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    日期題名作者
    2018-12-19 子計畫三:前沿人工智慧科研成果轉化之成效評估與教育推廣( I );The Educational Evaluation and Dissemination of Translated Frontier Artificial Intelligence Scientific Research Findings for Public Understanding( I ) 吳穎沺
    2018-12-19 子計畫三:前沿人工智慧科研成果轉化之成效評估與教育推廣(1/3);The Educational Evaluation and Dissemination of Translated Frontier Artificial Intelligence Scientific Research Findings for Public Understanding(I) 吳穎沺
    2018-12-19 可持續性和可擴展性的真實情境創意學習;Creative Learning in Authentic Contexts with Sustainability and Scalability 黃武元
    2018-12-19 基於社會認知與社會資本理論之網路創造社群社會網路分析;Social Network Analysis of Networked Creation Community Based on Social Cognitive and Social Capital Theory 劉晨鐘
    2018-12-19 探討合作多產式虛擬實驗室與其對電腦網路學習的影響;Investigation of Collaborative and Productive Vi Rtualization-Based Lab and Its Effect to Learn Computer Networks 黃武元
    2018-12-19 探討基於「知識翻新理論」之合作論證學習對於高中生社會性科學議題論證之影響:合作論證教學、合作論證學習平台與即時回饋鷹架之設計與開發;The Effects of Integrating Knowledge Building Theory into High School Students' Ssi-Based Collaborative Argumentation Learning: the Development of Collaborative Argumentation Instruction, Learning System and Real-Time Feedback Scaffolds 吳穎沺
    2018-12-19 微型化問題解決遊戲培養科學探究能力: 模擬遊戲設計、學習評量與學習分析(科學教育培龍計畫)-微型化問題解決遊戲培養科學探究能力: 模擬遊戲設計、學習評量與學習分析(科學教育培龍計畫);Minimized Scientific Problem-Solving Games for Developing Students’ Inquiry Ability: Simulation Game Development, Learning Assessment and Analytics 劉晨鐘; 楊鎮華; 楊智為; 張欣怡; 郭伯臣
    2018-12-19 運用動畫電子書幫助白馬王子與白雪公主之研究;An Investigation of Facilitating Healthy Relationships between Females and Males with an Animated E-Book 陳攸華; 洪英正
    2018-12-19 運用動畫電子書幫助肢體障礙者學習問題解決之研究;An Investigation of Developing an Animated E-Book for Physically Handicapped Persons to Learn Problem Solving 陳攸華; 黃國豪
    2018-08-01 基於社會認知與社會資本理論之網路創造社群社會網路分析 ;Social Network Analysis of Networked Creation Community Based on Social Cognitive and Social Capital Theory 劉晨鐘
    2018-08-01 探討合作多產式虛擬實驗室與其對電腦網路學習的影響 ;Investigation of Collaborative and Productive Vi Rtualization-Based Lab and Its Effect to Learn Computer Networks 黃武元
    2018-08-01 微型化問題解決遊戲培養科學探究能力: 模擬遊戲設計、學習評量與學習分析(科學教育培龍計畫)-微型化問題解決遊戲培養科學探究能力: 模擬遊戲設計、學習評量與學習分析(科學教育培龍計畫) ;Minimized Scientific Problem-Solving Games for Developing Students&rsquo; Inquiry Ability: Simulation Game Development, Learning Assessment and Analytics 劉晨鐘; 張欣怡; 楊鎮華; 郭伯臣; 楊智為
    2018-08-01 運用動畫電子書幫助肢體障礙者學習問題解決之研究 ;An Investigation of Developing an Animated E-Book for Physically Handicapped Persons to Learn Problem Solving 陳攸華; 黃國豪
    2017-08-01 基於社會認知與社會資本理論之網路創造社群社會網路分析;Social Network Analysis of Networked Creation Community Based on Social Cognitive and Social Capital Theory 劉晨鐘
    2017-08-01 探討合作多產式虛擬實驗室與其對電腦網路學習的影響;Investigation of Collaborative and Productive Vi Rtualization-Based Lab and Its Effect to Learn Computer Networks 黃武元
    2016-08-31 以即時鷹架為基礎的數位學習平台協助大學生在複雜問題情境中學習重要學習策略之系列研究:學習策略與認知負荷的探討、評估工具的發展以及學習環境的開發與評估-子計畫三:以整合「集群式資訊搜尋」之合作論證學習平台提升學習者之社會互動與學習成果:平台開發、學習歷程分析與後設認知鷹架設計;Promoting Students’ Social Interaction and Learning Outcomes with the Collective Information Searching and Collaborative Argumentation Learning System (Ciscals): System Development, Learning Process Analyses and Metacognitive Scaffolding Design 吳穎沺; 蔡孟蓉; 許衷源; 白宏達; 劉子鍵
    2016-08-31 基於「合作問題解決」之電腦模擬輔助科學學習:系統平台與促進科學教師「合作科學問題解決」表現與「科技教學內容知識」(TPACK)發展的教師專業成長課程之開發與評估;A Collaborative Problem Solving Approach to Support Science Learning: the Development and Evaluation of Platform and Science Teacher Professional Developing on Collaborative Scientific Problem Solving Performance and TPACK 吳穎沺; 劉晨鐘
