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近3年內發表的文件: 16(10.81%)
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華戎道—聯結仿生機器人與虛實互動創遊的數位人文交融模式及多模行為分析系...
從性別差異探討整合學術論文閱讀和寫作之數位平台 的影響 (L01/L0...
基於知識圖譜之跨域主題推薦機制學習同伴系統:於國小身教式閱讀與聊書之應...
探討真實情境中結合任何文本識別技術、鷹架和智能回饋促進 EFL 寫作;...
從個別差異性探討使用繪本電子書整合歸納式學習與演繹式學習之影響;An ...
基於知識翻新之合作科學探究教學:信念、實踐、社群與平台之發展-子計畫二...
基於興趣啟發理論的悅趣閱讀:人工智慧聊書機器人開發與成效評估;Plea...
基於知識圖譜之跨域主題推薦機制學習同伴系統:於國小身教式閱讀與聊書之應...
應用獎懲機制設計數位遊戲式英語學習環境: 系統建置、學習成效評?與?為...
探討趨向表現目標與逃避表現目標對數位遊戲式英語學習之影響:學習環境建置...
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Showing items 1-25 of 148. (6 Page(s) Totally)
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Title
Authors
2023-03-08
基於知識圖譜之跨域主題推薦機制學習同伴系統:於國小身教式閱讀與聊書之應用( II );Knowledge Graph Based Cross-Domain Recommendation Mechanism Learning Companion System: the Application of Modeled Sustained Silent Reading Activities in Elementary Schools( II )
洪暉鈞
2023-03-08
從性別差異探討整合學術論文閱讀和寫作之數位平台 的影響 (L01/L06);An Investigation of the Impact of a Digital Academic Reading-Writing Platform: a Gender Difference Perspective (L1/L06)
陳攸華
2023-03-08
華戎道—聯結仿生機器人與虛實互動創遊的數位人文交融模式及多模行為分析系統;Eurasia Passage — a Digital Humanity Convergence Model Linking Mixed Interaction Inventive Game and Biomimetic Robots with the Multimodal Behavioral Analytic System
施如齡
2022-07-26
基於知識翻新之合作科學探究教學:信念、實踐、社群與平台之發展-子計畫二:基於知識翻新之合作科學探究教學之教學設計模式與學習平台開發與改進之研究;The Development and Evaluation of Instruction Design and Online Learning Platform for Supporting Knowledge-Building-Based Scientific Inquiry Learning
國立中央大學網路學習科技研究所
2022-07-26
從個別差異性探討使用繪本電子書整合歸納式學習與演繹式學習之影響;An Investigation of Incorporating Inductive Learning with Deductive Learning a Pictorial E-Book: an Individual Difference Perspective
國立中央大學網路學習科技研究所
2022-07-26
探討真實情境中結合任何文本識別技術、鷹架和智能回饋促進 EFL 寫作;Investigation of Anything-To-Text Recognition Technology to Facilitate Efl Writing with Scaffoldings and Smart Feedback in Authentic Contexts
國立中央大學網路學習科技研究所
2021-12-21
探討基於「知識翻新理論」之合作論證學習對於高中生社會性科學議題論證之影響:合作論證教學、合作論證學習平台與即時回饋鷹架之設計與開發;The Effects of Integrating Knowledge Building Theory into High School Students' Ssi-Based Collaborative Argumentation Learning: the Development of Collaborative Argumentation Instruction, Learning System and Real-Time Feedback Scaffolds
吳穎沺
2021-12-21
華戎道—聯結仿生機器人與虛實互動創遊的數位人文交融模式及多模行為分析系統;Eurasia Passage — a Digital Humanity Convergence Model Linking Mixed Interaction Inventive Game and Biomimetic Robots with the Multimodal Behavioral Analytic System
施如齡
2021-12-21
從性別差異觀點探究個人化英語繪本電子書之影響;An Investigation of the Influences of English Personalized E-Picture Books from a Gender Difference Prospective
陳攸華
2021-12-21
從個別差異性探討遊戲式動畫電子書對學習學術英語之影響;The Influences of Game-Based Animated E-Book on Academic English Learning: an Individual Difference Approach
陳攸華
2021-12-21
利用智能機制和問卷設計探討其對真實情境學習的影響;Investigation of Facilitating Authentic Contextual Learning with Smart Mechanisms and Questionnaire Design
