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    显示项目376-400 / 841. (共34页)
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    日期题名作者
    2017-07-28 發展動畫電子書之研究:從性別差異到性別均等之歷程;Development of an Animated E-book from Gender differences to Gender Equality 張至宏; Chang, Chih-Hung
    2017-07-28 網路學習社群中社會網路、知識分享與投入之關聯;An Analysis of Correlations among Social Network, Knowledge Sharing, and Engagement in a Networked Learning Community 張文聰; Chang, Wen-Tsung
    2017-07-27 長期網路合作創作之社群網路與學生投入研究;A Long-term Analysis of student Learning Engagement in Networked Collaborative Creation Community 楊宸宇; Yang, Chen-Yu
    2017-07-27 科學模擬遊戲學習歷程之學習分析;The Learning Analytics of Scientific Simulation Game 温采婷; Wen, Cai-Ting
    2017-07-26 使用合作式虛擬化以及即時逐步引導機制提升電腦網路學習;To Facilitate Computer Network Learning with Collaborative Virtualization-Based Mechanism and Instant Stepwise Guidance 哈里克; Haregot, Michaele
    2017-07-26 預習之真實情境與學習活動對英語學習成效、專注度與放鬆度之影響 陳哲民; Chen, Che-Min
    2017-07-25 主題深讀模式與平台之實踐:透過多文本閱讀與討論以提升學生想法運用與文本理解的表現;The Practice of Syntopical Reading Model for Deep Learning: Using Multi-text Reading and Discussion to Improve Students’ Idea Generation and Text Comprehension 楊斐鈞; Yang, Fei-Chun
    2017-07-25 家庭閱讀社群App開發與評估;Family Reading Community App: Design, Development, and Evaluation 胡新岳; Hu, Hsin-Yueh
    2017-07-24 Collaborative Drama Enhance EFL Learning in Authentic Context 莊喭文; Chuang, Yan-Wen
    2017-07-01 Situated learning with multimedia annotation enhance EFL learning for dyslexia 姜虹彣; Jiang, Hong-Wen
    2017-05-08 106年網路學習科技研究所(不分組)-計算機概論-入學考試題 網路學習科技研究所不分組
    2017-01-03 數位遊戲式英文學習之獎章機制對學童學習成效與學習滿意度探討;The Effects of Digital Badge on English Learning Performance and Learning Satisfaction in Digital Game-Based Learning 薛安鈺; Hsueh, An-Yu
    2016-12-27 基於領導能力分組模式之專題導向學習對於學習者的認知層次、創造力與學習成效之影響-以大學工程教育課程為例;The effect of project-based learning based on leadership grouping mode on learners′ cognitive levels, creativity and learning achievement: two studies of university engineering education 黃鏡晟; Huang, Jing-Sheng
    2016-12-27 探討高職學生使用“無所不在物理系統”時的學習行為及學習成效;Investigation of Learning Behaviors and Learning Achievement of Vocational High School Students Using an Ubiquitous-Physics App 思萍, 戴; PURBA, SISKA WATI DEWI
    2016-11-28 探討先備知識對學習者在使用鷹架英文學習系統的影響: 限制與扣分機制;The Effects of Prior Knowledge on the Use of English Learning Systems with Scaffolding Instruction: Limitation and Deduction 陳軒竹; Chen, Hsun-Chu
    2016-08-31 解釋數學:透過科技支援創作與討論以增強小學生的數學溝通能力;Explaining Mathematics: Technology Enhanced Elementary Students′ Mathematical Communication Abilities through Creation and Discussion 楊馥祤; Yang,Fu-Yu
    2016-08-31 以即時鷹架為基礎的數位學習平台協助大學生在複雜問題情境中學習重要學習策略之系列研究:學習策略與認知負荷的探討、評估工具的發展以及學習環境的開發與評估-子計畫三:以整合「集群式資訊搜尋」之合作論證學習平台提升學習者之社會互動與學習成果:平台開發、學習歷程分析與後設認知鷹架設計;Promoting Students’ Social Interaction and Learning Outcomes with the Collective Information Searching and Collaborative Argumentation Learning System (Ciscals): System Development, Learning Process Analyses and Metacognitive Scaffolding Design 吳穎沺; 蔡孟蓉; 許衷源; 白宏達; 劉子鍵
    2016-08-31 基於「合作問題解決」之電腦模擬輔助科學學習:系統平台與促進科學教師「合作科學問題解決」表現與「科技教學內容知識」(TPACK)發展的教師專業成長課程之開發與評估;A Collaborative Problem Solving Approach to Support Science Learning: the Development and Evaluation of Platform and Science Teacher Professional Developing on Collaborative Scientific Problem Solving Performance and TPACK 吳穎沺; 劉晨鐘
    2016-08-31 基於合作問題解決之電腦模擬輔助科學學習:合作式模擬系統與合作問題解決活動的開發與評估;A Collaborative Problem Solving Approach to Support Science Learning with Computer Simulations: the Development and Evaluation of Collaborative Simulations and Activities 劉晨鐘
    2016-08-31 基於社會文化建構理論之英語Web 2.0學習環境:社群學習平台與學習活動設計;A Socio-Cultural Constructivism Framework for Supporting Efl Learning on Web 2.0 Platform: Social Learning Platform and Learning Activity Design 劉晨鐘
    2016-08-31 從個別差異性探討數位化同儕互評之研究;An Investigation of Digital Peer Response: an Individual Differences Approach 陳攸華; 張立杰
    2016-08-31 探討以客製化與個人化遊戲式學習協助反毒之研究;Game-Based Anti-Drug Systems:Customized Learning Vs. Personalized Learning 陳攸華; 莊宗嚴
    2016-08-31 結合行動及雲端科技之擴增實境註記模式之實證應用、學習成效與歷程分析;Applications and Analysis of Learning Performance and Behavior for an Augmented Reality Geometric Learning with Multimedia Annotation by Integrating Mobile and Cloud Computing Technologies 黃武元
    2016-08-31 結合穿戴科技打造情境感知之適性化學習環境-子計畫五:建置使用者導向的用中學與動中學的適性化康健EFL學習環境並探討其對學習的影響;Development and Evaluation of Adaptive Healthy EFL Learning Environment for Improving English Ability 黃武元; 葉修文
    2016-08-31 運用動畫電子書幫助肢體障礙者學習問題解決之研究;An Investigation of Developing an Animated E-Book for Physically Handicapped Persons to Learn Problem Solving 陳攸華; 黃國豪

    显示项目376-400 / 841. (共34页)
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