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    顯示項目76-100 / 161. (共7頁)
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    日期題名作者
    2016-03-29 從教學轉變觀點營造悅趣式英語學習環境:以非刻意語言學習理論為基礎的悅趣式英語學習環境之建置與評估;Establishing a Digital Game-Based English Learning Environment from a Transformation Perspective: Integrating Incidental Language Learning into a Digital Game-Based English Learning Environment 楊接期
    2016-03-29 探討以客製化與個人化遊戲式學習協助反毒之研究;Game-Based Anti-Drug Systems:Customized Learning Vs. Personalized Learning 陳攸華; 莊宗嚴
    2016-03-29 結合行動及雲端科技之擴增實境註記模式之實證應用、學習成效與歷程分析;Applications and Analysis of Learning Performance and Behavior for an Augmented Reality Geometric Learning with Multimedia Annotation by Integrating Mobile and Cloud Computing Technologies 黃武元
    2016-03-29 結合穿戴科技打造情境感知之適性化學習環境-子計畫五:建置使用者導向的用中學與動中學的適性化康健EFL學習環境並探討其對學習的影響;Development and Evaluation of Adaptive Healthy EFL Learning Environment for Improving English Ability 黃武元; 葉修文
    2016-03-29 電腦輔助學術英文教學:維基協同教學法的應用;Wiki-Based Eap Instruction: a Blended Collaborative Writing Approach 黃芸茵
    2016-03-29 激發創造力的多媒體註記合作學習融入工程教育之研究與評估-以訊號處理課程為例 (想像力與創新思維融入工程教育人才培育與研究);The Effects of Cooperatively Multimedia Annotation on Creativity in Engineering Education-Signal Processing Courses 黃武元; 周惠文; 陳正一
    2015-01-08 以即時鷹架為基礎的數位學習平台協助大學生在複雜問題情境中學習重要學習策略之系列研究:學習策略與認知負荷的探討、評估工具的發展以及學習環境的開發與評估-子計畫三:以整合「集群式資訊搜尋」之合作論證學習平台提升學習者之社會互動與學習成果:平台開發、學習歷程分析與後設認知鷹架設計;Promoting Students’ Social Interaction and Learning Outcomes with the Collective Information Searching and Collaborative Argumentation Learning System (Ciscals): System Development, Learning Process Analyses and Metacognitive Scaffolding Design 吳穎沺
    2015-01-08 基於社會文化建構理論之英語Web 2.0學習環境:社群學習平台與學習活動設計;A Socio-Cultural Constructivism Framework for Supporting Efl Learning on Web 2.0 Platform: Social Learning Platform and Learning Activity Design 劉晨鐘
    2015-01-08 從教學轉變觀點營造悅趣式英語學習環境:以非刻意語言學習理論為基礎的悅趣式英語學習環境之建置與評估;Establishing a Digital Game-Based English Learning Environment from a Transformation Perspective: Integrating Incidental Language Learning into a Digital Game-Based English Learning Environment 楊接期
    2015-01-08 探討以客製化與個人化遊戲式學習協助反毒之研究;Game-Based Anti-Drug Systems:Customized Learning Vs. Personalized Learning 陳攸華
    2014-03-11 「網路科展探究系統」及「教師科展專業知識分享社群平台」之開發與整合及其對於國小科展探究教與學之成效;Scaffolding Teaching and Learning of Science Fair in Elementary School with Science Fair Inquiry System and Teacher Science Fair Knowledge Sharing Community 吳穎沺
    2014-03-11 在真實情境結合雲端【拍即學】和電子書多媒體註記輔助英語學習並探討其對學習之影響;Studying Cloud-Computing Ctrl and Multimedia Annotation of E-Readers to Facilitate English Learning in Students’ Familiar Context and Its Effect to Learning Achievement 黃武元; 許榮隆
    2014-03-11 基於建造理論與經驗式學習之問題解決遊戲式學習: 遊戲軟體與學習活動設計;Game-Based Learning for Problem Solving Based on Constructionism and Experiential Learning: the Design of Digital Games and Learning Activities 劉晨鐘
    2014-03-11 從認知風格探討科技學習工具介入之個別式數位學習環境之影響;The Effects of Cognitive Styles on Technology-Based Learning Tools 陳攸華; 陳明溥
    2014-03-11 新興科技融入國小課程之實證研究-子計畫三:結合雲端運算與擴增實境的電子書多媒體註記於國小自然科之應用與成效評;Studying Cloud-Computing Ctrl and Big6 Strategy to Facilitate Plant Learning in Campus and School District and Their Effect to Learning Achievement 黃武元; 施國琛
    2014-03-11 運用手持裝置建立小小人兒線上生活百科之研究;The Effects of Mobile Devices on the Development of Online Life Encyclopedia for Little People 陳攸華; 葉耀明
    2013-12-01 「網路科展探究系統」及「教師科展專業知識分享社群平台」之開發與整合及其對於國小科展探究教與學之成效;Scaffolding teaching and learning of science fair in elementary school with science fair inquiry system and teacher science fair knowledge sharing community 吳穎沺
    2013-12-01 手持模擬系統輔助科學學習: 軟體設計、應用程式開發與評估;Handheld simulation system assisted mobile science learning: software design, application development and evaluation 劉晨鐘
    2013-12-01 在真實情境結合雲端【拍即學】和電子書多媒體註記輔助英語學習並探討其對學習之影響;Studying cloud-computing CTRL and multimedia annotation of e-readers to facilitate English learning in students’ familiar context and its effect to learning achievement 黃武元; 許榮隆
    2013-12-01 促進學科能力、本世紀關鍵能力與情意涵養的數位教室學習-以數學科為例-子計畫二:透過情意設計賦予練習新意義;Renovate drilling via affective design 吳嫻
    2013-12-01 基於建造理論與經驗式學習之問題解決遊戲式學習: 遊戲軟體與學習活動設計;Game-based learning for problem solving based on constructionism and experiential learning: the design of digital games and learning activities 劉晨鐘
    2013-12-01 基於問題提問及智慧型資料視覺化以提升鷹架創意思考;Scaffolding creative thinking through question-posing and intelligent visualization 李建心; 陳德懷
    2013-12-01 從認知風格探討科技學習工具介入之個別式數位學習環境之影響;The effects of cognitive styles on technology-based learning tools 陳攸華; 陳明溥
    2013-12-01 新興科技融入國小課程之實證研究-子計畫三:結合雲端運算與擴增實境的電子書多媒體註記於國小自然科之應用與成效評;Studying cloud-computing CTRL and BIG6 strategy to facilitate plant learning in campus and school district and their effect to learning achievement 黃武元; 施國琛
    2013-12-01 運用手持裝置建立小小人兒線上生活百科之研究;The Effects of Mobile Devices on the Development of Online Life Encyclopedia for Little People 陳攸華; 葉耀明

    顯示項目76-100 / 161. (共7頁)
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