摘要: | 我們預期,未來學習、遊戲和工作的界線會越來越趨向模糊。例如在學校裡,學習可能和成人的工作模式相似,透過努力工作,不斷改善自己的生活品質、經濟條件、人際關係、社會地位等。本計畫延續過去「亞卓市」網路學習社群的基礎與經驗,叫做「寵物星球」,試圖發展一個悅趣化網路學習社群,期能成為「亞卓市第二代」架構的基礎。未來教室內的學習內容,可以設計成悅趣化的內容遊戲(content games),延伸至網路學習環境中,讓學生努力完成這些學習內容,進而改善遊戲世界(game world)中與成人世界類似的價值和表徵,如發展自信、自我認同、社會地位等。換句話說,學生將不斷穿梭在內容遊戲和遊戲世界之間,一邊工作(學習),一邊追求與體驗一些在現實世界中不易獲得的重要價值與經驗。本計畫的研究目的,即在於探討如何設計這種「兩階層式 (two-tier)」悅趣化網路社群架構,讓學生能夠不斷參與於遊戲世界與內容遊戲之中。本計畫除了發展此兩階層式架構外,並規劃兩間小學數個實驗班作為示範點,進行跨校與跨班實驗,並測試使用性和成效評估,作為架構發展的修正與反思。本計畫的執行經驗與結果,預期能夠對網路學習社群的未來發展,發揮領航作用和影響。 In the future, learning, gaming, and working will blur. For example, students’ learning in schools may resemble working in the adult’s society, endeavoring to improve their living quality, financial statuses, interpersonal relationships, social statuses, and others. In this proposal, we plan to build a game-based online learning community, called Pet-Planet, based on our past experience in developing the online learning community EduCity and intended to form a foundation for the second generation of EduCity. In the future, many learning materials and activities in classroom will be in the form ‘content games’ to engage students in improving their fantasy representation, promoting their own social statuses, or pursuing other significant values in the ‘game world’. In other words, students go to and fro between two tiers: the tier of content games and the tier of game world, participating activities in these two tiers. Thus, the content games engage students to ‘work’ (learn) to earn their living while game world offers opportunities for them to reside in and seek for precious things they cannot easily find in the real world—building self-confidence, developing self-identity, establishing social status, among others. In sum, the objective of this proposal is to investigate how to design such ‘two-tier’ architecture for a game-based online learning community that engages students in the ‘content games’ and the ‘game world’. In addition, we also plan to do experiments with a few primary school classes to investigate the feasibility and effectiveness of the architecture. We hope the work of this proposal will lead us to understand more the future relations and development of network learning communities. 研究期間:10008 ~ 10107 |