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    顯示項目51-75 / 763. (共31頁)
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    日期題名作者
    2023-06-29 探討數位遊戲式學習複習方式對高中生在丙級電腦硬體組裝虛擬實境課程之影響;Exploring the Effects of Using Digital Game-Based Learning as a Review Method on High School Students′ Virtual Reality based Level C Computer Hardware Fabrication Course 周芳欣; Chou, Fang-Hsin
    2023-06-28 Bebras Challenge融入數位遊戲<Captain Bebras>系統之學生運算思維能力分析;The Analysis of Students′ Computational Thinking Ability by Bebras Challenge in the Digital Game System <Captain Bebras> 陳彥銘; Chen, Yan-Ming
    2023-06-28 文化美感教育桌遊<金色絲路>對小學生 美感鑑賞素養與文化認知之學習分析影響;Learning Analysis of Cultural Aesthetic Education Board Game &quot;The Golden Silk Road&quot; on Elementary Students′ Aesthetic Appreciation and Cultural Awareness. 王欣茹; Wang, Hsin-Ju
    2023-06-28 科技融入幼兒生命教育繪本之學習、興趣、歷程與成效;Integrating Technology into the Learning, Interest, Process and Effectiveness of Children′s Life Education Picture Books. 莊翌琳; Chuang, Yi-Lin
    2023-06-28 線上歷史探究系統對中學生歷史思維與探究學習成效分析;Analysis of the Learning Effectiveness of an Online Historical Inquiry System on Secondary School Students′ Historical Thinking and Inquiry 郭正謙; Kuo, Cheng-Chien
    2023-06-27 情境議題式策略遊戲平台的開發與評估;Development and Evaluation of Online Gaming Platform for Scenario Issue-based Strategic Game 劉封龍; Liu, Feng-Lung
    2023-06-27 機械戰馬:連桿仿生機器人之開發及教學設計與運算思維表現評估;The Mechanical Warhorse: Development of Linkage Bionic Robots and Instructional Design and Evaluation of Computational Thinking 陳宣文; Chen, Hsuan-Wen
    2023-06-14 探討數位遊戲式學習環境中不同個體差異與回饋形式對國小自然領域學習之影響;Effects of Individual Differences and Feedback Types on Elementary School Students’ Science Learning in a DGBL Environment 楊舒涵; Yang, Shu-Han
    2023-04-13 112年網路學習科技研究所(不分組)-計算機概論-入學考試題 網路學習科技研究所不分組
    2023-03-08 基於知識圖譜之跨域主題推薦機制學習同伴系統:於國小身教式閱讀與聊書之應用( II );Knowledge Graph Based Cross-Domain Recommendation Mechanism Learning Companion System: the Application of Modeled Sustained Silent Reading Activities in Elementary Schools( II ) 洪暉鈞
    2023-03-08 從性別差異探討整合學術論文閱讀和寫作之數位平台 的影響 (L01/L06);An Investigation of the Impact of a Digital Academic Reading-Writing Platform: a Gender Difference Perspective (L1/L06) 陳攸華
    2023-03-08 華戎道—聯結仿生機器人與虛實互動創遊的數位人文交融模式及多模行為分析系統;Eurasia Passage — a Digital Humanity Convergence Model Linking Mixed Interaction Inventive Game and Biomimetic Robots with the Multimodal Behavioral Analytic System 施如齡
    2023-01-18 以知識結構為基礎的適性學習平台之開發與初步評估;Development and Preliminary Evaluation of an “Knowledge-Structure-Based Adaptive Learning System” 吳承鴻; Wu, Cheng-Hung
    2023-01-18 遊戲化和自我反思機制對印度尼西亞小學生英語詞彙學習的影響;The Effects of Gamification and Self-reflection Mechanisms on English Vocabulary Learning for Indonesian Elementary School Students 欣塔; Sinta, Nanda Aprila
    2023-01-16 基於「設計思考」之專題學習系統之開發與初步評估;The Development and Preliminary Evaluation of an Online Project-Based Learning System Based on Design Thinking 吳家宇; Wu, Jia-Yu
    2023-01-16 複合式領地桌遊之學習者人格特質與歷史思維分析;The Analysis of Personality Traits and Historical Thinking with Territorial Complex Board Game 林宜臻; Lin, Yi-Zhen
    2023-01-10 閱讀能力與遊戲經驗對國小學生閱讀動機、遊戲動機、感知及遊戲成就的影響:以閱讀遊戲為例;Effects of Reading Ability and Gaming Experience on Elementary Students’ Reading Motivation, Gaming Motivation, Perceptions, and In-Game Achievements: A Case of Mobile Game for Reading 郭文琦; Kuo, Wen-Chi
    2022-12-20 系統思維框架下的計算建模學習與教學法;The learning of computational modeling based on systems thinking pedagogical framework 温采婷; Wen, Cai-Ting
    2022-11-03 探討遊戲化機制、先備知識及性別對日語聽力學習成效、學習動機、學習感知及遊戲成效之影響;Effects of Gamification, Prior Knowledge and Gender on Japanese Listening Performance, Learning Motivation, Learning Perception and Game Performance 陳勝明; CHEN, SHENG-MING
    2022-09-15 探討不同獎懲機制對數位遊戲式英語翻譯技巧學習之學習成效、遊戲成效、學習觀感與行為模式之影響;Effects of different reward and punishment mechanisms on learning performance, in-game performance, learning perception and behavior patterns of digital game-based English translation techniques learning 蘇小容; Su, Hsiao-Jung
    2022-08-26 從認知風格的角度探討愉悅型英語邏輯學習的影響;An Investigation of the Influences of Entertaining English Logic Learning: A Cognitive Style Perspective 陳建宇; Chen, Chien-Yu
    2022-08-24 提升式寫作:設計說明文寫作策略之鷹架以逐步提升學生寫作表現;Betterment-Driven Writing: Designing Scaffolds of Expository Writing Strategies to Progressively Improve Students′ Writing Performance 廖紹儒; Liao, Shao-Ju
    2022-08-22 探討數位遊戲式學習情境中不同獎懲機制對於大學生日語助詞的學習成效、遊戲成效、學習動機、學習觀感及行為模式之影響;Effects of Different Reward and Punishment Mechanisms in a Digital Game-based Learning Context: Investigating University Students′ Learning Performance, In-Game Performance, Learning Motivation, Learning Perceptions, and Behavior Patterns of Japanese Particles 吳明珍; WU, MING_CHEN
    2022-08-18 探討數位遊戲式學習情境中不同表現目標導向對於大學生日語擬聲擬態詞的學習成效、遊戲成效、自我效能、學習觀感及行為模式之影響;Effects of Different Performance Goal Orientations in a Digital Game-based Learning Context: Investigating University Students′ Learning Performance, In-Game Performance, Self-efficacy, Learning Perceptions, and Behavior Patterns of Japanese Onomatopoeic 彭立欣; Peng, Li-Hsin
    2022-08-15 促進教師成為閱讀個人教練之初步模式設計與系統開發;Design and development of a model and system prototype for supporting teachers to become personal reading coaches 丁延欣; Ting, Yen-Hsin

    顯示項目51-75 / 763. (共31頁)
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