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    Please use this identifier to cite or link to this item: https://ir.lib.ncu.edu.tw/handle/987654321/107981


    Title: Developing a new computer game attitude scale for taiwanese early adolescents
    Authors: 劉旨峯;Liu, Eric Zhi-Feng;Lee, Chun-Yi;Chen, Jen-Huang
    Contributors: 文學院學習與教學研究所
    Keywords: Academic Achievement;Active Learning;Adolescent Attitudes;Adolescent psychology;Adolescents;Affection;Affective Behavior;Attitude Measures;Attitude scales;Attitudes;Beliefs;Beliefs, opinions and attitudes;Childrens Attitudes;Cognition;Cognitive Development;Computer & video games;Computer Attitudes;Computer Games;Computers;Construct Validity;Copyrights;Creativity;Early Adolescents;Educational Psychology;Educational Research;Educational Technology;Elementary Education;Elementary School Students;Elementary Schools;Environment;Factor Analysis;Feedback (Response);Foreign Countries;Full Length Articles;Game Based Learning;Gender Differences;Grade 6;Influence of Technology;Internet;Interpersonal Competence;Learning;Leisure Time;Measures (Individuals);Psychological aspects;Psychological attitudes;Recreation;Reliability;Schemata (Cognition);Scores;Self Efficacy;Statistical Analysis;Student Attitudes;Students;Taiwan;Teenagers;Validity;Youth
    Date: 2013-02-06
    Issue Date: 2026-04-23 14:30:11 (UTC+8)
    Publisher: National Taiwan Normal University;Palmerston North: International Forum of Educational Technology & Society
    Abstract: 摘要: With ever increasing exposure to computer games, gaining an understanding of the attitudes held by young adolescents toward such activities is crucial; however, few studies have provided scales with which to accomplish this. This study revisited the Computer Game Attitude Scale developed by Chappell and Taylor in 1997, reworking the overall structure of the instrument, and increasing the number of items to 22. The revised scale covers five factors: learning, confidence, liking, participation, and leisure, grouped into three subscales of cognition, affection and behavior. Data gathered from 354 elementary school students has demonstrated the validity and reliability of the proposed scale for investigating the attitudes of elementary students toward learning through computer games, providing additional insight into the influence of gender and Internet usage.
    出版者: Palmerston North: International Forum of Educational Technology & Society
    出版日期: 2013-01-01
    出處: Educational Technology & Society, 2013-01, Vol.16 (1), p.183-193
    資源來源: Chinese Electronic Periodical Services (CEPS)
    版權: Copyright 2013 by International Forum of Educational Technology & Society (IFETS)
    版權: COPYRIGHT 2013 International Forum of Educational Technology & Society
    版權: 2013. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html
    識別號: ISSN: 1176-3647
    識別號: ISSN: 1436-4522
    識別號: EISSN: 1436-4522
    識別號: DOI: 10.30191/ETS.201301_16(1).0016
    Appears in Collections:[Graduate Institute of Learning and Instruction] journal & Dissertation

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