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    Please use this identifier to cite or link to this item: http://ir.lib.ncu.edu.tw/handle/987654321/74815


    Title: 以數位遊戲式測驗提升學習動機之研究;Using Digital Game-Based Test to Promote Learning Motivation
    Authors: 翟子毅;Chai, Tzu-Yi
    Contributors: 資訊管理學系
    Keywords: ARCS動機模式;學習動機;遊戲式學習;ARCS Motivation Theory;Learning Motivation;Game-Based learning
    Date: 2017-08-16
    Issue Date: 2017-10-27 14:40:46 (UTC+8)
    Publisher: 國立中央大學
    Abstract: 為了檢驗學習者之學習成效,普遍的方式即是使用測驗。一般測驗對於沒有深度內在學習動機之學習者會略顯無趣造成學習者進行測驗後不再學習甚至不想進行測驗來檢視學習成效。本研究探討如何以遊戲性方式呈現測驗提升學習者興趣,進而增進學習動機,因此會達成三點目的,建立研究用的數位學習模式,以此模式設計遊戲性測驗,並驗證遊戲性測驗的是否能提升學習動機。
    以軍訓教育學科作為應用,以Keller ARCS 動機模式為主架構,結合遊戲設計原則以及數位遊戲學習特點建立遊戲數位學習模式來進行遊戲性測驗之規劃,尋找實驗者進行前測與後測的答對率比較來驗證學習者是否有獲得知識。
    研究創造一個新的遊戲數位學習模式,以此模式所設計的系統讓學習者獲得了知識並且提升了的學習動機,也驗證了遊戲數位學習模式應用於學科上的可行性。
    ;For the reason to examine the learning effect of the students, the most common way is using a test. But a common test is boring to the student who didn’t have deep inner learning motivation, so it will cause student doesn’t have idea of learning after test, the worst situation is that the student even doesn’t do the test.
    How to promote student’s learning interest and effect by using Game-Based Test will be explored in this research. Three goals will be achieved, establish a digital learning method and using this method to design Game-Based test to make sure the knowledge will be obtained by learner.
    The subject of Military training education will be applied in the research, using Keller’s ARCS Motivation Theory as the main architecture, integrate the Game Theory and Digital Game-Based learning features to design the Game-Based test.
    The pre-test and post-test will be done by experimenter to verification system’s effectiveness.
    A brand new Digital Game-Based learning architecture will be created, using this architecture to promote student’s learning interest and effect, also verify the effectiveness of digital game learning method.
    Appears in Collections:[資訊管理研究所] 博碩士論文

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