English |
正體中文
|
简体中文
|
Items with full text/Total items : 78937/78937 (100%)
Visitors : 39611845 Online Users : 173
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by
NTU Library IR team.
Scope
All of NCUIR
College of Electrical Engineering & Computer Science
Graduate Institute of Network Learning Technology
--Electronic Thesis & Dissertation
Tips:
please add "double quotation mark" for query phrases to get precise results
please goto advance search for comprehansive author search
Adv. Search
Home
‧
Login
‧
Upload
‧
Help
‧
About
‧
Administer
NCUIR
>
College of Electrical Engineering & Computer Science
>
Graduate Institute of Network Learning Technology
>
Electronic Thesis & Dissertation
>
Browse By Title
Browse By Date
Browse By Authors
Loading...
Siblings
Research Project
[
160
/160]
journal & Dissertation
[
68
/68]
retired tests
[
69
/69]
Collection Statistics
Item counts issued in 3 years: 83(17.81%)
Items With Fulltext: 466(100.00%)
Download counts of the item
Download times greater than 0: 466(100.00%)
Download times greater than 100: 415(89.06%)
Total Bitstream Download Counts: 237640(61.80%)
Last Update: 2024-09-11 03:19
Top Upload
Loading...
Top Download
Loading...
Recent Submissions
探討遊戲化電子測驗對學生阿拉伯語聽力技能、 動機和參與度的影響;Exp...
從認知風格探討網路遊戲式英語詞彙學習之影響;The Influence...
數位互動式文字劇情冒險遊戲開發與學習者人格及歷史多元觀點分析;Digi...
基於知識翻新理論之國小自然領域合作探究學習平台開發與初步評估;Deve...
The effects of integrating a synchr...
TTPR:設計科技強化型全肢體反應為了小學生和國中生在印尼學習英語詞彙...
探討融入不可預期獎章機制的遊戲式英語口說學習環境對不同英語焦慮程度學習...
探討不同口說先備能力者在具不確定性獎勵機制的數位遊戲式學習環境下英語口...
探討數位遊戲式學習環境中不同表現目標與不同學習求助情境對大學生英文翻譯...
遊戲化自我調節方法促進護理學生利奧波德技能表現的成效;The Effe...
Jump to a point in the index:
(Choose year)
2024
2023
2022
2021
2020
2019
2018
2017
2016
2015
2014
2013
2012
2011
2010
2009
2008
2007
2006
2005
2004
2003
2002
2001
2000
1999
1998
1997
1996
1995
1994
1993
1992
1991
1990
1985
1980
1975
1970
1960
1950
(Choose month)
January
February
March
April
May
June
July
August
September
October
November
December
Or type in a year:
Ordering With Most Recent First
Show Oldest First
Showing items 126-150 of 466. (19 Page(s) Totally)
<<
<
1
2
3
4
5
6
7
8
9
10
>
>>
View [
10
|
25
|
50
] records per page
Date
Title
Authors
2020-08-03
不同電腦模擬模式對於合作問題解決過程之影響: 非同步、同步和分工模式;The Effect of Different Computer Simulation Modes on Collaborative Problem Solving Process: Asynchronous, synchronous, and division of labor models
林尊韋
;
Wei, Lin Tsun
2020-07-31
探討趨向表現目標與逃避表現目標對於學習成效與表現目標採取之影響-以數位遊戲式翻譯技巧為例;Effects of Performance-approach and Performance-avoidance Goals on Learning Performance and Adoption of Performance Goals: A Case of Digital Game-based Translation Techniques.
