此研究的目標在於架設一第二語言字彙的學習平台,藉由自動引起和呈現問題的方式來提升主動學習;以及透過迷你遊戲的有趣和吸引人的方式來學習。 研究顯示刻意學習字彙對於語言學習是有幫助的;然而許多教師卻忽略字彙學習,錯誤認為字彙學習較容易在內文中學習獲得。 研究目標在經由有吸引力的遊戲來創造教導高頻率字彙的學習系統—自動產生教育性教材,讓學習者不須教師直接指導就能使用。朝此目標, 此論文研究作者研發一個英語字彙學系系統(EVAS),在科技先進1:1無線網路教室中來遞送英文中文題目、影音圖像給獨立學習者。許多迷你遊戲設計富有多媒體影像的環境,用以激發學習者的好奇心以及提高學習動機。此系統重複測試小學學生,並且發現透過EVAS學習字彙有諸多的助益。 The main goals of this research were to scaffold the acquisition of second language vocabulary, to promote active learning by automatically generating and presenting questions, and to do so in a fun and engaging way through mini-games. Research has shown that the deliberate study of vocabulary is beneficial for language acquisition, yet many teachers marginalize vocabulary learning, thinking that vocabulary will be easily acquired in context. Accordingly, this research explores the potential benefits for elementary school students from computer based vocabulary instruction. The goal was to create a learning system that could teach high frequency vocabulary through games in an engaging way—automatically generated instructional materials that could be used by learners without need for direct teacher supervision. Towards this goal, the author of this Master's research developed an English vocabulary acquisition system (EVAS) that delivers English and Chinese text, audio and images to individual learners in a state-of-the-art 1:1 wirelessly networked classroom. Several mini-games were designed to provide an environment filled with multimedia scenes that inspire curiosity and increase motivation. The system was iteratively tested with class of elementary school students, and several advantages to learning vocabulary with EVAS were found.