線上遊戲近年來蓬勃發展,尤其以大型多人線上角色扮演遊戲(MMORPG)蔚為風潮,MMORPG可以提高玩家的動機,並讓他們參與到遊戲當中。現在也有越來越多的研究顯示將MMORPG應用在教育或學習上可以提升學習者的參與動機,並能達到一定的學習效果。本研究旨在探討學習者使用英語學習多人線上遊戲時的遊戲行為,實驗將學習者的性別以及線上遊戲經驗當作分析變項,並透過電腦螢幕錄影和遊戲系統的紀錄對學習者在遊戲中的遊戲成就類行為、社交類遊戲行為、輔助類遊戲行為進行無母數分析。研究結果顯示,不同性別的學習者在使用本系統後,在輔助類遊戲行為的動畫輔助面向上有顯著差異;在遊戲成就類與社交類行為上則無顯著差異。不同線上遊戲經驗的學習者在使用本系統後,在遊戲成就類與輔助類遊戲行為的遊戲輔助面向上有顯著差異;而在社交類遊戲行為上則無顯著差異。The online games become very popular in recent years, particularly in massively multiplayer online role-playing game (MMORPG). MMORPG can improve the motivation of the players and get them to participate in the game. Now, there are more and more MMORPG applications in education or learning, and MMORPG can enhance the learner’s motivation, and can reach a certain learning outcomes.This study aimed to explore the gaming behavior of English Learning Multiplayer Online Games. The independent variables are the gender and online gaming experience of the learners. The records of the computer screen and game log can help us to analysis the learners’ game achievement behavior, social behavior, and assisted behavior in the game. The results show that after using this system, learners of different gender, in the animation of the assisted game behavior with significant differences; no significant differences in the behavior of game achievement and social. Learners of different online game experience in the game on the game achievements and assisted behavior are significantly different; but there was no significant difference in the social behavior.