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    journal & Dissertation [2/2]

    Collection Statistics

    Item counts issued in 3 years: 23(21.10%)
    Items With Fulltext: 109(100.00%)

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    Showing items 61-70 of 109. (11 Page(s) Totally)
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    DateTitleAuthors
    2016-03-29 以任務式語言學習為基礎的悅趣式英語學習環境之建置與評估;Applying Task-Based Language Learning Approach with Digital Game-Based Learning Design for English Learning - Learning Environment Development and Evaluation 楊接期; 李幸瑾
    2016-03-29 建立無縫學習社群:連結家庭與學校閱讀;Building Seamless Learning Community: Connecting Home and School Reading 陳德懷; 辜玉旻
    2016-03-29 數學島:悅趣化數位數學學習平台;Math Island: Digital Game-Based Mathematics Learning Platform 陳德懷; 張立杰; 楊德清
    2016-03-29 閱讀結合概念繪圖:教學方法及網路系統發展及評量;Reading with Concept Mapping: Development and Evaluation of Instructional Approaches and a Web-Based System 李良一
    2015-01-08 數學島:悅趣化數位數學學習平台;Math Island: Digital Game-Based Mathematics Learning Platform 陳德懷
    2014-03-11 以任務式語言學習為基礎的悅趣式英語學習環境之建置與評估;Applying Task-Based Language Learning Approach with Digital Game-Based Learning Design for English Learning - Learning Environment Development and Evaluation 楊接期; 李幸瑾
    2014-03-11 打造創造者社群之數位學校;Building Digital School with Creator Community 陳德懷; 吳穎沺; 梁淑坤; 柯華葳
    2013-12-01 以任務式語言學習為基礎的悅趣式英語學習環境之建置與評估;Applying Task-Based Language Learning Approach with Digital Game-Based Learning Design for English Learning - Learning Environment Development and Evaluation 楊接期
    2013-12-01 非同步線上小組合作共構的關鍵時刻捕捉;Pinpointing pivotal moments in asynchronous online small group collaboration 陳斐卿; 曾仁佑
    2013-12-01 促進學科能力、本世紀關鍵能力與情意涵養的數位教室學習-以數學科為例-子計畫三:透過擬題促進擁有感;Cultivating ownership via problem posing activities 陳斐卿; 單維彰

    Showing items 61-70 of 109. (11 Page(s) Totally)
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