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    顯示項目1-25 / 130. (共6頁)
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    日期題名作者
    2020-01-13 可持續性和可擴展性的真實情境創意學習;Creative Learning in Authentic Contexts with Sustainability and Scalability 黃武元
    2020-01-13 可撓式Ⅲ-Ⅴ太陽能電池與自我維持的智慧微塵(Smart Dust)軟性晶片之整合與開發( II );Integration and Development of Flexible Iii-V Solar Cells and Self-Sustaining Smart Dust Chips( II ) 施如齡
    2020-01-13 前沿人工智慧科研成果轉化:轉譯、呈現、與評估-總計畫(含子計畫三):前沿人工智慧科研成果轉化之成效評估與教育推廣( II );The Educational Evaluation and Dissemination of Translated Frontier Artificial Intelligence Scientific Research Findings for Public Understanding( II ) 吳穎沺
    2020-01-13 從性別差異觀點探究個人化英語繪本電子書之影響;An Investigation of the Influences of English Personalized E-Picture Books from a Gender Difference Prospective 陳攸華
    2020-01-13 從個別差異性探討遊戲式動畫電子書對學習學術英語之影響;The Influences of Game-Based Animated E-Book on Academic English Learning: an Individual Difference Approach 陳攸華
    2020-01-13 探討基於「知識翻新理論」之合作論證學習對於高中生社會性科學議題論證之影響:合作論證教學、合作論證學習平台與即時回饋鷹架之設計與開發;The Effects of Integrating Knowledge Building Theory into High School Students' Ssi-Based Collaborative Argumentation Learning: the Development of Collaborative Argumentation Instruction, Learning System and Real-Time Feedback Scaffolds 吳穎沺
    2020-01-13 探討趨向表現目標與逃避表現目標對數位遊戲式英語學習之影響:學習環境建置與成效評估;Investigating the Effects of Performance-Approach and Performance-Avoidance Goals on Digital Game-Based English Learning: the Implementation of Learning Environments and Assessment of Learning Outcomes 楊接期
    2020-01-13 華戎道—聯結仿生機器人與虛實互動創遊的數位人文交融模式及多模行為分析系統;Eurasia Passage — a Digital Humanity Convergence Model Linking Mixed Interaction Inventive Game and Biomimetic Robots with the Multimodal Behavioral Analytic System 施如齡
    2019-02-21 可持續性和可擴展性的真實情境創意學習;Creative Learning in Authentic Contexts with Sustainability and Scalability 黃武元
    2019-02-21 基於社會認知與社會資本理論之網路創造社群社會網路分析;Social Network Analysis of Networked Creation Community Based on Social Cognitive and Social Capital Theory 劉晨鐘
    2019-02-21 探討合作多產式虛擬實驗室與其對電腦網路學習的影響;Investigation of Collaborative and Productive Vi Rtualization-Based Lab and Its Effect to Learn Computer Networks 黃武元
    2019-02-21 探討基於「知識翻新理論」之合作論證學習對於高中生社會性科學議題論證之影響:合作論證教學、合作論證學習平台與即時回饋鷹架之設計與開發;The Effects of Integrating Knowledge Building Theory into High School Students' Ssi-Based Collaborative Argumentation Learning: the Development of Collaborative Argumentation Instruction, Learning System and Real-Time Feedback Scaffolds 吳穎沺
    2019-02-21 微型化問題解決遊戲培養科學探究能力: 模擬遊戲設計、學習評量與學習分析(科學教育培龍計畫)-微型化問題解決遊戲培養科學探究能力: 模擬遊戲設計、學習評量與學習分析(科學教育培龍計畫);Minimized Scientific Problem-Solving Games for Developing Students’ Inquiry Ability: Simulation Game Development, Learning Assessment and Analytics 劉晨鐘; 楊鎮華; 郭伯臣; 張欣怡; 楊智為
    2018-12-19 子計畫三:前沿人工智慧科研成果轉化之成效評估與教育推廣( I );The Educational Evaluation and Dissemination of Translated Frontier Artificial Intelligence Scientific Research Findings for Public Understanding( I ) 吳穎沺
    2018-12-19 子計畫三:前沿人工智慧科研成果轉化之成效評估與教育推廣(1/3);The Educational Evaluation and Dissemination of Translated Frontier Artificial Intelligence Scientific Research Findings for Public Understanding(I) 吳穎沺
    2018-12-19 可持續性和可擴展性的真實情境創意學習;Creative Learning in Authentic Contexts with Sustainability and Scalability 黃武元
    2018-12-19 基於社會認知與社會資本理論之網路創造社群社會網路分析;Social Network Analysis of Networked Creation Community Based on Social Cognitive and Social Capital Theory 劉晨鐘
    2018-12-19 探討合作多產式虛擬實驗室與其對電腦網路學習的影響;Investigation of Collaborative and Productive Vi Rtualization-Based Lab and Its Effect to Learn Computer Networks 黃武元
    2018-12-19 探討基於「知識翻新理論」之合作論證學習對於高中生社會性科學議題論證之影響:合作論證教學、合作論證學習平台與即時回饋鷹架之設計與開發;The Effects of Integrating Knowledge Building Theory into High School Students' Ssi-Based Collaborative Argumentation Learning: the Development of Collaborative Argumentation Instruction, Learning System and Real-Time Feedback Scaffolds 吳穎沺
    2018-12-19 微型化問題解決遊戲培養科學探究能力: 模擬遊戲設計、學習評量與學習分析(科學教育培龍計畫)-微型化問題解決遊戲培養科學探究能力: 模擬遊戲設計、學習評量與學習分析(科學教育培龍計畫);Minimized Scientific Problem-Solving Games for Developing Students’ Inquiry Ability: Simulation Game Development, Learning Assessment and Analytics 劉晨鐘; 楊鎮華; 楊智為; 張欣怡; 郭伯臣
    2018-12-19 運用動畫電子書幫助白馬王子與白雪公主之研究;An Investigation of Facilitating Healthy Relationships between Females and Males with an Animated E-Book 陳攸華; 洪英正
    2018-12-19 運用動畫電子書幫助肢體障礙者學習問題解決之研究;An Investigation of Developing an Animated E-Book for Physically Handicapped Persons to Learn Problem Solving 陳攸華; 黃國豪
    2018-08-01 基於社會認知與社會資本理論之網路創造社群社會網路分析 ;Social Network Analysis of Networked Creation Community Based on Social Cognitive and Social Capital Theory 劉晨鐘
    2018-08-01 探討合作多產式虛擬實驗室與其對電腦網路學習的影響 ;Investigation of Collaborative and Productive Vi Rtualization-Based Lab and Its Effect to Learn Computer Networks 黃武元
    2018-08-01 微型化問題解決遊戲培養科學探究能力: 模擬遊戲設計、學習評量與學習分析(科學教育培龍計畫)-微型化問題解決遊戲培養科學探究能力: 模擬遊戲設計、學習評量與學習分析(科學教育培龍計畫) ;Minimized Scientific Problem-Solving Games for Developing Students’ Inquiry Ability: Simulation Game Development, Learning Assessment and Analytics 劉晨鐘; 張欣怡; 楊鎮華; 郭伯臣; 楊智為

    顯示項目1-25 / 130. (共6頁)
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