    2016-08-31 基於合作問題解決之電腦模擬輔助科學學習:合作式模擬系統與合作問題解決活動的開發與評估;A Collaborative Problem Solving Approach to Support Science Learning with Computer Simulations: the Development and Evaluation of Collaborative Simulations and Activities 劉晨鐘
    2016-08-31 基於社會文化建構理論之英語Web 2.0學習環境:社群學習平台與學習活動設計;A Socio-Cultural Constructivism Framework for Supporting Efl Learning on Web 2.0 Platform: Social Learning Platform and Learning Activity Design 劉晨鐘
    2016-08-31 從個別差異性探討數位化同儕互評之研究;An Investigation of Digital Peer Response: an Individual Differences Approach 陳攸華; 張立杰
    2016-08-31 探討以客製化與個人化遊戲式學習協助反毒之研究;Game-Based Anti-Drug Systems:Customized Learning Vs. Personalized Learning 陳攸華; 莊宗嚴
    2016-08-31 結合行動及雲端科技之擴增實境註記模式之實證應用、學習成效與歷程分析;Applications and Analysis of Learning Performance and Behavior for an Augmented Reality Geometric Learning with Multimedia Annotation by Integrating Mobile and Cloud Computing Technologies 黃武元
    2016-08-31 結合穿戴科技打造情境感知之適性化學習環境-子計畫五:建置使用者導向的用中學與動中學的適性化康健EFL學習環境並探討其對學習的影響;Development and Evaluation of Adaptive Healthy EFL Learning Environment for Improving English Ability 黃武元; 葉修文
    2016-08-31 運用動畫電子書幫助肢體障礙者學習問題解決之研究;An Investigation of Developing an Animated E-Book for Physically Handicapped Persons to Learn Problem Solving 陳攸華; 黃國豪
    2016-08-31 激發創造力的多媒體註記合作學習融入工程教育之研究與評估-以訊號處理課程為例(想像力與創新思維融入工程教育人才培育與研究);The Effects of Cooperatively Multimedia Annotation on Creativity in Engineering Education-Signal Processing Courses 黃武元; 周惠文; 王錦裕; 陳正一
    2016-08-31 應用翻轉教學與數位遊戲式學習之雲端即時視訊互動系統;Applying Flipped Classroom and Digital Game-Based Learning to a Cloud Real Time Vi Deo Interactive System 楊接期; 簡琨晃
    2016-03-29 以即時鷹架為基礎的數位學習平台協助大學生在複雜問題情境中學習重要學習策略之系列研究:學習策略與認知負荷的探討、評估工具的發展以及學習環境的開發與評估-子計畫三:以整合「集群式資訊搜尋」之合作論證學習平台提升學習者之社會互動與學習成果:平台開發、學習歷程分析與後設認知鷹架設計;Promoting Students’ Social Interaction and Learning Outcomes with the Collective Information Searching and Collaborative Argumentation Learning System (Ciscals): System Development, Learning Process Analyses and Metacognitive Scaffolding Design 吳穎沺; 劉子鍵; 蔡孟蓉; 白宏達; 許衷源
    2016-03-29 基於「合作問題解決」之電腦模擬輔助科學學習:系統平台與促進科學教師「合作科學問題解決」表現與「科技教學內容知識」(TPACK)發展的教師專業成長課程之開發與評估;A Collaborative Problem Solving Approach to Support Science Learning: the Development and Evaluation of Platform and Science Teacher Professional Developing on Collaborative Scientific Problem Solving Performance and TPACK 吳穎沺; 劉晨鐘
    2016-03-29 基於合作問題解決之電腦模擬輔助科學學習:合作式模擬系統與合作問題解決活動的開發與評估;A Collaborative Problem Solving Approach to Support Science Learning with Computer Simulations: the Development and Evaluation of Collaborative Simulations and Activities 劉晨鐘
    2016-03-29 基於社會文化建構理論之英語Web 2.0學習環境:社群學習平台與學習活動設計;A Socio-Cultural Constructivism Framework for Supporting Efl Learning on Web 2.0 Platform: Social Learning Platform and Learning Activity Design 劉晨鐘
    2016-03-29 從個別差異性探討數位化同儕互評之研究;An Investigation of Digital Peer Response: an Individual Differences Approach 陳攸華; 張立杰
    2016-03-29 從教學轉變觀點營造悅趣式英語學習環境:以非刻意語言學習理論為基礎的悅趣式英語學習環境之建置與評估;Establishing a Digital Game-Based English Learning Environment from a Transformation Perspective: Integrating Incidental Language Learning into a Digital Game-Based English Learning Environment 楊接期
    2016-03-29 探討以客製化與個人化遊戲式學習協助反毒之研究;Game-Based Anti-Drug Systems:Customized Learning Vs. Personalized Learning 陳攸華; 莊宗嚴
