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Collection Statistics
Item counts issued in 3 years: 83(17.81%)
Items With Fulltext: 466(100.00%)
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Last Update: 2024-09-11 03:19
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Recent Submissions
探討遊戲化電子測驗對學生阿拉伯語聽力技能、 動機和參與度的影響;Exp...
從認知風格探討網路遊戲式英語詞彙學習之影響;The Influence...
數位互動式文字劇情冒險遊戲開發與學習者人格及歷史多元觀點分析;Digi...
基於知識翻新理論之國小自然領域合作探究學習平台開發與初步評估;Deve...
The effects of integrating a synchr...
TTPR:設計科技強化型全肢體反應為了小學生和國中生在印尼學習英語詞彙...
探討融入不可預期獎章機制的遊戲式英語口說學習環境對不同英語焦慮程度學習...
探討不同口說先備能力者在具不確定性獎勵機制的數位遊戲式學習環境下英語口...
探討數位遊戲式學習環境中不同表現目標與不同學習求助情境對大學生英文翻譯...
遊戲化自我調節方法促進護理學生利奧波德技能表現的成效;The Effe...
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Showing items 1-25 of 466. (19 Page(s) Totally)
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Date
Title
Authors
2024-01-30
探討遊戲化電子測驗對學生阿拉伯語聽力技能、 動機和參與度的影響;Exploring the Effects of Gamified E-Quizzes on Students Arabic Listening Skills, Motivation and Engagement
梅妲
;
Afrizal, Meitia Chairany
2024-01-27
從認知風格探討網路遊戲式英語詞彙學習之影響;The Influences of Cognitive Styles in the Context of Online Game-based English Vocabulary Learning
王前權
;
Wang, Chien-Chuan
2024-01-26
基於知識翻新理論之國小自然領域合作探究學習平台開發與初步評估;Development and Initial Evaluation of a Collaborative Inquiry Learning Platform in the Elementary School Natural Science Domain Based on the Knowledge Building Theory
楊琇茹
;
Yang, Xiu-Ru
2024-01-26
數位互動式文字劇情冒險遊戲開發與學習者人格及歷史多元觀點分析;Digital Interactive Text Adventure Story Game Development and Analyzes of Learners′ Personality and Historical Multiple Perspectives
陳乃慈
;
Chen, Nai-Tzu
2024-01-24
The effects of integrating a synchronous out-of-class online component into the flipped classroom on EFL students’ academic performance and perceptions;The effects of integrating a synchronous out-of-class online component into the flipped classroom on EFL students’ academic performance and perceptions
Fischer, Ian Douglas
;
Fischer, Ian Douglas
2024-01-23
TTPR:設計科技強化型全肢體反應為了小學生和國中生在印尼學習英語詞彙;TTPR: The Design of Technology-Enhanced Total Physical Response for Elementary & Junior High School Students to Learn English Vocabulary in Indonesia
高少奇
;
Saputra, Riska
2024-01-22
探討不同口說先備能力者在具不確定性獎勵機制的數位遊戲式學習環境下英語口說學習成效、遊戲成效、學習感知及行為模式的影響;Exploring the Effects of Learners with Different Spoken Prior Abilities on English Spoken Learning Performance, Gaming performance, Learning Perceptions and Behavior Patterns in a Digital Game-Based Learning with an Uncertain Reward Mechanism
吳佳蓁
;
Wu, Chia-Chen
2024-01-22
探討融入不可預期獎章機制的遊戲式英語口說學習環境對不同英語焦慮程度學習者的學習成效、遊戲成效、溝通意願及行為模式之影響;Exploring the Effects of Learners with Different English Anxiety Levels on Learning Performance, Gaming Performance, Willingness to Communicate and Behavior Patterns in a Digital Game-based Learning with Unexpected Digital Badge Mechanisms
黃政穎
;
Huang, Cheng-Ying
2024-01-19
探討數位遊戲式學習環境中不同表現目標與不同學習求助情境對大學生英文翻譯技巧的學習成效、遊戲成效、求助行為及學習觀感之影響;Effects of Different Performance Goal Orientations and Different Help-Seeking Context on University Students′ Learning Performance, Game Performance, Help-Seeking Behavior and Learning Perceptions of English Translation Techniques Learning in Digital Game-based Learning Environment
鍾嘉羚
;
Chung, Chia-Ling
2024-01-18
遊戲化自我調節方法促進護理學生利奧波德技能表現的成效;The Effect of Gamification with Self-Regulated Approach to Promoting Nursing Students’ Leopold’s Maneuvers Performance
