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    近3年內發表的文件: 139(17.42%)
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    顯示項目101-110 / 798. (共80頁)
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    日期題名作者
    2023-01-16 複合式領地桌遊之學習者人格特質與歷史思維分析;The Analysis of Personality Traits and Historical Thinking with Territorial Complex Board Game 林宜臻; Lin, Yi-Zhen
    2023-01-10 閱讀能力與遊戲經驗對國小學生閱讀動機、遊戲動機、感知及遊戲成就的影響:以閱讀遊戲為例;Effects of Reading Ability and Gaming Experience on Elementary Students’ Reading Motivation, Gaming Motivation, Perceptions, and In-Game Achievements: A Case of Mobile Game for Reading 郭文琦; Kuo, Wen-Chi
    2022-12-20 系統思維框架下的計算建模學習與教學法;The learning of computational modeling based on systems thinking pedagogical framework 温采婷; Wen, Cai-Ting
    2022-11-03 探討遊戲化機制、先備知識及性別對日語聽力學習成效、學習動機、學習感知及遊戲成效之影響;Effects of Gamification, Prior Knowledge and Gender on Japanese Listening Performance, Learning Motivation, Learning Perception and Game Performance 陳勝明; CHEN, SHENG-MING
    2022-09-15 探討不同獎懲機制對數位遊戲式英語翻譯技巧學習之學習成效、遊戲成效、學習觀感與行為模式之影響;Effects of different reward and punishment mechanisms on learning performance, in-game performance, learning perception and behavior patterns of digital game-based English translation techniques learning 蘇小容; Su, Hsiao-Jung
    2022-08-26 從認知風格的角度探討愉悅型英語邏輯學習的影響;An Investigation of the Influences of Entertaining English Logic Learning: A Cognitive Style Perspective 陳建宇; Chen, Chien-Yu
    2022-08-24 提升式寫作:設計說明文寫作策略之鷹架以逐步提升學生寫作表現;Betterment-Driven Writing: Designing Scaffolds of Expository Writing Strategies to Progressively Improve Students′ Writing Performance 廖紹儒; Liao, Shao-Ju
    2022-08-22 探討數位遊戲式學習情境中不同獎懲機制對於大學生日語助詞的學習成效、遊戲成效、學習動機、學習觀感及行為模式之影響;Effects of Different Reward and Punishment Mechanisms in a Digital Game-based Learning Context: Investigating University Students′ Learning Performance, In-Game Performance, Learning Motivation, Learning Perceptions, and Behavior Patterns of Japanese Particles 吳明珍; WU, MING_CHEN
    2022-08-18 探討數位遊戲式學習情境中不同表現目標導向對於大學生日語擬聲擬態詞的學習成效、遊戲成效、自我效能、學習觀感及行為模式之影響;Effects of Different Performance Goal Orientations in a Digital Game-based Learning Context: Investigating University Students′ Learning Performance, In-Game Performance, Self-efficacy, Learning Perceptions, and Behavior Patterns of Japanese Onomatopoeic 彭立欣; Peng, Li-Hsin
    2022-08-15 促進教師成為閱讀個人教練之初步模式設計與系統開發;Design and development of a model and system prototype for supporting teachers to become personal reading coaches 丁延欣; Ting, Yen-Hsin

    顯示項目101-110 / 798. (共80頁)
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    每頁顯示[10|25|50]項目

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