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    顯示項目1-50 / 160. (共4頁)
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    日期題名作者
    2024-01-26 基於知識圖譜之跨域主題推薦機制學習同伴系統:於國小身教式閱讀與聊書之應用( II );Knowledge Graph Based Cross-Domain Recommendation Mechanism Learning Companion System: the Application of Modeled Sustained Silent Reading Activities in Elementary Schools( II ) 洪暉鈞
    2024-01-26 基於知識圖譜之跨域主題推薦機制學習同伴系統:於國小身教式閱讀與聊書之應用( III );Knowledge Graph Based Cross-Domain Recommendation Mechanism Learning Companion System: the Application of Modeled Sustained Silent Reading Activities in Elementary Schools( III ) 洪暉鈞
    2024-01-26 基於知識翻新之合作科學探究教學:信念、實踐、社群與平台之發展-子計畫二:基於知識翻新之合作科學探究教學之教學設計模式與學習平台開發與改進之研究;The Development and Evaluation of Instruction Design and Online Learning Platform for Supporting Knowledge-Building-Based Scientific Inquiry Learning 吳穎沺
    2024-01-26 從個別差異性探討使用繪本電子書整合歸納式學習與演繹式學習之影響;An Investigation of Incorporating Inductive Learning with Deductive Learning a Pictorial E-Book: an Individual Difference Perspective 陳攸華
    2024-01-26 華戎道—聯結仿生機器人與虛實互動創遊的數位人文交融模式及多模行為分析系統;Eurasia Passage — a Digital Humanity Convergence Model Linking Mixed Interaction Inventive Game and Biomimetic Robots with the Multimodal Behavioral Analytic System 施如齡
    2023-07-17 城市天平—基於GIS與真實開放資料之社會性科學議題探究遊戲與多重表徵識讀能力分析;City Auncel—Developing Socioscientific Issue Inquiry System Based on Gis and Real Open Data and Analyzing Learners' Multiple Representation Literacy 施如齡
    2023-07-17 科技輔助高中生自我導向之自主學習系統發展、實踐與成效評估-子計畫二:科技輔助高中生自我導向科學探究學習之場域實踐與成效評估研究;Research on Implementation and Evaluation of Technology-Supported High School Students’ Self-Directed Learning in Scientific Inquiry 吳穎沺
    2023-07-17 基於不確定性機制之數位遊戲式語言學習系統的建置與學習成效評估;Development and Learning Outcomes Evaluation of a Digital Game-Based Language Learning System Based on Uncertainty Mechanisms 楊接期
    2023-07-17 從性別差異探討整合學術論文閱讀和寫作之數位平台 的影響 (L01/L06);An Investigation of the Impact of a Digital Academic Reading-Writing Platform: a Gender Difference Perspective (L1/L06) 陳攸華
    2023-07-17 探討人工智慧問答之XoT(Xducation of things)建置與其對學習者 EFL 寫作和萬物知識建構的影響;Investigation of Xot(Xducation of Things) with Smart Q&A Using Ai and Its Influences on Efl Writing of Learners and Knowledge Building of All Things 黃武元
    2023-07-17 探討真實情境中結合任何文本識別技術、鷹架和智能回饋促進 EFL 寫作;Investigation of Anything-To-Text Recognition Technology to Facilitate Efl Writing with Scaffoldings and Smart Feedback in Authentic Contexts 黃武元
    2023-07-17 謎域—IOT倣真情境策略遊戲之學習系統開發與動態互動行為視覺化分析;Terra Incognita—Developing Learning System and Vi Sualizing Dynamic Interactive Behaviors of Iot-Emulated Scenario Strategic Game 施如齡
    2023-03-08 基於知識圖譜之跨域主題推薦機制學習同伴系統:於國小身教式閱讀與聊書之應用( II );Knowledge Graph Based Cross-Domain Recommendation Mechanism Learning Companion System: the Application of Modeled Sustained Silent Reading Activities in Elementary Schools( II ) 洪暉鈞
    2023-03-08 從性別差異探討整合學術論文閱讀和寫作之數位平台 的影響 (L01/L06);An Investigation of the Impact of a Digital Academic Reading-Writing Platform: a Gender Difference Perspective (L1/L06) 陳攸華
    2023-03-08 華戎道—聯結仿生機器人與虛實互動創遊的數位人文交融模式及多模行為分析系統;Eurasia Passage — a Digital Humanity Convergence Model Linking Mixed Interaction Inventive Game and Biomimetic Robots with the Multimodal Behavioral Analytic System 施如齡
    2022-07-26 基於知識翻新之合作科學探究教學:信念、實踐、社群與平台之發展-子計畫二:基於知識翻新之合作科學探究教學之教學設計模式與學習平台開發與改進之研究;The Development and Evaluation of Instruction Design and Online Learning Platform for Supporting Knowledge-Building-Based Scientific Inquiry Learning 國立中央大學網路學習科技研究所
