桌上遊戲是一種新興的教育科技,指的是可以在桌子或其他平面上進行的遊戲,大富翁遊戲即為典型的代表。本研究旨在了解國小學生對桌上遊戲的接受度,以大富翁遊戲為例,探討個人因素(知覺有用、知覺易用、使用意圖)、環境因素(系統特性、社會影響)與使用行為(使用時間、使用頻率)等三種層面之間的關係。本研究對象為桃園縣100學年度公立國小中高年級學生,依鄉鎮市別,採分層隨機抽樣的方式抽出2112位曾接觸過大富翁遊戲的學生接受問卷調查,並以「國小學生對大富翁遊戲的接受度調查問卷」為研究工具。對於所蒐集的資料,以典型相關進行分析。研究結果發現環境因素與個人因素有顯著的正相關,個人因素與使用行為有顯著的正相關,環境因素與使用行為有顯著的正相關。Board game is an emerging educational technology, which is the game that can play on a table or other flat. Monopoly is the most classic board game.This study aims to understand the elementary school students' perception of board game. Take Monopoly as an example, we investigated the relationship among personal factors (perceived usefulness, perceived ease of use, behavioral intention to use), environmental factors (system characteristics, social influence) and use behavior (use of time, frequency of use).This study recruited the middle and high graders as research participants from public elementary schools in Taoyuan County. According to the townships and stratified random sampling, 2112 students who have played Monopoly were selected to fill in questionnaires. The questionnaire named “The perception of Monopoly to Elementary School Students” is the main instrument in this study. The canonical correlation analysis was performed to analyze the data. The results of the study showed that environmental factors and personal factors have a significant positive correlation; personal factors and the use behavior have a significant positive correlation; environmental factors and use behavior have a significant positive correlation.