中大機構典藏-NCU Institutional Repository-提供博碩士論文、考古題、期刊論文、研究計畫等下載:
English  |  正體中文  |  简体中文  |  Items with full text/Total items : 80990/80990 (100%)
Visitors : 40144645      Online Users : 171
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version

    Community Statistics


    Item counts issued in 3 years: 139(17.42%)
    Items With Fulltext: 798(100.00%)

    Download counts of the item
    Download times greater than 0: 798(100.00%)
    Download times greater than 100: 626(78.45%)
    Total Bitstream Download Counts: 338993(0.85%)

    Last Update: 2024-10-13 12:38

    Top Upload

    Loading...

    Top Download

    Loading...

    RSS Feed RSS Feed
    Jump to a point in the index:
    Or type in a year:
    Ordering With Most Recent First Show Oldest First

    Showing items 151-175 of 798. (32 Page(s) Totally)
    << < 2 3 4 5 6 7 8 9 10 11 > >>
    View [10|25|50] records per page

    DateTitleAuthors
    2021-10-25 MSSR 主題閱讀模組對國中生故事創 作之影響;Towards a Framework of Learning English Reading and Writing in Taiwanese Junior High Schools 研究生:黃郁鈴 指導 黃郁鈴; Huang, Yuling
    2021-10-15 先備知識對英語競爭遊戲式學習的影響;The Influences of Prior Knowledge on English Competitive Game-based Learning 林冠霖; Lin, Guan-Lin
    2021-08-27 探討企業中資訊系統管理人員對於使用異常知識管理系統之行為使用意向相關影響因素分析;Factors influencing behavioral usage intention of the system administrator in enterprise to use this Exception Knowledge Management System 張佳榮; Chang, Chia-Jung
    2021-08-23 探討數位遊戲式學習環境中不同表現目標導向對於大學生日語自他動詞的學習成效、遊戲成效、自我效能、害怕失敗、學習觀感及行為模式之影響;Effects of Different Performance Goal Orientations on University Students′ Learning Performance, Game Performance, Self-efficacy, Fear of Failure, Learning Perceptions, and Behavior Patterns of Japanese Intransitive and Transitive verbs in Digital Game-based Learning Environment 廖怡晴; Liao, Yi-Ching
    2021-08-23 探討獎章機制與英語發音能力對英語發音學習成效、遊戲成效、學習動機、遊戲心流及行為模式之影響──以大型多人線上角色扮演遊戲為例;Effects of Digital Badge Mechanisms and English Pronunciation Ability on English Pronunciation Performance, Gaming Performance, Learning Motivation, Gaming Flow and Behavioral Patterns: A Case of MMORPG 彭琮樺; Peng, Cong-Hua
    2021-08-19 註釋、對話代理和協作概念圖支持大學生議論文寫作和後設認知的培養;Fostering Argumentative Writing and Metacognition Awareness of Undergraduate Students with Support of Annotation, Conversational Agents and Collaborative Concept Map 武朗狄; Sandra, Randi Proska
    2021-08-18 個案研究:利用認知學徒制幫助台灣製藥培訓電腦化系統確效;Case study: an investigation of utilizing cognitive apprenticeship to help computerized system validation of pharmaceutical manufacturing training in Taiwan 苗舜菖; Miao, Shun-Chang
    2021-08-16 導入發音輔具英語自由閱讀活動對於學生閱讀興趣及投入之影響;The Impact of Free English Reading with Digital Pen Support and Guided Reading Video Activity on Students’ Situational Interest (SI) and Engagement 翊翎‧撒利尤; Cerita
    2021-08-13 結合卡牌桌遊於國際音標課程之學習動機分析-對數位語言學習建議;The analysis of the motivation of board games to the International Phonetic Alphabet in Digital language learning suggestion 莊家冀; chi, Chuang chia
    2021-08-12 從先備知識的角度探討將遊戲式學習和個人化 整合至英語三層式測驗的影響;An Investigation of Incorporating Game-based Learning and Personalization into English ThreeTier Tests: A Prior Knowledge Aspect 曾家儀; Tseng, Chia-Yi
    2021-08-12 聊天機器人使用故事接龍及故事引導對話策略對學生英語閱讀經驗的影響;The Influence of Chatbots Using Story Relay and Story Guidance Strategies on Students’ English Reading Experience 馮永婷; Fong, Yong-Ting
