研究期間:10108~10207;Innovative techniques make the present learning instructional materials different from the traditional classroom. Computer-based learning has become more and more popular in the higher education. For example, many classes in colleges have been taught in traditional way and accompanied by PowerPoint recently. Besides PowerPoint, avatars are new-developed instructional materials for supporting educational activities, and were regarded as a helpful medium for education (de Freitas, 2006). Thus, the researcher attempted to investigate the influence of learners’ learning style and perception toward different types of learning materials (human-like avatar and PowerPoint) on their learning outcomes and satisfaction. The pleasure, arousal, flow and motivation will be added in the research model to investigate their influence on learners’ learning outcomes and satisfaction. The experimental design will be used in this study. The participants will be the students who register the courses opened in college of management. They will be randomly assigned to one control group and two experimental groups. Students in the control group will be taught via the PowerPoint version. Students in the experimental groups will be taught via the human-like avatar version and cartoon-like avatar version. Both quantitative and qualitative methods will be conducted to collect and analyze data. The results of the study will provide useful suggestions to the educators and researchers.