    2016-03-29 結合行動及雲端科技之擴增實境註記模式之實證應用、學習成效與歷程分析;Applications and Analysis of Learning Performance and Behavior for an Augmented Reality Geometric Learning with Multimedia Annotation by Integrating Mobile and Cloud Computing Technologies 黃武元
    2016-03-29 結合穿戴科技打造情境感知之適性化學習環境-子計畫五:建置使用者導向的用中學與動中學的適性化康健EFL學習環境並探討其對學習的影響;Development and Evaluation of Adaptive Healthy EFL Learning Environment for Improving English Ability 黃武元; 葉修文
    2016-03-29 電腦輔助學術英文教學:維基協同教學法的應用;Wiki-Based Eap Instruction: a Blended Collaborative Writing Approach 黃芸茵
    2016-03-29 激發創造力的多媒體註記合作學習融入工程教育之研究與評估-以訊號處理課程為例 (想像力與創新思維融入工程教育人才培育與研究);The Effects of Cooperatively Multimedia Annotation on Creativity in Engineering Education-Signal Processing Courses 黃武元; 周惠文; 陳正一
    2015-01-08 以即時鷹架為基礎的數位學習平台協助大學生在複雜問題情境中學習重要學習策略之系列研究:學習策略與認知負荷的探討、評估工具的發展以及學習環境的開發與評估-子計畫三:以整合「集群式資訊搜尋」之合作論證學習平台提升學習者之社會互動與學習成果:平台開發、學習歷程分析與後設認知鷹架設計;Promoting Students’ Social Interaction and Learning Outcomes with the Collective Information Searching and Collaborative Argumentation Learning System (Ciscals): System Development, Learning Process Analyses and Metacognitive Scaffolding Design 吳穎沺
    2015-01-08 基於社會文化建構理論之英語Web 2.0學習環境:社群學習平台與學習活動設計;A Socio-Cultural Constructivism Framework for Supporting Efl Learning on Web 2.0 Platform: Social Learning Platform and Learning Activity Design 劉晨鐘
    2015-01-08 從教學轉變觀點營造悅趣式英語學習環境:以非刻意語言學習理論為基礎的悅趣式英語學習環境之建置與評估;Establishing a Digital Game-Based English Learning Environment from a Transformation Perspective: Integrating Incidental Language Learning into a Digital Game-Based English Learning Environment 楊接期
    2015-01-08 探討以客製化與個人化遊戲式學習協助反毒之研究;Game-Based Anti-Drug Systems:Customized Learning Vs. Personalized Learning 陳攸華
    2014-03-11 「網路科展探究系統」及「教師科展專業知識分享社群平台」之開發與整合及其對於國小科展探究教與學之成效;Scaffolding Teaching and Learning of Science Fair in Elementary School with Science Fair Inquiry System and Teacher Science Fair Knowledge Sharing Community 吳穎沺
    2014-03-11 在真實情境結合雲端【拍即學】和電子書多媒體註記輔助英語學習並探討其對學習之影響;Studying Cloud-Computing Ctrl and Multimedia Annotation of E-Readers to Facilitate English Learning in Students’ Familiar Context and Its Effect to Learning Achievement 黃武元; 許榮隆
    2014-03-11 基於建造理論與經驗式學習之問題解決遊戲式學習: 遊戲軟體與學習活動設計;Game-Based Learning for Problem Solving Based on Constructionism and Experiential Learning: the Design of Digital Games and Learning Activities 劉晨鐘
    2014-03-11 從認知風格探討科技學習工具介入之個別式數位學習環境之影響;The Effects of Cognitive Styles on Technology-Based Learning Tools 陳攸華; 陳明溥
    2014-03-11 新興科技融入國小課程之實證研究-子計畫三:結合雲端運算與擴增實境的電子書多媒體註記於國小自然科之應用與成效評;Studying Cloud-Computing Ctrl and Big6 Strategy to Facilitate Plant Learning in Campus and School District and Their Effect to Learning Achievement 黃武元; 施國琛
    2014-03-11 運用手持裝置建立小小人兒線上生活百科之研究;The Effects of Mobile Devices on the Development of Online Life Encyclopedia for Little People 陳攸華; 葉耀明
    2013-12-01 「網路科展探究系統」及「教師科展專業知識分享社群平台」之開發與整合及其對於國小科展探究教與學之成效;Scaffolding teaching and learning of science fair in elementary school with science fair inquiry system and teacher science fair knowledge sharing community 吳穎沺
    2013-12-01 手持模擬系統輔助科學學習: 軟體設計、應用程式開發與評估;Handheld simulation system assisted mobile science learning: software design, application development and evaluation 劉晨鐘
    2013-12-01 在真實情境結合雲端【拍即學】和電子書多媒體註記輔助英語學習並探討其對學習之影響;Studying cloud-computing CTRL and multimedia annotation of e-readers to facilitate English learning in students’ familiar context and its effect to learning achievement 黃武元; 許榮隆

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