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近3年內發表的文件: 93(18.27%)
含全文筆數: 509(100.00%)
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最後更新時間: 2025-04-28 06:07
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探討Smart 3D-UG APP輔助在真實情境中學習體積與表面積;A...
利用協作型焊接機器人及AI系統輔助學習焊接之研究;A Study of...
以想法為中心之科學探究學習系統遊戲化:系統開發與初步評估;Gamifi...
基於自動問題生成與知識追蹤之適性化學習系統設計與應用:以 Python...
文學圈結合學習儀表板在專題導向學習之應 用-以書報討論課堂為例;Int...
使用生成式人工智慧設計錯誤分析活動以提升學生真實數學問題解決能力與自信...
結合自我調節及共同調節學習分析儀表板於Python程式教育之研究;Co...
真實情境透過人工智慧 即時影片辨識增強英語口說與寫作;AI-Enhan...
建置情境化與個人化短影片學習系統並探討其對EFL 口說與寫作之影響;D...
AI同伴支持聊書與反思;AI Companion Supporting...
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顯示項目251-300 / 509. (共11頁)
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題名
作者
2018-07-30
探討真實情境行動戲劇對英文學習之影響;Investigation of Mobile Drama in Authentic Contexts and its Effects to English Learning.
劉子筵
;
Liu, Zi-Yan
2018-07-26
從認知風格的角度探討數位工具對學術 英語學習之影響;The Effects of Digital Tools on Learning Academic English: A Cognitive Style Perspective
曾毓棻
;
Tseng, Yu-Fen
2018-07-25
以專題導向為基礎之相互教學翻轉教室對於工程教育的高認知層次與學習成效之影響;Investigation of Reciprocal Teaching and Flipped Classroom of PBL and their Influences on High Cognitive Level and Learning Achievements in Engineering education.
吳祖賢
;
Wu, Tsu-Hsien
2018-07-19
DGA:自製互猜互評網路字卡以幫助小學低年級學生英語單字學習;DGA: Supporting Elementary English Vocabulary Learning by Self-Designing and Peer-Guessing and Peer-Assessing Online Vocabulary Flash Cards
謝惠存
;
Hsieh, Hui-Tsun
2018-07-09
Examining Teachers’ Online Video-Based Reflective Practice for Professional Development Regarding Guided-Discovery Learning Instruction;Examining Teachers’ Online Video-Based Reflective Practice for Professional Development Regarding Guided-Discovery Learning Instruction
樹瑪雅
;
Shulhah, Siti Any Maya
2018-07-09
Improving Novice Teachers’ Instructional Practice Through Online Multilevel Reflection: The Role of Novice Teachers’ Beliefs
拉斯蒂
;
Ardisa, Prilia
2018-07-09
The Effect s of Video-based Reflection on Preservice Teachers′ Micro Teaching Focusing on Meaningful Learning with ICT
拉克斯
;
Ratumbuisang, Keith Francis
2018-06-28
利用XAPI開發和評估在真實情境的無所不在幾何學習;Development and Evaluation of Ubiquitous Geometry Learning in Authentic Contexts with Experience API
楊拉馬
;
Abdilah, Yan Amal
2018-06-28
調查國小學生應用無所不在分數 APP 及其 學習行為;An Evaluation Study of Learning Behaviors and Achievements with Ubiquitous Fraction Apps (U-Fraction) for Elementary School Student
俞怡卡
;
Utami, Ika Qutsiati
2018-06-27
從性別均等角度來發展遊戲式英語學習環境;The Development of Gender-Equality Game-based English Learning Environments
鄭鈞豪
;
Cheng, Chun-Hao
2018-01-31
以多文本閱讀與概念圖進行寫作之行動研究: 從主題深學到寫作;An Action Research on Writing with Multi-text and Concept Map: From Syntopical Deep Reading to Writing
曾園馨
;
Tseng, Yuan-Hsin
2018-01-30
社會科主題深學:衝突式多文本閱讀與論證活動設計與實驗;Theme-based Deep Reading of Social Studies: Design and Experiment of Conflicting Texts Reading and Argumentation
張心怡
;
Chang, Hsin-Yi
2018-01-30
網路霸凌防治學習系統的設計開發與TAM評估;Design and Development of an Interactive System for Cyberbullying Prevention
