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    Showing items 201-250 of 841. (17 Page(s) Totally)
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    DateTitleAuthors
    2021-08-16 導入發音輔具英語自由閱讀活動對於學生閱讀興趣及投入之影響;The Impact of Free English Reading with Digital Pen Support and Guided Reading Video Activity on Students’ Situational Interest (SI) and Engagement 翊翎‧撒利尤; Cerita
    2021-08-13 結合卡牌桌遊於國際音標課程之學習動機分析-對數位語言學習建議;The analysis of the motivation of board games to the International Phonetic Alphabet in Digital language learning suggestion 莊家冀; chi, Chuang chia
    2021-08-12 從先備知識的角度探討將遊戲式學習和個人化 整合至英語三層式測驗的影響;An Investigation of Incorporating Game-based Learning and Personalization into English ThreeTier Tests: A Prior Knowledge Aspect 曾家儀; Tseng, Chia-Yi
    2021-08-12 聊天機器人使用故事接龍及故事引導對話策略對學生英語閱讀經驗的影響;The Influence of Chatbots Using Story Relay and Story Guidance Strategies on Students’ English Reading Experience 馮永婷; Fong, Yong-Ting
    2021-08-12 聊天機器人對國小學生英語閱讀興趣的影響;The Impact of Chatbot on Elementary School Students′ Interest in English Reading 廖墨剛; Liao, Mo-Gang
    2021-08-11 探討在真實情境下教師回饋對學習認知與學習持續性之影響;Investigation the Influence of Learning Cognition and Sustainability with teacher feedback in Cross Contexts 湯詠琦; Tang, Yong-Qi
    2021-08-09 透過創作影片進行教中學;Learning-by-teaching through video creation 陳冠廷; Chen, Kuan-Ting
    2021-08-02 設計與實踐「提升式寫作」活動以提升國小學生寫作品質與寫作興趣;Design and Practice of Betterment-Driven Writing Activity to Enhance Elementary School Students′ Writing Quality and Writing Interest 劉宸穎; Liu, Chen-Ying
    2021-07-27 閱讀島:應用數位閱讀歷程擴大學生閱讀舒適圈及提升閱讀動機之系統設計;Reading Island: Reading-Portfolio System Design for Expanding Students’ Reading Comfort Zone and Promoting Reading Motivation 賴瑞霖; Lai, Rui-Lin
    2021-07-26 基於「知識翻新理論」與「設計思考」的跨領域專題學習平台之開發與初步評估;Development and Preliminary Evaluation of an Online Platform based on Knowledge Building Theory and Design Thinking for Interdisciplinary Learning 郭富銘; Guo, Fu-Ming
    2021-07-26 結合自然語言技術的線上合作論證系統之開發與初步評估;Development and Preliminary Evaluation of Natural Language Processing Theory-based Online Collaborative Argumentation Platform 楊加豪; Yang, Chia-Hao
    2021-07-19 科技輔助生活科技課程對國中生「對工程設計流程認知」與「對工程的態度」之影響:以投石車製作課程為例;The Influence of Technology-supported Technology Course on Junior High School Students’ Understanding of Engineering Design Process and Attitudes Towards Engineering 盧楷文; Lu, Kai-Wen
    2021-07-19 國小高年級學生對於社會性科學議題之非形式推理思考表現及其線上合作論證之研究:以人工智慧相關議題為例 吳喬恩; Wu, Ciao-En
    2021-07-19 基於工程設計流程的STEM專題本位課程對國小高年級生學習成效之影響;The Effects of Implementing the STEM Project-Based Learning Curriculum Based on Engineering Design Process on Upper Grade Students of Elementary School 王嘉賢; Wang, Chia-Hsien
    2021-07-19 基於工程設計流程的生活科技課程對國中生在 工程態度、生活科技學習興趣、科技及工程認 知與實作表現的影響;The impact of technology courses based on engineering design process on junior high school students’ attitudes to engineering, interest in technology learning, technology and engineering cognition and practical performance 朱偉均; CHU, WEI-CHUN
    2021-07-19 強調後設認知之科技輔助數學建模教學對國中生後設認知能力與數學解題歷程表現之影響:以「數列與級數」單元為例;Emphasizing the influence of metacognitive Technology-assisted modeling-based math instruction teaching on the metacognitive ability and mathematical problem solving process performance of junior high school students: Take &quot;Sequence and Series Unit&quot; as an example 蘇育賢; Su, Yu-Hsien