李律萱
;
Lee, Lu-Hsuan
2020-07-30
注意力指引工具於合作電腦模擬問題解決之影響;The Effect of Attention Guiding Tool on Problem Solving of Collaborative Computer Simulations
王楠鈞
;
Wang, Nan-Chun
2020-07-30
探討情境感知智慧學習機制對EFL對話學習的影響
蘇佳萱
;
Su, Chia-Hsuan
2020-07-29
產出式閱讀與興趣式引導閱讀對學生閱讀態度及投入之影響;The Influence of Production-based Reading and Interest-based Reading on Students’ Reading Attitude and Engagement
李芸
;
Lee, Yun
2020-07-29
設計與實作明日寫作系統增進國小學生寫作表現;Design and Implementation of Writing for Tomorrow System to Improve Elementary Student’s Writing Performance
林汶葶
;
Lin, Wen-Ting
2020-07-29
透過物聯網和Zenbo機器人實作智慧翻轉教室並探討其對學生互動和感知影響之研究;A study of implementing smart flipped classroom with internet of things, Zenbo robot and investigating its influence on students′ interaction and perception
皮亞克
;
pahamak, pitchayakit
2020-07-28
利用智慧 Ubiquitous Geometry App 輔助真實情境國小幾何學習與探討其對學習成效之影響;Investigating the Influence of Smart Ubiquitous Geometry on Geometry Learning of Elementary School Students in Authentic Contexts
林亞萱
;
Lin, Ya-Hsuan
2020-07-28
使用3D-UG APP來輔助真實情境小學生幾何學習-體積與表面積;Facilitating Geometry Learning of Elementary School Students With 3D-UG APP in Authentic Contexts-Volume and Surface Area Learning
穆藍那
;
Putra, Muhammad Trio Maulana
2020-07-28
物聯網程式設計應用運算思維於日常生活之研究
張振豪
;
Chang, Zhen-Hao
2020-07-28
科技輔助版圖遊戲增進印尼兒童英語詞彙學習 之成效研究;The Effectiveness of Using Technology-Mediated Board Game on Young Learners in Indonesia to Improve English Vocabulary
蘇可娜
;
Sukenasa, Niluh Putu Puri Palupi
2020-07-28
英文單字樂園:學生自創字卡搭配複習機制強化英文字彙學習之系統設計及學習成效初探;Vocabulary Paradise: Student created English flashcards and reviewing system design and its effectiveness study
蔡東恩
;
Cai, Dong-En
2020-07-28
探討真實情境小學生分數問題解決行為和策略與其對學習成效之影響;Investigate Behaviors and Strategies of Fraction Problem Solving for Elementary School Students in Authentic Contexts and its Influences on Learning Achievements
羅綺曼
;
Rochmah, Irma Nuur
2020-07-28
遊戲式學習增進印尼國小兒童運算思維 之成效研究;The Effectiveness of Computational Thinking Through Game-Based Learning Activity on Indonesian Primary School Students
賽彥緹
;
Septiyanti, Nisa Dwi
2020-07-24
英文科主題深讀:以多文本閱讀與概念圖活動提升國中生英文學業表現;Theme-based Deep Reading of English: The Design of Multi-text Reading and Concept Map Activities to Enhance Junior High Students’ English Academic Performance
李佩蓁
;
Li, Pei-Jhen
2020-07-24
基於知識翻新理論的科學探究專題平台之開發與初步評估;Development and Preliminary Evaluation of Knowledge Building Theory-based Online Platform for Supporting Scientific Inquiry Project-based Learning
陳虹如
;
Chen, Hung-Ju
2020-07-24
基於知識翻新理論的教師共同備課平台之開發與初步評估;Development and Preliminary Evaluation of Knowledge Building Theory-based Online Platform for Collaborative Lesson Planning
李依靜
;
Lee, Yi-Ching
2020-07-24
融入反思活動之運算思維課程對於國小高年級學生運算思維概念與能力之影響;The Effects of Reflection Activities on Elementary School Students learning regard Computational Thinking Courses
林楷芸
;
Lin, Kai-Yun
2020-07-24
融入反思活動的資訊服務學習課程對大學生運算思維之影響;The Influence of Information Service Learning Course with Reflection Activities on University Student′s Computational Thinking
許郁珮
;
Hsu, Yu-Pei
2020-07-23
運用差異化教學於國小低年級英語單字複習之嘗試;An Attempt to Differentiate Instruction on English Vocabulary Review in Elementary School
陳婕寧
;
Chen, Chieh-Ning
2020-07-22
運用假字認讀的桌遊進行英文拼讀練習之探究;Research on Phonics Practice with Pseudoword Board Games
陳虹芸
;
Chen, Hung-Yun
2020-07-20
探討真實情境之無所不在英語APP促進國小學童口說學習;Investigation of Ubiquitous English APP to Facilitate Speaking of Elementary School Students in Authentic Contexts
蘇筠琪
;
Su, Yun-Chi
2020-07-14
透過學生影片創作進行國小數學學習:趣創者理論之應用;Student video creation for learning elementary mathematics: applying interest-driven creator theory
黃政理
;
Huang, Cheng-Li
2020-07-11
中文漫畫書及繪本製作對於蒙古學生中文閱讀態度與投入之影響;The impact of Chinese Comic books and Digital Storytelling on Mongolian Students’ Chinese Reading Attitude and Engagement
夢荷
;
Galbadrakh, Munkhgerel
2020-07-02
透過智慧機制輔助真實情境EFL口說與對話並探討其對學習成效的影響;Facilitating authentic contextual EFL speaking and conversation with smart mechanisms and investigating its influence on learning achievements
郭柏辰
;
郭
Showing items 126-150 of 466. (19 Page(s) Totally)
<<
<
1
2
3
4
5
6
7
8
9
10
>
>>
View [
10
|
25
|
50
] records per page
::: Copyright National Central University. | 國立中央大學圖書館版權所有 |
收藏本站
|
設為首頁
| 最佳瀏覽畫面: 1024*768 | 建站日期:8-24-2009 :::
DSpace Software
Copyright © 2002-2004
MIT
&
Hewlett-Packard
/
Enhanced by
NTU Library IR team
Copyright ©
-
隱私權政策聲明