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近3年內發表的文件: 93(18.27%)
含全文筆數: 509(100.00%)
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最後更新時間: 2025-04-28 18:12
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探討Smart 3D-UG APP輔助在真實情境中學習體積與表面積;A...
利用協作型焊接機器人及AI系統輔助學習焊接之研究;A Study of...
以想法為中心之科學探究學習系統遊戲化:系統開發與初步評估;Gamifi...
基於自動問題生成與知識追蹤之適性化學習系統設計與應用:以 Python...
文學圈結合學習儀表板在專題導向學習之應 用-以書報討論課堂為例;Int...
使用生成式人工智慧設計錯誤分析活動以提升學生真實數學問題解決能力與自信...
結合自我調節及共同調節學習分析儀表板於Python程式教育之研究;Co...
真實情境透過人工智慧 即時影片辨識增強英語口說與寫作;AI-Enhan...
建置情境化與個人化短影片學習系統並探討其對EFL 口說與寫作之影響;D...
AI同伴支持聊書與反思;AI Companion Supporting...
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顯示項目126-150 / 509. (共21頁)
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日期
題名
作者
2022-01-18
英文單字樂園:強化系統設計與實作及初步測試;Vocabulary playground:Enhancing system design and implementation, and trial test
朱修義
;
Chu, Hsiu-yi
2021-12-28
趣創者理論應用於職業訓練以培養創造力之行動研究;An Action Research on Interest-Driven Creator Theory Applied to Vocational Training to Develop Creativity
楊健裕
;
Yang, Jian-Yu
2021-10-25
MSSR 主題閱讀模組對國中生故事創 作之影響;Towards a Framework of Learning English Reading and Writing in Taiwanese Junior High Schools 研究生:黃郁鈴 指導
黃郁鈴
;
Huang, Yuling
2021-10-15
先備知識對英語競爭遊戲式學習的影響;The Influences of Prior Knowledge on English Competitive Game-based Learning
林冠霖
;
Lin, Guan-Lin
2021-08-27
探討企業中資訊系統管理人員對於使用異常知識管理系統之行為使用意向相關影響因素分析;Factors influencing behavioral usage intention of the system administrator in enterprise to use this Exception Knowledge Management System
張佳榮
;
Chang, Chia-Jung
2021-08-23
探討數位遊戲式學習環境中不同表現目標導向對於大學生日語自他動詞的學習成效、遊戲成效、自我效能、害怕失敗、學習觀感及行為模式之影響;Effects of Different Performance Goal Orientations on University Students′ Learning Performance, Game Performance, Self-efficacy, Fear of Failure, Learning Perceptions, and Behavior Patterns of Japanese Intransitive and Transitive verbs in Digital Game-based Learning Environment
廖怡晴
;
Liao, Yi-Ching
2021-08-23
探討獎章機制與英語發音能力對英語發音學習成效、遊戲成效、學習動機、遊戲心流及行為模式之影響──以大型多人線上角色扮演遊戲為例;Effects of Digital Badge Mechanisms and English Pronunciation Ability on English Pronunciation Performance, Gaming Performance, Learning Motivation, Gaming Flow and Behavioral Patterns: A Case of MMORPG
彭琮樺
;
Peng, Cong-Hua
2021-08-19
註釋、對話代理和協作概念圖支持大學生議論文寫作和後設認知的培養;Fostering Argumentative Writing and Metacognition Awareness of Undergraduate Students with Support of Annotation, Conversational Agents and Collaborative Concept Map
武朗狄
;
Sandra, Randi Proska
2021-08-18
個案研究:利用認知學徒制幫助台灣製藥培訓電腦化系統確效;Case study: an investigation of utilizing cognitive apprenticeship to help computerized system validation of pharmaceutical manufacturing training in Taiwan
苗舜菖
;
Miao, Shun-Chang
2021-08-16
導入發音輔具英語自由閱讀活動對於學生閱讀興趣及投入之影響;The Impact of Free English Reading with Digital Pen Support and Guided Reading Video Activity on Students’ Situational Interest (SI) and Engagement
翊翎‧撒利尤
;
Cerita
2021-08-13