張家豪
;
Chang, Chia-Hao
2018-01-30
影片註記輔助同儕互評: ESP取向之口語訓練;Peer Assessment on Oral Training Supported by Video Annotation: An ESP Approach
洪詩婷
;
Hong, Shih-Ting
2018-01-25
小學生之字母拼讀同儕互評系統設計與評估;The Design and Evaluation of Phonics Learning Peer Assessment System for the Elementary Students
吳姿瑤
;
Wu, Tzu-Yao
2018-01-22
Effects of Self-directed Learning in Mathematics Classes
劉振釗
;
Lao, Chan-Chio
2018-01-22
支援多國語言之數位學習劇場;Multi Language Support for Digital Learning Theater System
歐雅丹
;
Narankhuu, Oyunerdene
2017-11-14
由空間能力探討遊戲式英語學習如何影響學習者之遊戲行為和遊戲表現;The Effects of Spatial Abilities on Gaming Behavior and Game Performance in the Context of Game-based English Learning
石衛恩
;
Shih, Wei-En
2017-11-14
探討認知風格於數位遊戲式英語學習環境對遊戲行為與學習成效之影響;The Influences of Cognitive Styles on Game Behavior and Learning Performance in the Context of Digital Game-based English Learning
蔡威群
;
Tsai, Wei-Chiun
2017-11-06
旅遊專業學習平台之開發與評估;Development and evaluation of the “Tourism professional learning platform”
陸進安
;
Lu, Chin-An
2017-10-23
婚禮專業學習社群平台之開發與初步評估;Development and evaluation of the “Wedding professional learning community”
何采蓉
;
Ho, Tsai-Jung
2017-08-22
教師專業知識共享與共創社群平台 之開發與評估;Development and evaluation of an Online Community Platform for Teacher Professional Knowledge Sharing and Creation
周珮琪
;
Chou, Pei-Chi
2017-08-11
探討口語練習回饋形式與先備知識於數位遊戲式英語學習環境對學習成效與口語焦慮之影響;Different Feedback, Prior Knowledge and Speaking Anxiety in a Digital Game-based English Learning Environment
林佳臻
;
Lin, Chia-Chen
2017-08-11
探討不同註釋及數位獎章機制在數位遊戲式學習環境中對英語單字成效與學習動機之影響;Effects of Gloss and Digital Badges on English Vocabulary Performance and Learning Motivation in a Digital Game-based Learning Environment
吳宜姍
;
Wu, Yi-Shan
2017-08-11
探討不同註釋方式及個體差異在數位遊戲式學習環境中對英語單字成效、動機與自我效能之影響;Effects of Gloss and Individual Differences on English Vocabulary Performance, Motivation and Self-efficacy in a DGBL Environment
陳玟伶
;
Chen, Wen-Lin
2017-07-28
設計與發展以精準英文發音、大量閱讀英文書為目標的準備課程;The Design and Development of a Preparatory Curriculum Aiming at Accurate English Pronunciation and Extensive Reading
吳昱安
;
Yu-An, Wu
2017-07-28
發展動畫電子書之研究:從性別差異到性別均等之歷程;Development of an Animated E-book from Gender differences to Gender Equality
張至宏
;
Chang, Chih-Hung
2017-07-28
網路學習社群中社會網路、知識分享與投入之關聯;An Analysis of Correlations among Social Network, Knowledge Sharing, and Engagement in a Networked Learning Community
張文聰
;
Chang, Wen-Tsung
2017-07-27
長期網路合作創作之社群網路與學生投入研究;A Long-term Analysis of student Learning Engagement in Networked Collaborative Creation Community
楊宸宇
;
Yang, Chen-Yu
2017-07-27
科學模擬遊戲學習歷程之學習分析;The Learning Analytics of Scientific Simulation Game
温采婷
;
Wen, Cai-Ting
2017-07-26
使用合作式虛擬化以及即時逐步引導機制提升電腦網路學習;To Facilitate Computer Network Learning with Collaborative Virtualization-Based Mechanism and Instant Stepwise Guidance
哈里克
;
Haregot, Michaele
2017-07-26
預習之真實情境與學習活動對英語學習成效、專注度與放鬆度之影響
陳哲民
;
Chen, Che-Min
2017-07-25