黃金綉
;
Setiani, Intan
2024-01-17
智慧QAC機制及其對真實情境中小學生幾何學習的影響;Smart QAC Mechanism and Its Influence on Geometry Learning for Elementary School Students in Authentic Contexts
Hildayati, Juli
;
Hildayati, Juli
2023-08-14
明日閱讀2.0:發展成就目標系統並初步評估對學生閱讀廣度與數量之影響;Reading for Tomorrow 2.0: Developing Achievement Goal System and Initial Assessment of Its Impact on Students′ Reading Breadth and Volume
許喬珉
;
HSU, CHIAO-MIN
2023-08-05
探討不同獎懲機制對數位遊戲式英語單字學習的學習成效、遊戲成效、學習動機、學習觀感、科技接受度與行為模式之影響;Effects of different reward and punishment mechanisms on learning performance, game performance, learning motivation, learning perception, technology acceptance and behavior patterns of digital game-based English vocabulary learning
林庭宇
;
Lin, Ting-Yu
2023-08-01
探討不同獎章設計機制與先備能力對於英語口說學習成效、遊戲 成效、學習動機、學習觀感以及行為模式之影響—以線上角色扮 演遊戲為例;Exploring the Effects of Different Badge Design Mechanisms and Prior Ability on English Spoken Language Learning Performance, In-Game Performance, Learning Motivation, Learning Perceptions, and Behavior Patterns - An Example of Online Role-Playing Games
邱士瑋
;
Chiu, Shih-Wei
2023-07-28
透過合作解題與教中學影片創製增進學生數學自我效能與興趣;Enhancing Self-Efficacy and Interest in Mathematics through Collaborative Problem Solving and Learning-by-Teaching via Video Creation
李應儒
;
Li, Ying-Ju
2023-07-26
基於間隔效應與知識追蹤之適性化學習演算法系統設計與應用:以多益英語學習為例;Design and Application of an Adaptive Learning Algorithm System based on Spacing Effects and Knowledge Tracing: Case Study on TOEIC English Learning
徐世凡
;
Hsu, Shih-Fan
2023-07-26
專題導向學習與調節學習儀表板應用於資料視覺化在職課程;Applying Project-Based Learning and Self-regulated Learning Dashboard for Data Visualization Course in Continuing Education
鄭毓雯
;
Cheng, Yu-Wen
2023-07-26
設計與評估「循環式問題創造」對於學生想法產出與寫作的影響;Design and Evaluate the Impact of "Circular Question Creation" on Students′ Idea Generation and Writing.
洪佳伶
;
Hong, Jia-Ling
2023-07-26
發展數學成就目標系統並初步評估對增進興趣與自我效能的成效;Developing a Mathematical Achievement Goal System and Preliminary Evaluation of its Effects on Enhancing Interest and Self-Efficacy
楊承祐
;
YANG, CHENG-YU
2023-07-26
結合重新設計之翻轉教室模型與視覺化分析系統對於程式設計學習之影響;Effects of Re-designed Flipped Learning Model and Visual Analytics System on Programming Learning
廖柏瑄
;
Liao, Po-Shan
2023-07-26
結合視覺化儀表板之專案管理平台於在職學生專案能力與資料分析學習之影響;The Effects of Project Management Platform with Visual Dashboards on the Project Management Competencies and Data Analytics Learning of Working Students
游凱翔
;
Yu, Kai-Hsiang
2023-07-26
結合視覺化儀表板與合作腳本輔助VR共創活動以探討國小學童之學習行為、情感與認知參與;Combining Visual Dashboard and Collaboration Script to Support VR Co-creation Activities to Assist Elementary Students’ Learning Behavioral, Emotional, and Cognitive Engagement
莊珉瑜
;
Chuang, Min-Yu
2023-07-25
知識翻新導向的設計思考學習平台之開發與初步評估;Development and Preliminary Evaluation of Knowledge Building-Oriented Design Thinking Online Learning Platform
曾譯宏
;
Zeng, Yi-Hong
2023-07-24
線上教師社群之知識翻新實踐:以臉書某線上同步教學社群為例;Knowledge Building Practices in a Online Synchronous Teaching Communitiy on Facebook
李亭萱
;
Lee, Ting-Hsuan
2023-07-20
XoT(Xducation of Things):利用人工智能和邊緣計算教育萬物——學習者英語寫作和智能問答互動知識庫構建的實證研究;XoT (Xducation of Things): Harnessing AI and edge computing to educate all things –Empirical studies for EFL writing of learners and knowledge base building of things with smart Q&A interactions
魯里歐
;
Nurtantyana, Rio
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