隨著手持裝置時代的來臨,各家廠商都投入市場開發,然而每家廠商開發出來的裝置,都有其特定的硬體規格與作業系統,以致手持裝置上應用程式的開發變的複雜,也使的在行動裝置上的科技輔助學習面對了新的挑戰。所以,如何能夠讓學生都能用同樣的教育軟體來進行學習成為一個重要的議題。本研究意識到縱使今天有良好的教育內容、教學方法以及好的教育學習系統,但是卻沒有辦法使其普及化的話、將會是教育學習上的一大障礙。 為了探討、解決此類問題,本研究特地以說故事系統繪本館為例,採用跨平台系統來協助開發,進行初步型研究的探測,點出開發時在不同裝置、作業系統上會面對的問題、以及提出具體和可行的解決方案。最後,建議在開發跨平台軟體時可以引入的要素,並提出一個簡單的模型,建議在使用手持裝置開發跨平台應用程式時,可從模型上給的大方向去思考,減少實際開發時消耗的時間與財力。 As the use of handheld devices gets popular and popular, many manufactures have paid increasing attention to the development of the handheld devices, causing a keen competition. Because each device may has its’ own operation system, the software application development would be various in people’s devices from each other. This directly impacts on the technology enhanced learning (TEL). It’s important to help the learners use the same learning software at various platforms. On the other hand, for educational software developer, adopting cross-platform solution can unlock the limit of the development environment. To investigate the aforementioned issue and find the solution, this research conducted a preliminary test. By developing a cross-platform storytelling application, the research aimed to explore what problems would occur during the development, and proposing possible solutions. Finally, the research would propose a model to introduce the important factors which should be considered during the development process. Hence, the time and money cost could be decreased.