主題深讀模式與平台之實踐:透過多文本閱讀與討論以提升學生想法運用與文本理解的表現;The Practice of Syntopical Reading Model for Deep Learning: Using Multi-text Reading and Discussion to Improve Students’ Idea Generation and Text Comprehension
楊斐鈞
;
Yang, Fei-Chun
2017-07-25
家庭閱讀社群App開發與評估;Family Reading Community App: Design, Development, and Evaluation
胡新岳
;
Hu, Hsin-Yueh
2017-07-24
Collaborative Drama Enhance EFL Learning in Authentic Context
莊喭文
;
Chuang, Yan-Wen
2017-07-01
Situated learning with multimedia annotation enhance EFL learning for dyslexia
姜虹彣
;
Jiang, Hong-Wen
2017-01-03
數位遊戲式英文學習之獎章機制對學童學習成效與學習滿意度探討;The Effects of Digital Badge on English Learning Performance and Learning Satisfaction in Digital Game-Based Learning
薛安鈺
;
Hsueh, An-Yu
2016-12-27
基於領導能力分組模式之專題導向學習對於學習者的認知層次、創造力與學習成效之影響-以大學工程教育課程為例;The effect of project-based learning based on leadership grouping mode on learners′ cognitive levels, creativity and learning achievement: two studies of university engineering education
黃鏡晟
;
Huang, Jing-Sheng
2016-12-27
探討高職學生使用“無所不在物理系統”時的學習行為及學習成效;Investigation of Learning Behaviors and Learning Achievement of Vocational High School Students Using an Ubiquitous-Physics App
思萍, 戴
;
PURBA, SISKA WATI DEWI
2016-11-28
探討先備知識對學習者在使用鷹架英文學習系統的影響: 限制與扣分機制;The Effects of Prior Knowledge on the Use of English Learning Systems with Scaffolding Instruction: Limitation and Deduction
陳軒竹
;
Chen, Hsun-Chu
2016-08-31
解釋數學:透過科技支援創作與討論以增強小學生的數學溝通能力;Explaining Mathematics: Technology Enhanced Elementary Students′ Mathematical Communication Abilities through Creation and Discussion
楊馥祤
;
Yang,Fu-Yu
2016-07-28
探討數位遊戲式英語學習環境對自我效能與口語焦慮之影響;Effect of Self-efficacy and Speaking Anxiety in a Digital Game-based English Learning Environment
王靚暄
;
Wang,Ching-Hsuan
2016-07-27
線上小論文寫作平台開發與評估;Development and assessment of the “Online Essay Writing System”
黃威哲
;
Huang,Wei-Che
2016-07-26
「數學解說員」之系統設計與實作──以解釋數學解題活動促進學生數學理解能力;The Design and Practice of “Math Narrator” System : To improve students’ comprehension ability by implementing explaining mathematical problem-solving activity
謝蕙如
;
Hsieh,Hui-Ju
2016-07-26
支援科學專題學習 之線上學習平台開發與評估;Development and assessment of project-based learning for online learning platform
蔡宛庭
;
Tsai,Wan-Ting
2016-07-26
科學探究學習系統之開發與評估;Development and evaluation of the ” Scientific inquiry learning system”
林宛柔
;
Lin,Wan-Jou
2016-07-26
從人因與互動行為模式的觀點探討數位遊戲式學習輔助能源知識;Digital Game-Supported Learning for Energy Knowledge: A Human Factor and Interactive Behavioral Pattern Approach
林逸農
;
Lin,Yi-Lung
2016-07-26
探討在真實情境中幾何量測學習對幾何學習成效、幾何估算能力、空間能力與van Hiele幾何思考的影響;Investigation of the effects of measuring authentic contexts to geometry learning achievement, geometry estimation ability, spatial ability and van Hiele levels
張筠媛
;
JHANG,Yun-Yuan
2016-07-26
線上合作共同備課平台:開發與評估;Development and evaluation of the “Collaborative Workspace for Learning Activity Design”
陳志坪
;
Chen,Chih-Ping
2016-07-26
歷史影音學習平台之開發與評估;Development and Evaluation of Video-based Learning Platform for History Learning
劉倍如
;
Liu,Pei-Ju
顯示項目251-300 / 509. (共11頁)
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