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結合自我調節學習與數位獎章機制之數位遊戲式語言學習系統的建置與學習成效...
謎域—IOT倣真情境策略遊戲之學習系統開發與動態互動行為視覺化分析;T...
華戎道—聯結仿生機器人與虛實互動創遊的數位人文交融模式及多模行為分析系...
探討真實情境中結合任何文本識別技術、鷹架和智能回饋促進 EFL 寫作;...
探討人工智慧問答之XoT(Xducation of things)建置...
從個別差異性探討使用繪本電子書整合歸納式學習與演繹式學習之影響;An ...
從性別差異探討整合學術論文閱讀和寫作之數位平台 的影響 (L01/L0...
基於知識翻新之合作科學探究教學:信念、實踐、社群與平台之發展-子計畫二...
基於知識圖譜之跨域主題推薦機制學習同伴系統:於國小身教式閱讀與聊書之應...
基於知識圖譜之跨域主題推薦機制學習同伴系統:於國小身教式閱讀與聊書之應...
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Showing items 1-10 of 161. (17 Page(s) Totally)
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Date
Title
Authors
2024-09-27
結合自我調節學習與數位獎章機制之數位遊戲式語言學習系統的建置與學習成效評估;Development and Learning Outcomes Evaluation of a Digital Game-Based Language Learning System Based on Digital Badge Mechanisms Integrated with Self-Regulated Learning
楊接期
2024-01-26
基於知識圖譜之跨域主題推薦機制學習同伴系統:於國小身教式閱讀與聊書之應用( II );Knowledge Graph Based Cross-Domain Recommendation Mechanism Learning Companion System: the Application of Modeled Sustained Silent Reading Activities in Elementary Schools( II )
洪暉鈞
2024-01-26
基於知識圖譜之跨域主題推薦機制學習同伴系統:於國小身教式閱讀與聊書之應用( III );Knowledge Graph Based Cross-Domain Recommendation Mechanism Learning Companion System: the Application of Modeled Sustained Silent Reading Activities in Elementary Schools( III )
洪暉鈞
2024-01-26
基於知識翻新之合作科學探究教學:信念、實踐、社群與平台之發展-子計畫二:基於知識翻新之合作科學探究教學之教學設計模式與學習平台開發與改進之研究;The Development and Evaluation of Instruction Design and Online Learning Platform for Supporting Knowledge-Building-Based Scientific Inquiry Learning
吳穎沺
2024-01-26
從個別差異性探討使用繪本電子書整合歸納式學習與演繹式學習之影響;An Investigation of Incorporating Inductive Learning with Deductive Learning a Pictorial E-Book: an Individual Difference Perspective
陳攸華
2024-01-26
華戎道—聯結仿生機器人與虛實互動創遊的數位人文交融模式及多模行為分析系統;Eurasia Passage — a Digital Humanity Convergence Model Linking Mixed Interaction Inventive Game and Biomimetic Robots with the Multimodal Behavioral Analytic System
施如齡
2023-07-17
城市天平—基於GIS與真實開放資料之社會性科學議題探究遊戲與多重表徵識讀能力分析;City Auncel—Developing Socioscientific Issue Inquiry System Based on Gis and Real Open Data and Analyzing Learners' Multiple Representation Literacy
施如齡
2023-07-17
科技輔助高中生自我導向之自主學習系統發展、實踐與成效評估-子計畫二:科技輔助高中生自我導向科學探究學習之場域實踐與成效評估研究;Research on Implementation and Evaluation of Technology-Supported High School Students’ Self-Directed Learning in Scientific Inquiry
吳穎沺
2023-07-17
基於不確定性機制之數位遊戲式語言學習系統的建置與學習成效評估;Development and Learning Outcomes Evaluation of a Digital Game-Based Language Learning System Based on Uncertainty Mechanisms
楊接期
2023-07-17
從性別差異探討整合學術論文閱讀和寫作之數位平台 的影響 (L01/L06);An Investigation of the Impact of a Digital Academic Reading-Writing Platform: a Gender Difference Perspective (L1/L06)
陳攸華
Showing items 1-10 of 161. (17 Page(s) Totally)
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