English  |  正體中文  |  简体中文  |  Items with full text/Total items : 83776/83776 (100%)
Visitors : 61045065      Online Users : 457
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version

    Community Statistics


    Item counts issued in 3 years: 145(17.24%)
    Items With Fulltext: 841(100.00%)

    Download counts of the item
    Download times greater than 0: 841(100.00%)
    Download times greater than 100: 790(93.94%)
    Total Bitstream Download Counts: 435615(0.90%)

    Last Update: 2025-12-22 17:20

    Top Upload

    Loading...

    Top Download

    Loading...

    RSS Feed RSS Feed
    Jump to a point in the index:
    Or type in a year:
    Ordering With Most Recent First Show Oldest First

    Showing items 1-10 of 841. (85 Page(s) Totally)
    1 2 3 4 5 6 7 8 9 10 > >>
    View [10|25|50] records per page

    DateTitleAuthors
    2025-08-25 人機協作於 AI 輔助親師生溝通回饋對 EFL 學習成效之影響;The Effects of a Human-in-the-Loop AI Supported Parent-Teacher-Student Feedback Mechanism on EFL Learners’ Learning Achievement 黃皓群; Huang, Hao-Chun
    2025-08-25 虛擬實境同儕輔導對提升 EFL 小學生學習表現、臨場感、學習感知及行為順序的影響;Effects Of Virtual Reality-Based Peer Tutoring to Enhance EFL Elementary Students’ Learning Performance, Sense of Presence, Learning Perception, and Behavior Sequence 戴菲; Latifah, Devi Nur
    2025-07-31 科技輔助高中生自我導向之自主學習系統發展、實踐與成效評估-子計畫二:科技輔助高中生自我導向科學探究學習之場域實踐與成效評估研究;Research on Implementation and Evaluation of Technology-Supported High School Students’ Self-Directed Learning in Scientific Inquiry 吳穎沺
    2025-07-31 謎域—IOT倣真情境策略遊戲之學習系統開發與動態互動行為視覺化分析;Terra Incognita—Developing Learning System and Vi Sualizing Dynamic Interactive Behaviors of Iot-Emulated Scenario Strategic Game 施如齡
    2025-07-31 從個別差異性探討整合ChatGPT與繪本電子書對學習學術英語之影響;The Investigation of Incorporating Chatgpt with a Pictorial E-Book in the Context of Academic English: an Individual Difference Approach 陳攸華
    2025-07-31 探討真實情境中AI自動生成數學應用題對問題解決的影響與其全面性框架的研究;Investigation of Ai-Based Math Word Problem Generation in Authentic Contexts for Influencing Problem-Solving and Its Comprehensive Framework Study 黃武元
    2025-07-31 基於不確定性機制之數位遊戲式語言學習系統的建置與學習成效評估;Development and Learning Outcomes Evaluation of a Digital Game-Based Language Learning System Based on Uncertainty Mechanisms 楊接期
    2025-07-31 結合自我調節學習與數位獎章機制之數位遊戲式語言學習系統的建置與學習成效評估;Development and Learning Outcomes Evaluation of a Digital Game-Based Language Learning System Based on Digital Badge Mechanisms Integrated with Self-Regulated Learning 楊接期
    2025-07-30 從先備能力的角度探討數位遊戲式學習系統中不確定性機制對學習成效、遊戲成效、學習動機、好奇心及自我效能之影響-以日文擬聲擬態詞為例;Investigating the Effects of Uncertainty Mechanisms in a Digital Game-Based Learning System on Learning Performance, In-Game Performance, Learning Motivation, Curiosity, and Self-Efficacy from Prior Knowledge Perspective: A Case Study of Japanese Onomatopoei皆 葉信甫; Yeh, Hsin-Fu
    2025-07-29 AI說書同伴的初步設計;A Preliminary Design of the AI Storytelling Companion System 黃智敏; Huang, Chih-Ming

    Showing items 1-10 of 841. (85 Page(s) Totally)
    1 2 3 4 5 6 7 8 9 10 > >>
    View [10|25|50] records per page

    ::: Copyright National Central University. | 國立中央大學圖書館版權所有 | 收藏本站 | 設為首頁 | 最佳瀏覽畫面: 1024*768 | 建站日期:8-24-2009 :::
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - 隱私權政策聲明