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    顯示項目1-25 / 850. (共34頁)
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    日期題名作者
    2026-01-27 支持知識翻新取向科學探究學與教之線上學習平台開發與初步評估;Development and Preliminary Evaluation of an Online Learning Platform Supporting a Knowledge Building Approach to Scientific Inquiry Learning and Teaching. 林羿葶; Lin, Yi-Ting
    2026-01-27 探討使用GPT結合真實情境與GraphRAG的個人化下一句預測;Investigating Personalized Next-Sentence Prediction Using GPT with Authentic Context and GraphRAG 林琮惟; Lin, Tsung-Wei
    2026-01-22 城市天平—基於GIS與真實開放資料之社會性科學議題探究遊戲與多重表徵識讀能力分析;City Auncel—Developing Socioscientific Issue Inquiry System Based on Gis and Real Open Data and Analyzing Learners' Multiple Representation Literacy 施如齡
    2026-01-22 從客製化和適性化探討性別差異對於數位化同儕互評之影響((L01/L06));Investigating the Impacts of Gender Differences on Digital Peer Assessment from the Perspectives of Customization and Personalization (L01/L06) 陳攸華
    2026-01-22 探討人工智慧問答之XoT(Xducation of things)建置與其對學習者 EFL 寫作和萬物知識建構的影響;Investigation of Xot(Xducation of Things) with Smart Q&A Using Ai and Its Influences on Efl Writing of Learners and Knowledge Building of All Things 黃武元
    2026-01-20 Mathematical Word Problem Generation using Generative AI with Contextualization, Personalization, and Socialization: A Comprehensive Framework for Application and Evaluation 俞怡卡; Utami, Ika Qutsiati
    2026-01-20 資訊科技結合桌遊融入國小五年級教學活動之資訊素養和運算思維能力的分析;An Analysis of Information Literacy and Computational Thinking Skills in Fifth-Grade Elementary Students Through the Integration of Information Technology and Board Games into Instruction 許郁翔; Hsu, Yu-Hsiang
    2026-01-07 The Relationship Between Habitual-Voluminous Reading and Betterment-Driven Writing Performance in Primary School Students 吳羽芊; Mustika, Melissa
    2025-12-16 從性別差異探討語言模型對於數位學習文獻檢索行為之影響;An Investigation into the Impacts of Language Models on Literature Search Behavior in the Area of Digital Learning: A Gender Difference Perspective 陳一嘉; CHEN, YI CHIA
    2025-08-25 人機協作於 AI 輔助親師生溝通回饋對 EFL 學習成效之影響;The Effects of a Human-in-the-Loop AI Supported Parent-Teacher-Student Feedback Mechanism on EFL Learners’ Learning Achievement 黃皓群; Huang, Hao-Chun
    2025-08-25 虛擬實境同儕輔導對提升 EFL 小學生學習表現、臨場感、學習感知及行為順序的影響;Effects Of Virtual Reality-Based Peer Tutoring to Enhance EFL Elementary Students’ Learning Performance, Sense of Presence, Learning Perception, and Behavior Sequence 戴菲; Latifah, Devi Nur
    2025-07-31 科技輔助高中生自我導向之自主學習系統發展、實踐與成效評估-子計畫二:科技輔助高中生自我導向科學探究學習之場域實踐與成效評估研究;Research on Implementation and Evaluation of Technology-Supported High School Students’ Self-Directed Learning in Scientific Inquiry 吳穎沺
    2025-07-31 謎域—IOT倣真情境策略遊戲之學習系統開發與動態互動行為視覺化分析;Terra Incognita—Developing Learning System and Vi Sualizing Dynamic Interactive Behaviors of Iot-Emulated Scenario Strategic Game 施如齡
    2025-07-31 從個別差異性探討整合ChatGPT與繪本電子書對學習學術英語之影響;The Investigation of Incorporating Chatgpt with a Pictorial E-Book in the Context of Academic English: an Individual Difference Approach 陳攸華
    2025-07-31 探討真實情境中AI自動生成數學應用題對問題解決的影響與其全面性框架的研究;Investigation of Ai-Based Math Word Problem Generation in Authentic Contexts for Influencing Problem-Solving and Its Comprehensive Framework Study 黃武元
    2025-07-31 基於不確定性機制之數位遊戲式語言學習系統的建置與學習成效評估;Development and Learning Outcomes Evaluation of a Digital Game-Based Language Learning System Based on Uncertainty Mechanisms 楊接期
    2025-07-31 結合自我調節學習與數位獎章機制之數位遊戲式語言學習系統的建置與學習成效評估;Development and Learning Outcomes Evaluation of a Digital Game-Based Language Learning System Based on Digital Badge Mechanisms Integrated with Self-Regulated Learning 楊接期
    2025-07-30 從先備能力的角度探討數位遊戲式學習系統中不確定性機制對學習成效、遊戲成效、學習動機、好奇心及自我效能之影響-以日文擬聲擬態詞為例;Investigating the Effects of Uncertainty Mechanisms in a Digital Game-Based Learning System on Learning Performance, In-Game Performance, Learning Motivation, Curiosity, and Self-Efficacy from Prior Knowledge Perspective: A Case Study of Japanese Onomatopoei皆 葉信甫; Yeh, Hsin-Fu
    2025-07-29 AI說書同伴的初步設計;A Preliminary Design of the AI Storytelling Companion System 黃智敏; Huang, Chih-Ming
    2025-07-29 基於知識翻新理論與經驗學習理論之多層次教師反思社群平台之開發與初步評估;Development and Preliminary Evaluation of a Multilevel Teacher Reflection Community Platform Based on Experiential Learning Theory and Knowledge Building Theory 鍾依庭; Chung, Yi-Ting
    2025-07-29 整合生成式人工智慧於國小探究式STEAM棒球機器人實作活動之應用與成效分析;Application and Effectiveness of Integrating Generative Artificial Intelligence into Elementary Inquiry-Based STEAM Baseball Robot Activities 莊聖文; Chuang, Sheng-Wen
    2025-07-25 建置生成式 AI 之學習同伴系統以提升國小英語成效與溝通意願;Developing a Generative AI–Based Learning Companion System to Enhance English Performance and Willingness to Communicate in Elementary School Students 吳承翰; Wu, Cheng-Han
    2025-07-25 基於生成式人工智慧之知識翻新學習歷程分析與自動回饋鷹架模組開發及初步評估;Development and Preliminary Evaluation of a Scaffolding Module for Analyzing Knowledge-Refining Learning Processes and Providing Automated Feedback Based on Generative Artificial Intelligence 李庭妘; Li, Ting-Yun
    2025-07-25 探究具身化互動系統於提升英語口語能力中之輔助應用與學習成效;Exploring the Supportive Application and Learning Outcomes of Embodied Interactive System in Enhancing English Speaking Proficiency 施盈琪; Shih, Ying-Qi
    2025-07-25 結合生成式人工智慧與即時回饋之學習同伴系統以增進國小 閱讀理解、詞彙能力、學習動機與策略;Enhancing Elementary Students’ Reading Comprehension, Vocabulary, Motivation, and Learning Strategies through a Generative AI-Based Learning Companion System with Real-Time Feedback 張祐綜; Chang, Yu-Tsung

    顯示項目1-25 / 850. (共34頁)
    1 2 3 4 5 6 7 8 9 10 > >>
    每頁顯示[10|25|50]項目

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