    2022-07-26 從個別差異性探討使用繪本電子書整合歸納式學習與演繹式學習之影響;An Investigation of Incorporating Inductive Learning with Deductive Learning a Pictorial E-Book: an Individual Difference Perspective 國立中央大學網路學習科技研究所
    2022-07-26 探討真實情境中結合任何文本識別技術、鷹架和智能回饋促進 EFL 寫作;Investigation of Anything-To-Text Recognition Technology to Facilitate Efl Writing with Scaffoldings and Smart Feedback in Authentic Contexts 國立中央大學網路學習科技研究所
    2021-12-21 探討基於「知識翻新理論」之合作論證學習對於高中生社會性科學議題論證之影響:合作論證教學、合作論證學習平台與即時回饋鷹架之設計與開發;The Effects of Integrating Knowledge Building Theory into High School Students' Ssi-Based Collaborative Argumentation Learning: the Development of Collaborative Argumentation Instruction, Learning System and Real-Time Feedback Scaffolds 吳穎沺
    2021-12-21 華戎道—聯結仿生機器人與虛實互動創遊的數位人文交融模式及多模行為分析系統;Eurasia Passage — a Digital Humanity Convergence Model Linking Mixed Interaction Inventive Game and Biomimetic Robots with the Multimodal Behavioral Analytic System 施如齡
    2021-12-21 從性別差異觀點探究個人化英語繪本電子書之影響;An Investigation of the Influences of English Personalized E-Picture Books from a Gender Difference Prospective 陳攸華
    2021-12-21 從個別差異性探討遊戲式動畫電子書對學習學術英語之影響;The Influences of Game-Based Animated E-Book on Academic English Learning: an Individual Difference Approach 陳攸華
    2021-12-21 利用智能機制和問卷設計探討其對真實情境學習的影響;Investigation of Facilitating Authentic Contextual Learning with Smart Mechanisms and Questionnaire Design 黃武元
    2021-12-21 真實情境英語學習之創新學習推廣與成效評估之發展與研究;Investigation and development of authentic contextual EFL learning with its innovative promotion and effectiveness evaluation 黃武元
    2021-12-21 探討趨向表現目標與逃避表現目標對數位遊戲式英語學習之影響:學習環境建置與成效評估;Investigating the Effects of Performance-Approach and Performance-Avoidance Goals on Digital Game-Based English Learning: the Implementation of Learning Environments and Assessment of Learning Outcomes 楊接期
    2021-12-21 應用獎懲機制設計數位遊戲式英語學習環境: 系統建置、學習成效評?與?為模式分析;Applying Reward and Punishment Mechanisms to Design a Digital Game-Based English Learning Environment: System Implementation, Learning Performance Assessment and Behavior Pattern Analysis 楊接期
    2021-12-21 基於知識圖譜之跨域主題推薦機制學習同伴系統:於國小身教式閱讀與聊書之應用( I );Knowledge Graph Based Cross-Domain Recommendation Mechanism Learning Companion System: the Application of Modeled Sustained Silent Reading Activities in Elementary Schools( I ) 洪暉鈞
    2021-12-21 基於興趣啟發理論的悅趣閱讀:人工智慧聊書機器人開發與成效評估;Pleasure Reading Based on Interest Development Theory: the Development of Ai Book Talk Agent and Effectiveness Analysis 劉晨鐘; 張嘉惠
    2020-12-08 利用智能機制和問卷設計探討其對真實情境學習的影響;Investigation of Facilitating Authentic Contextual Learning with Smart Mechanisms and Questionnaire Design 黃武元
    2020-12-08 前沿人工智慧科研成果轉化:轉譯、呈現、與評估-子計畫三:前沿人工智慧科研成果轉化之成效評估與教育推廣( III );The Educational Evaluation and Dissemination of Translated Frontier Artificial Intelligence Scientific Research Findings for Public Understanding( III ) 吳穎沺
    2020-01-13 可持續性和可擴展性的真實情境創意學習;Creative Learning in Authentic Contexts with Sustainability and Scalability 黃武元
    2020-01-13 可撓式Ⅲ-Ⅴ太陽能電池與自我維持的智慧微塵(Smart Dust)軟性晶片之整合與開發( II );Integration and Development of Flexible Iii-V Solar Cells and Self-Sustaining Smart Dust Chips( II ) 施如齡
    2020-01-13 前沿人工智慧科研成果轉化:轉譯、呈現、與評估-總計畫(含子計畫三):前沿人工智慧科研成果轉化之成效評估與教育推廣( II );The Educational Evaluation and Dissemination of Translated Frontier Artificial Intelligence Scientific Research Findings for Public Understanding( II ) 吳穎沺
    2020-01-13 從性別差異觀點探究個人化英語繪本電子書之影響;An Investigation of the Influences of English Personalized E-Picture Books from a Gender Difference Prospective 陳攸華