    2021-08-12 聊天機器人對國小學生英語閱讀興趣的影響;The Impact of Chatbot on Elementary School Students′ Interest in English Reading 廖墨剛; Liao, Mo-Gang
    2021-08-11 探討在真實情境下教師回饋對學習認知與學習持續性之影響;Investigation the Influence of Learning Cognition and Sustainability with teacher feedback in Cross Contexts 湯詠琦; Tang, Yong-Qi
    2021-08-09 透過創作影片進行教中學;Learning-by-teaching through video creation 陳冠廷; Chen, Kuan-Ting
    2021-08-02 設計與實踐「提升式寫作」活動以提升國小學生寫作品質與寫作興趣;Design and Practice of Betterment-Driven Writing Activity to Enhance Elementary School Students′ Writing Quality and Writing Interest 劉宸穎; Liu, Chen-Ying
    2021-07-27 閱讀島:應用數位閱讀歷程擴大學生閱讀舒適圈及提升閱讀動機之系統設計;Reading Island: Reading-Portfolio System Design for Expanding Students’ Reading Comfort Zone and Promoting Reading Motivation 賴瑞霖; Lai, Rui-Lin
    2021-07-26 基於「知識翻新理論」與「設計思考」的跨領域專題學習平台之開發與初步評估;Development and Preliminary Evaluation of an Online Platform based on Knowledge Building Theory and Design Thinking for Interdisciplinary Learning 郭富銘; Guo, Fu-Ming
    2021-07-26 結合自然語言技術的線上合作論證系統之開發與初步評估;Development and Preliminary Evaluation of Natural Language Processing Theory-based Online Collaborative Argumentation Platform 楊加豪; Yang, Chia-Hao
    2021-07-19 科技輔助生活科技課程對國中生「對工程設計流程認知」與「對工程的態度」之影響:以投石車製作課程為例;The Influence of Technology-supported Technology Course on Junior High School Students’ Understanding of Engineering Design Process and Attitudes Towards Engineering 盧楷文; Lu, Kai-Wen
    2021-07-19 國小高年級學生對於社會性科學議題之非形式推理思考表現及其線上合作論證之研究:以人工智慧相關議題為例 吳喬恩; Wu, Ciao-En
    2021-07-19 基於工程設計流程的STEM專題本位課程對國小高年級生學習成效之影響;The Effects of Implementing the STEM Project-Based Learning Curriculum Based on Engineering Design Process on Upper Grade Students of Elementary School 王嘉賢; Wang, Chia-Hsien
    2021-07-19 基於工程設計流程的生活科技課程對國中生在 工程態度、生活科技學習興趣、科技及工程認 知與實作表現的影響;The impact of technology courses based on engineering design process on junior high school students’ attitudes to engineering, interest in technology learning, technology and engineering cognition and practical performance 朱偉均; CHU, WEI-CHUN
    2021-07-19 強調後設認知之科技輔助數學建模教學對國中生後設認知能力與數學解題歷程表現之影響:以「數列與級數」單元為例;Emphasizing the influence of metacognitive Technology-assisted modeling-based math instruction teaching on the metacognitive ability and mathematical problem solving process performance of junior high school students: Take &quot;Sequence and Series Unit&quot; as an example 蘇育賢; Su, Yu-Hsien
    2021-07-19 結合框架理論與拼圖法之人工智慧相關社會性科學議題教學對國小高年級學生非形式推理能力與對人工智慧態度的影響;The influence of the teaching of artificial intelligence-related Socio-scientific Issues combining Framing Theory and Jigsaw on the informal reasoning ability and attitudes to the artificial intelligence of senior students in elementary school 賴佑庭; Lai, Youting
    2021-07-14 整合認知師徒制與共同規律學習的混成學習對大學生電腦相關問題解決能力、學習動機及網路學習經驗之影響:以「辦公室應用」課程為例;The effects of cognitive apprenticeship and co-regulated learning on improving students’ computer problem-solving skills, learning motivation, and experience of online learning: A quasi experiment in ‘Applied Information Technology: Office Software’ course 林芷嫺; Lin, Chih-hsien

    Showing items 151-175 of 798. (32 Page(s) Totally)
    << < 2 3 4 5 6 7 8 9 10 11 > >>
    View [10|25|50] records per page

    ::: Copyright National Central University. | 國立中央大學圖書館版權所有 | 收藏本站 | 設為首頁 | 最佳瀏覽畫面: 1024*768 | 建站日期:8-24-2009 :::
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - 隱私權政策聲明