    2021-07-19 結合框架理論與拼圖法之人工智慧相關社會性科學議題教學對國小高年級學生非形式推理能力與對人工智慧態度的影響;The influence of the teaching of artificial intelligence-related Socio-scientific Issues combining Framing Theory and Jigsaw on the informal reasoning ability and attitudes to the artificial intelligence of senior students in elementary school 賴佑庭; Lai, Youting
    2021-07-14 整合認知師徒制與共同規律學習的混成學習對大學生電腦相關問題解決能力、學習動機及網路學習經驗之影響:以「辦公室應用」課程為例;The effects of cognitive apprenticeship and co-regulated learning on improving students’ computer problem-solving skills, learning motivation, and experience of online learning: A quasi experiment in ‘Applied Information Technology: Office Software’ course 林芷嫺; Lin, Chih-hsien
    2021-07-05 探討擴展合作式多媒體認知理論和其對EFL聽力與口語能力之影響 - 結合動覺辨識和學習者設計內容之猜謎遊戲;Investigating Extended Collaborative Cognitive Theory of Multimedia Learning and its effect on EFL Listening and Speaking - Guessing Game with Kinesthetic Recognition and Learner-Designed Contents 黃子馨; Huang, Tzu-Hsin
    2021-07-05 在真實情境中利用智慧機制提升國小學生之外語口說及對話能力之評估;Evaluation of using smart mechanisms to improve the EFL speaking and conversation of elementary school students in authentic contexts 李佩蓁; Li, Pei-Jhen
    2021-04-08 探討主題式演講搭配個人回饋機制促進英文口說學習-以軍職人員培訓為例;Investigation of Theme-based Speech to improve EFL Learning with Individual Feedback- Case Study of Training Military Personnels 陳立穎; Chen, Li-Ying
    2021-04-07 110年網路學習科技研究所(不分組)-計算機概論-入學考試題 網路學習科技研究所不分組
    2021-03-05 Development of a mobile web library application for Institutional repository with evaluation of learners’ performing tasks and behaviors and their influences on learning achievements;Development of a mobile web library application for Institutional repository with evaluation of learners’ performing tasks and behaviors and their influences on learning achievements 阮氏清賢; Hien, Nguyen - Thi Thanh
    2021-01-22 在數位遊戲式學習環境中先備能力對兩種學習內容整合方式之影響:緊密結合 vs. 鬆散結合;The Influences of Prior Ability on Two Approaches for Game-based Learning Content Integration: Tightly-coupling vs. Loosely-coupling 黃本杲; Huang, Ben-Gao
    2021-01-20 Using Image-To-Text Recognition to Improve EFL Writing of Elementary School Students with Scaffolding Support in Authentic Contexts 蔡嘉明; Tsai, Chia-Ming
    2021-01-19 透過積木程式的計算機模擬進行科學學習;Science Learning Through Computer Simulations With Blockly Codes 男蘇亞; Kumara, I Made Surya
    2021-01-18 學生應用視覺化建模與程式工具進行計算建模之分析;An Analysis of Computational Modeling in Science with Visual Modeling and Programming Tool 賴柏翰; Lai, Po-Han
    2020-12-08 利用智能機制和問卷設計探討其對真實情境學習的影響;Investigation of Facilitating Authentic Contextual Learning with Smart Mechanisms and Questionnaire Design 黃武元
    2020-12-08 前沿人工智慧科研成果轉化:轉譯、呈現、與評估-子計畫三:前沿人工智慧科研成果轉化之成效評估與教育推廣( III );The Educational Evaluation and Dissemination of Translated Frontier Artificial Intelligence Scientific Research Findings for Public Understanding( III ) 吳穎沺
    2020-09-28 Authentic Contexts Supported Physics Learning with Ubiquitous-Physics App in Creativity, Scalability, and Sustainability 戴思萍; Purba, Siska Wati Dewi
    2020-08-24 製作者與評量者之認知風格匹配與不匹配對遊戲人機介面與教學影片製作與評量的影響;The Impacts of User Interface and Instructional Video on Production and Evaluation of Games: Matching/Mismatching of Makers’and Evaluators’ Cognitive Style Approach 陳鉑捷; Chen, Po-Chieh
    2020-08-20 具推薦書籍功能之閱讀島系統架構設計;Towards Designing a System Framework for Reading Island with Book Recommendation Function 徐銘駿; HSU, MING-CHUN