    2020-01-13 從個別差異性探討遊戲式動畫電子書對學習學術英語之影響;The Influences of Game-Based Animated E-Book on Academic English Learning: an Individual Difference Approach 陳攸華
    2020-01-13 探討基於「知識翻新理論」之合作論證學習對於高中生社會性科學議題論證之影響:合作論證教學、合作論證學習平台與即時回饋鷹架之設計與開發;The Effects of Integrating Knowledge Building Theory into High School Students' Ssi-Based Collaborative Argumentation Learning: the Development of Collaborative Argumentation Instruction, Learning System and Real-Time Feedback Scaffolds 吳穎沺
    2020-01-13 探討趨向表現目標與逃避表現目標對數位遊戲式英語學習之影響:學習環境建置與成效評估;Investigating the Effects of Performance-Approach and Performance-Avoidance Goals on Digital Game-Based English Learning: the Implementation of Learning Environments and Assessment of Learning Outcomes 楊接期
    2020-01-13 華戎道—聯結仿生機器人與虛實互動創遊的數位人文交融模式及多模行為分析系統;Eurasia Passage — a Digital Humanity Convergence Model Linking Mixed Interaction Inventive Game and Biomimetic Robots with the Multimodal Behavioral Analytic System 施如齡
    2019-02-21 可持續性和可擴展性的真實情境創意學習;Creative Learning in Authentic Contexts with Sustainability and Scalability 黃武元
    2019-02-21 基於社會認知與社會資本理論之網路創造社群社會網路分析;Social Network Analysis of Networked Creation Community Based on Social Cognitive and Social Capital Theory 劉晨鐘
    2019-02-21 探討合作多產式虛擬實驗室與其對電腦網路學習的影響;Investigation of Collaborative and Productive Vi Rtualization-Based Lab and Its Effect to Learn Computer Networks 黃武元
    2019-02-21 探討基於「知識翻新理論」之合作論證學習對於高中生社會性科學議題論證之影響:合作論證教學、合作論證學習平台與即時回饋鷹架之設計與開發;The Effects of Integrating Knowledge Building Theory into High School Students' Ssi-Based Collaborative Argumentation Learning: the Development of Collaborative Argumentation Instruction, Learning System and Real-Time Feedback Scaffolds 吳穎沺
    2019-02-21 微型化問題解決遊戲培養科學探究能力: 模擬遊戲設計、學習評量與學習分析(科學教育培龍計畫)-微型化問題解決遊戲培養科學探究能力: 模擬遊戲設計、學習評量與學習分析(科學教育培龍計畫);Minimized Scientific Problem-Solving Games for Developing Students’ Inquiry Ability: Simulation Game Development, Learning Assessment and Analytics 劉晨鐘; 楊鎮華; 郭伯臣; 張欣怡; 楊智為
    2018-12-19 子計畫三:前沿人工智慧科研成果轉化之成效評估與教育推廣( I );The Educational Evaluation and Dissemination of Translated Frontier Artificial Intelligence Scientific Research Findings for Public Understanding( I ) 吳穎沺
    2018-12-19 子計畫三:前沿人工智慧科研成果轉化之成效評估與教育推廣(1/3);The Educational Evaluation and Dissemination of Translated Frontier Artificial Intelligence Scientific Research Findings for Public Understanding(I) 吳穎沺
    2018-12-19 可持續性和可擴展性的真實情境創意學習;Creative Learning in Authentic Contexts with Sustainability and Scalability 黃武元
    2018-12-19 基於社會認知與社會資本理論之網路創造社群社會網路分析;Social Network Analysis of Networked Creation Community Based on Social Cognitive and Social Capital Theory 劉晨鐘
    2018-12-19 探討合作多產式虛擬實驗室與其對電腦網路學習的影響;Investigation of Collaborative and Productive Vi Rtualization-Based Lab and Its Effect to Learn Computer Networks 黃武元
    2018-12-19 探討基於「知識翻新理論」之合作論證學習對於高中生社會性科學議題論證之影響:合作論證教學、合作論證學習平台與即時回饋鷹架之設計與開發;The Effects of Integrating Knowledge Building Theory into High School Students' Ssi-Based Collaborative Argumentation Learning: the Development of Collaborative Argumentation Instruction, Learning System and Real-Time Feedback Scaffolds 吳穎沺
    2018-12-19 微型化問題解決遊戲培養科學探究能力: 模擬遊戲設計、學習評量與學習分析(科學教育培龍計畫)-微型化問題解決遊戲培養科學探究能力: 模擬遊戲設計、學習評量與學習分析(科學教育培龍計畫);Minimized Scientific Problem-Solving Games for Developing Students’ Inquiry Ability: Simulation Game Development, Learning Assessment and Analytics 劉晨鐘; 楊鎮華; 楊智為; 張欣怡; 郭伯臣

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