%)
    檔案下載總次數: 165385(62.84%)

    最後更新時間: 2020-12-02 04:02


    Top Upload

    Loading...

    Top Download

    Loading...

    RSS Feed RSS Feed
    Jump to a point in the index:
    Or type in a year:
    Ordering With Most Recent First Show Oldest First

    Showing items 1-25 of 348. (14 Page(s) Totally)
    1 2 3 4 5 6 7 8 9 10 > >>
    View [10|25|50] records per page

    DateTitleAuthors
    2020-08-24 製作者與評量者之認知風格匹配與不匹配對遊戲人機介面與教學影片製作與評量的影響;The Impacts of User Interface and Instructional Video on Production and Evaluation of Games: Matching/Mismatching of Makers’and Evaluators’ Cognitive Style Approach 陳鉑捷; Chen, Po-Chieh
    2020-08-20 具推薦書籍功能之閱讀島系統架構設計;Towards Designing a System Framework for Reading Island with Book Recommendation Function 徐銘駿; HSU, MING-CHUN
    2020-08-20 探討英語閱讀遊戲對印尼高中英語學習者的影響;EXPLORING THE EFFECT OF ENGLISH READING GAME FOR SENIOR HIGH SCHOOL EFL STUDENTS IN INDONESIA 賴荷妤; Setyowati, Rahayu
    2020-08-20 先備知識對學習英語聽力的影響;The Influences of Prior Knowledge on English Listening Learning 鄧啓宏; Deng, Qi-Hong
    2020-08-19 探討不同獎懲機制對英語學習的學習成效學習動機與行為模式之影響;Effects of different reward and punishment mechanisms on learning performance, learning motivation and behavior patterns of digital game-based English learning 蔡松霖; Tsai, Sung-Lin
    2020-08-19 探討數位獎章對英語發音學習成效、遊戲成效、遊戲心流及行為模式之影響──以大型多人線上角色扮演遊戲為例;Effects of digital badges on English Pronunciation Performance, Gaming Performance, Gaming Flow and Behavioral Patterns in a MMORPG 陶品妤; Tao, Pin-Yu
    2020-08-12 印尼語小型私人線上課程(SPOC)中兩個遊戲化評量的比較實證研究;A Comparison Empirical Study Between Two Gamified-Assessment in Small Private Online Course (SPOC) for Learning Bahasa Indonesia 達馬萬; Darmawansah
    2020-08-03 不同電腦模擬模式對於合作問題解決過程之影響: 非同步、同步和分工模式;The Effect of Different Computer Simulation Modes on Collaborative Problem Solving Process: Asynchronous, synchronous, and division of labor models 林尊韋; Wei, Lin Tsun
    2020-07-31 探討趨向表現目標與逃避表現目標對於學習成效與表現目標採取之影響-以數位遊戲式翻譯技巧為例;Effects of Performance-approach and Performance-avoidance Goals on Learning Performance and Adoption of Performance Goals: A Case of Digital Game-based Translation Techniques. 李律萱; Lee, Lu-Hsuan
    2020-07-30 注意力指引工具於合作電腦模擬問題解決之影響;The Effect of Attention Guiding Tool on Problem Solving of Collaborative Computer Simulations 王楠鈞; Wang, Nan-Chun
    2020-07-30 探討情境感知智慧學習機制對EFL對話學習的影響 蘇佳萱; Su, Chia-Hsuan
    2020-07-29 產出式閱讀與興趣式引導閱讀對學生閱讀態度及投入之影響;The Influence of Production-based Reading and Interest-based Reading on Students’ Reading Attitude and Engagement 李芸; Lee, Yun
    2020-07-29 設計與實作明日寫作系統增進國小學生寫作表現;Design and Implementation of Writing for Tomorrow System to Improve Elementary Student’s Writing Performance 林汶葶; Lin, Wen-Ting
    2020-07-29 透過物聯網和Zenbo機器人實作智慧翻轉教室並探討其對學生互動和感知影響之研究;A study of implementing smart flipped classroom with internet of things, Zenbo robot and investigating its influence on students′ interaction and perception 皮亞克; pahamak, pitchayakit
    2020-07-28 利用智慧 Ubiquitous Geometry App 輔助真實情境國小幾何學習與探討其對學習成效之影響;Investigating the Influence of Smart Ubiquitous Geometry on Geometry Learning of Elementary School Students in Authentic Contexts 林亞萱; Lin, Ya-Hsuan
    2020-07-28 使用3D-UG APP來輔助真實情境小學生幾何學習-體積與表面積;Facilitating Geometry Learning of Elementary School Students With 3D-UG APP in Authentic Contexts-Volume and Surface Area Learning 穆藍那; Putra, Muhammad Trio Maulana
    2020-07-28 物聯網程式設計應用運算思維於日常生活之研究 張振豪; Chang, Zhen-Hao
    2020-07-28 科技輔助版圖遊戲增進印尼兒童英語詞彙學習 之成效研究;The Effectiveness of Using Technology-Mediated Board Game on Young Learners in Indonesia to Improve English Vocabulary 蘇可娜; Sukenasa, Niluh Putu Puri Palupi
    2020-07-28 英文單字樂園:學生自創字卡搭配複習機制強化英文字彙學習之系統設計及學習成效初探;Vocabulary Paradise: Student created English flashcards and reviewing system design and its effectiveness study 蔡東恩; Cai, Dong-En
    2020-07-28 探討真實情境小學生分數問題解決行為和策略與其對學習成效之影響;Investigate Behaviors and Strategies of Fraction Problem Solving for Elementary School Students in Authentic Contexts and its Influences on Learning Achievements 羅綺曼; Rochmah, Irma Nuur
    2020-07-28 遊戲式學習增進印尼國小兒童運算思維 之成效研究;The Effectiveness of Computational Thinking Through Game-Based Learning Activity on Indonesian Primary School Students 賽彥緹; Septiyanti, Nisa Dwi
    2020-07-24 英文科主題深讀:以多文本閱讀與概念圖活動提升國中生英文學業表現;Theme-based Deep Reading of English: The Design of Multi-text Reading and Concept Map Activities to Enhance Junior High Students’ English Academic Performance 李佩蓁; Li, Pei-Jhen
    2020-07-24 基於知識翻新理論的科學探究專題平台之開發與初步評估;Development and Preliminary Evaluation of Knowledge Building Theory-based Online Platform for Supporting Scientific Inquiry Project-based Learning 陳虹如; Chen, Hung-Ju
    2020-07-24 基於知識翻新理論的教師共同備課平台之開發與初步評估;Development and Preliminary Evaluation of Knowledge Building Theory-based Online Platform for Collaborative Lesson Planning 李依靜; Lee, Yi-Ching
    2020-07-24 融入反思活動之運算思維課程對於國小高年級學生運算思維概念與能力之影響;The Effects of Reflection Activities on Elementary School Students learning regard Computational Thinking Courses 林楷芸; Lin, Kai-Yun

    Showing items 1-25 of 348. (14 Page(s) Totally)
    1 2 3 4 5 6 7 8 9 10 > >>
    View [10|25|50] records per page

    ::: Copyright National Central University. | 國立中央大學圖書館版權所有 | 收藏本站 | 設為首頁 | 最佳瀏覽畫面: 1024*768 | 建站日期:8-24-2009 :::
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - Feedback  - 隱私權政策聲明