    2020-08-20 探討英語閱讀遊戲對印尼高中英語學習者的影響;EXPLORING THE EFFECT OF ENGLISH READING GAME FOR SENIOR HIGH SCHOOL EFL STUDENTS IN INDONESIA 賴荷妤; Setyowati, Rahayu
    2020-08-20 先備知識對學習英語聽力的影響;The Influences of Prior Knowledge on English Listening Learning 鄧啓宏; Deng, Qi-Hong
    2020-08-19 探討不同獎懲機制對英語學習的學習成效學習動機與行為模式之影響;Effects of different reward and punishment mechanisms on learning performance, learning motivation and behavior patterns of digital game-based English learning 蔡松霖; Tsai, Sung-Lin
    2020-08-19 探討數位獎章對英語發音學習成效、遊戲成效、遊戲心流及行為模式之影響──以大型多人線上角色扮演遊戲為例;Effects of digital badges on English Pronunciation Performance, Gaming Performance, Gaming Flow and Behavioral Patterns in a MMORPG 陶品妤; Tao, Pin-Yu
    2020-08-12 印尼語小型私人線上課程(SPOC)中兩個遊戲化評量的比較實證研究;A Comparison Empirical Study Between Two Gamified-Assessment in Small Private Online Course (SPOC) for Learning Bahasa Indonesia 達馬萬; Darmawansah
    2020-08-03 不同電腦模擬模式對於合作問題解決過程之影響: 非同步、同步和分工模式;The Effect of Different Computer Simulation Modes on Collaborative Problem Solving Process: Asynchronous, synchronous, and division of labor models 林尊韋; Wei, Lin Tsun
    2020-07-31 探討趨向表現目標與逃避表現目標對於學習成效與表現目標採取之影響-以數位遊戲式翻譯技巧為例;Effects of Performance-approach and Performance-avoidance Goals on Learning Performance and Adoption of Performance Goals: A Case of Digital Game-based Translation Techniques. 李律萱; Lee, Lu-Hsuan
    2020-07-30 注意力指引工具於合作電腦模擬問題解決之影響;The Effect of Attention Guiding Tool on Problem Solving of Collaborative Computer Simulations 王楠鈞; Wang, Nan-Chun
    2020-07-30 探討情境感知智慧學習機制對EFL對話學習的影響 蘇佳萱; Su, Chia-Hsuan
    2020-07-29 產出式閱讀與興趣式引導閱讀對學生閱讀態度及投入之影響;The Influence of Production-based Reading and Interest-based Reading on Students’ Reading Attitude and Engagement 李芸; Lee, Yun
    2020-07-29 設計與實作明日寫作系統增進國小學生寫作表現;Design and Implementation of Writing for Tomorrow System to Improve Elementary Student’s Writing Performance 林汶葶; Lin, Wen-Ting
    2020-07-29 透過物聯網和Zenbo機器人實作智慧翻轉教室並探討其對學生互動和感知影響之研究;A study of implementing smart flipped classroom with internet of things, Zenbo robot and investigating its influence on students′ interaction and perception 皮亞克; pahamak, pitchayakit
    2020-07-28 利用智慧 Ubiquitous Geometry App 輔助真實情境國小幾何學習與探討其對學習成效之影響;Investigating the Influence of Smart Ubiquitous Geometry on Geometry Learning of Elementary School Students in Authentic Contexts 林亞萱; Lin, Ya-Hsuan
    2020-07-28 使用3D-UG APP來輔助真實情境小學生幾何學習-體積與表面積;Facilitating Geometry Learning of Elementary School Students With 3D-UG APP in Authentic Contexts-Volume and Surface Area Learning 穆藍那; Putra, Muhammad Trio Maulana
    2020-07-28 物聯網程式設計應用運算思維於日常生活之研究 張振豪; Chang, Zhen-Hao
    2020-07-28 科技輔助版圖遊戲增進印尼兒童英語詞彙學習 之成效研究;The Effectiveness of Using Technology-Mediated Board Game on Young Learners in Indonesia to Improve English Vocabulary 蘇可娜; Sukenasa, Niluh Putu Puri Palupi
    2020-07-28 英文單字樂園:學生自創字卡搭配複習機制強化英文字彙學習之系統設計及學習成效初探;Vocabulary Paradise: Student created English flashcards and reviewing system design and its effectiveness study 蔡東恩; Cai, Dong-En
    2020-07-28 探討真實情境小學生分數問題解決行為和策略與其對學習成效之影響;Investigate Behaviors and Strategies of Fraction Problem Solving for Elementary School Students in Authentic Contexts and its Influences on Learning Achievements 羅綺曼; Rochmah, Irma Nuur

    Showing items 201-250 of 841. (17 Page(s) Totally)
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