結合卡牌桌遊於國際音標課程之學習動機分析-對數位語言學習建議;The analysis of the motivation of board games to the International Phonetic Alphabet in Digital language learning suggestion
莊家冀
;
chi, Chuang chia
2021-08-12
從先備知識的角度探討將遊戲式學習和個人化 整合至英語三層式測驗的影響;An Investigation of Incorporating Game-based Learning and Personalization into English ThreeTier Tests: A Prior Knowledge Aspect
曾家儀
;
Tseng, Chia-Yi
2021-08-12
聊天機器人使用故事接龍及故事引導對話策略對學生英語閱讀經驗的影響;The Influence of Chatbots Using Story Relay and Story Guidance Strategies on Students’ English Reading Experience
馮永婷
;
Fong, Yong-Ting
2021-08-12
聊天機器人對國小學生英語閱讀興趣的影響;The Impact of Chatbot on Elementary School Students′ Interest in English Reading
廖墨剛
;
Liao, Mo-Gang
2021-08-11
探討在真實情境下教師回饋對學習認知與學習持續性之影響;Investigation the Influence of Learning Cognition and Sustainability with teacher feedback in Cross Contexts
湯詠琦
;
Tang, Yong-Qi
2021-08-09
透過創作影片進行教中學;Learning-by-teaching through video creation
陳冠廷
;
Chen, Kuan-Ting
2021-08-02
設計與實踐「提升式寫作」活動以提升國小學生寫作品質與寫作興趣;Design and Practice of Betterment-Driven Writing Activity to Enhance Elementary School Students′ Writing Quality and Writing Interest
劉宸穎
;
Liu, Chen-Ying
2021-07-27
閱讀島:應用數位閱讀歷程擴大學生閱讀舒適圈及提升閱讀動機之系統設計;Reading Island: Reading-Portfolio System Design for Expanding Students’ Reading Comfort Zone and Promoting Reading Motivation
賴瑞霖
;
Lai, Rui-Lin
2021-07-26
基於「知識翻新理論」與「設計思考」的跨領域專題學習平台之開發與初步評估;Development and Preliminary Evaluation of an Online Platform based on Knowledge Building Theory and Design Thinking for Interdisciplinary Learning
郭富銘
;
Guo, Fu-Ming
2021-07-26
結合自然語言技術的線上合作論證系統之開發與初步評估;Development and Preliminary Evaluation of Natural Language Processing Theory-based Online Collaborative Argumentation Platform
楊加豪
;
Yang, Chia-Hao
2021-07-19
科技輔助生活科技課程對國中生「對工程設計流程認知」與「對工程的態度」之影響:以投石車製作課程為例;The Influence of Technology-supported Technology Course on Junior High School Students’ Understanding of Engineering Design Process and Attitudes Towards Engineering
盧楷文
;
Lu, Kai-Wen
2021-07-19
國小高年級學生對於社會性科學議題之非形式推理思考表現及其線上合作論證之研究:以人工智慧相關議題為例
吳喬恩
;
Wu, Ciao-En
2021-07-19
基於工程設計流程的STEM專題本位課程對國小高年級生學習成效之影響;The Effects of Implementing the STEM Project-Based Learning Curriculum Based on Engineering Design Process on Upper Grade Students of Elementary School
王嘉賢
;
Wang, Chia-Hsien
2021-07-19
基於工程設計流程的生活科技課程對國中生在 工程態度、生活科技學習興趣、科技及工程認 知與實作表現的影響;The impact of technology courses based on engineering design process on junior high school students’ attitudes to engineering, interest in technology learning, technology and engineering cognition and practical performance
朱偉均
;
CHU, WEI-CHUN
2021-07-19
強調後設認知之科技輔助數學建模教學對國中生後設認知能力與數學解題歷程表現之影響:以「數列與級數」單元為例;Emphasizing the influence of metacognitive Technology-assisted modeling-based math instruction teaching on the metacognitive ability and mathematical problem solving process performance of junior high school students: Take "Sequence and Series Unit" as an example
蘇育賢
;
Su, Yu-Hsien
顯示項目126-150 / 509. (共21頁)
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