黃武元
2021-12-21
真實情境英語學習之創新學習推廣與成效評估之發展與研究;Investigation and development of authentic contextual EFL learning with its innovative promotion and effectiveness evaluation
黃武元
2021-12-21
探討趨向表現目標與逃避表現目標對數位遊戲式英語學習之影響:學習環境建置與成效評估;Investigating the Effects of Performance-Approach and Performance-Avoidance Goals on Digital Game-Based English Learning: the Implementation of Learning Environments and Assessment of Learning Outcomes
楊接期
2021-12-21
應用獎懲機制設計數位遊戲式英語學習環境: 系統建置、學習成效評?與?為模式分析;Applying Reward and Punishment Mechanisms to Design a Digital Game-Based English Learning Environment: System Implementation, Learning Performance Assessment and Behavior Pattern Analysis
楊接期
2021-12-21
基於知識圖譜之跨域主題推薦機制學習同伴系統:於國小身教式閱讀與聊書之應用( I );Knowledge Graph Based Cross-Domain Recommendation Mechanism Learning Companion System: the Application of Modeled Sustained Silent Reading Activities in Elementary Schools( I )
洪暉鈞
2021-12-21
基於興趣啟發理論的悅趣閱讀:人工智慧聊書機器人開發與成效評估;Pleasure Reading Based on Interest Development Theory: the Development of Ai Book Talk Agent and Effectiveness Analysis
劉晨鐘
;
張嘉惠
2020-12-08
利用智能機制和問卷設計探討其對真實情境學習的影響;Investigation of Facilitating Authentic Contextual Learning with Smart Mechanisms and Questionnaire Design
黃武元
2020-12-08
前沿人工智慧科研成果轉化:轉譯、呈現、與評估-子計畫三:前沿人工智慧科研成果轉化之成效評估與教育推廣( III );The Educational Evaluation and Dissemination of Translated Frontier Artificial Intelligence Scientific Research Findings for Public Understanding( III )
吳穎沺
2020-01-13
可持續性和可擴展性的真實情境創意學習;Creative Learning in Authentic Contexts with Sustainability and Scalability
黃武元
2020-01-13
可撓式Ⅲ-Ⅴ太陽能電池與自我維持的智慧微塵(Smart Dust)軟性晶片之整合與開發( II );Integration and Development of Flexible Iii-V Solar Cells and Self-Sustaining Smart Dust Chips( II )
施如齡
2020-01-13
前沿人工智慧科研成果轉化:轉譯、呈現、與評估-總計畫(含子計畫三):前沿人工智慧科研成果轉化之成效評估與教育推廣( II );The Educational Evaluation and Dissemination of Translated Frontier Artificial Intelligence Scientific Research Findings for Public Understanding( II )
吳穎沺
2020-01-13
從性別差異觀點探究個人化英語繪本電子書之影響;An Investigation of the Influences of English Personalized E-Picture Books from a Gender Difference Prospective
陳攸華
2020-01-13
從個別差異性探討遊戲式動畫電子書對學習學術英語之影響;The Influences of Game-Based Animated E-Book on Academic English Learning: an Individual Difference Approach
陳攸華
2020-01-13
探討基於「知識翻新理論」之合作論證學習對於高中生社會性科學議題論證之影響:合作論證教學、合作論證學習平台與即時回饋鷹架之設計與開發;The Effects of Integrating Knowledge Building Theory into High School Students' Ssi-Based Collaborative Argumentation Learning: the Development of Collaborative Argumentation Instruction, Learning System and Real-Time Feedback Scaffolds
吳穎沺
2020-01-13
探討趨向表現目標與逃避表現目標對數位遊戲式英語學習之影響:學習環境建置與成效評估;Investigating the Effects of Performance-Approach and Performance-Avoidance Goals on Digital Game-Based English Learning: the Implementation of Learning Environments and Assessment of Learning Outcomes
楊接期
Showing items 1-25 of 148. (6 Page(s) Totally)
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