English  |  正體中文  |  简体中文  |  Items with full text/Total items : 80990/80990 (100%)
Visitors : 41642250      Online Users : 1450
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version
    journal & Dissertation [2/2]

    Collection Statistics

    Item counts issued in 3 years: 19(18.27%)
    Items With Fulltext: 104(100.00%)

    Download counts of the item
    Download times greater than 0: 104(100.00%)
    Download times greater than 100: 85(81.73%)
    Total Bitstream Download Counts: 48897(95.58%)

    Last Update: 2024-11-21 22:48


    Top Upload

    Loading...

    Top Download

    Loading...

    RSS Feed RSS Feed
    Jump to a point in the index:
    Or type in a year:
    Ordering With Most Recent First Show Oldest First

    Showing items 51-100 of 104. (3 Page(s) Totally)
    << < 1 2 3 > >>
    View [10|25|50] records per page

    DateTitleAuthors
    2016-08-31 創新數位教育平台與服務產學聯盟(I);University-Industry Alliance of Innovative Digital Learning Platforms and Services( I ) 陳德懷
    2016-08-31 數學島:悅趣化數位數學學習平台;Math Island: Digital Game-Based Mathematics Learning Platform 陳德懷; 楊德清; 張立杰
    2016-08-31 閱讀結合概念繪圖:教學方法及網路系統發展及評量;Reading with Concept Mapping: Development and Evaluation of Instructional Approaches and a Web-Based System 李良一
    2016-08-31 興趣驅動之提問式主題閱讀;Interest-Driven Theme-Based Enquiry Reading 陳德懷
    2016-08-31 應用數位獎章機制設計悅趣式英語學習環境;Applying Digital Badge Mechanism to Design a Digital Game-Based English Learning Environment 楊接期; 吳婷婷
    2016-03-29 以任務式語言學習為基礎的悅趣式英語學習環境之建置與評估;Applying Task-Based Language Learning Approach with Digital Game-Based Learning Design for English Learning - Learning Environment Development and Evaluation 楊接期; 李幸瑾
    2016-03-29 建立無縫學習社群:連結家庭與學校閱讀;Building Seamless Learning Community: Connecting Home and School Reading 陳德懷; 辜玉旻
    2016-03-29 數學島:悅趣化數位數學學習平台;Math Island: Digital Game-Based Mathematics Learning Platform 陳德懷; 張立杰; 楊德清
    2016-03-29 閱讀結合概念繪圖:教學方法及網路系統發展及評量;Reading with Concept Mapping: Development and Evaluation of Instructional Approaches and a Web-Based System 李良一
    2015-01-08 數學島:悅趣化數位數學學習平台;Math Island: Digital Game-Based Mathematics Learning Platform 陳德懷
    2014-03-11 以任務式語言學習為基礎的悅趣式英語學習環境之建置與評估;Applying Task-Based Language Learning Approach with Digital Game-Based Learning Design for English Learning - Learning Environment Development and Evaluation 楊接期; 李幸瑾
    2014-03-11 打造創造者社群之數位學校;Building Digital School with Creator Community 陳德懷; 吳穎沺; 梁淑坤; 柯華葳
    2013-12-01 以任務式語言學習為基礎的悅趣式英語學習環境之建置與評估;Applying Task-Based Language Learning Approach with Digital Game-Based Learning Design for English Learning - Learning Environment Development and Evaluation 楊接期
    2013-12-01 非同步線上小組合作共構的關鍵時刻捕捉;Pinpointing pivotal moments in asynchronous online small group collaboration 陳斐卿; 曾仁佑
    2013-12-01 促進學科能力、本世紀關鍵能力與情意涵養的數位教室學習-以數學科為例-子計畫三:透過擬題促進擁有感;Cultivating ownership via problem posing activities 陳斐卿; 單維彰
    2013-12-01 促進學科能力、本世紀關鍵能力與情意涵養的數位教室學習-以數學科為例-總計畫:促進學科能力、本世紀關鍵能力與情意涵養的數位教室學習-以數學科為例;To enhance learning, 21st century competences, and affects in a digital classroom—taking learning mathematics as an example 陳德懷; 華國媛
    2013-12-01 運用3D情境與體感互動讓學生在教室內使用所學知識的研究;Use of 3D situations and kinect interaction for students to use knowledge in the classroom 王勤業
    2013-05-01 打造創造者社群之數位學校 ; Building Digital School with Creator Community 陳德懷; 吳穎沺; 梁淑坤; 柯華葳
    2012-12-01 一對一數位教室與研究社群(單一整合型計畫)-一對一數位教室與研究社群( II );One-To-One Technology Enhanced Classrooms and Research Community 陳德懷
    2012-12-01 打造創造者社群之數位學校;Building Digital School with Creator Community 陳德懷; 柯華葳; 吳穎沺; 梁淑坤
    2012-12-01 非同步線上小組合作共構的關鍵時刻捕捉;Pinpointing Pivotal Moments in Asynchronous Online Small Group Collaboration 陳斐卿; 曾仁佑
    2012-12-01 促進學科能力、本世紀關鍵能力與情意涵養的數位教室學習-以數學科為例-子計畫三:透過擬題促進擁有感;Cultivating Ownership via Problem Posing Activities 陳斐卿; 單維彰
    2012-12-01 促進學科能力、本世紀關鍵能力與情意涵養的數位教室學習-以數學科為例-總計畫:促進學科能力、本世紀關鍵能力與情意涵養的數位教室學習-以數學科為例;To Enhance Learning, 21st Century Competences, and Affects in a Digital Classroom—Taking Learning Mathematics as an Example 陳德懷; 華國媛
    2012-12-01 教室內的學習遊樂場-建立可體驗知識的真實性學習環境(單一整合型計畫)-教室內的學習遊樂場-建立可體驗知識的真實性學習環境( III );Playground in the Classroom- Building an Authentic Learning Environment for Learners to Experience Knowledge 陳國棟; 葉士青; 劉子鍵; 區國良; 蘇木春; 劉旨峰; 黃武元; 范丙林; 劉晨鐘; 林祺政
    2012-12-01 運用3D情境與體感互動讓學生在教室內使用所學知識的研究;Use of 3d Situations and Kinect Interaction for Students to Use Knowledge in the Classroom 王勤業
    2012-09-01 運用3D情境與體感互動讓學生在教室內使用所學知識的研究;Use of 3d Situations and Kinect Interaction for Students to Use Knowledge in the Classroom 王勤業
    2012-09-01 教室內的學習遊樂場-建立可體驗知識的真實性學習環境(單一整合型計畫)-教室內的學習遊樂場-建立可體驗知識的真實性學習環境( III );Playground in the Classroom- Building an Authentic Learning Environment for Learners to Experience Knowledge 陳國棟; 林祺政; 吳曉光; 趙伯堯; 葉士青; 劉子鍵; 區國良; 蘇木春; 劉旨峰; 黃武元; 范丙林; 劉晨鐘
    2012-09-01 一對一數位教室與研究社群(單一整合型計畫)-一對一數位教室與研究社群( II ) 陳德懷
    2011-08-01 促進學科能力、本世紀關鍵能力與情意涵養的數位教室學習-以數學科為例-總計畫:促進學科能力、本世紀關鍵能力與情意涵養的數位教室學習-以數學科為例;To Enhance Learning, 21st Century Competences, and Affects in a Digital Classroom—Taking Learning Mathematics as an Example 陳德懷; 華國媛
    2011-08-01 一對一數位教室與研究社群(單一整合型計畫)-一對一數位教室與研究社群( I );One-To-One Technology Enhanced Classrooms and Research Community 陳德懷
    2011-08-01 非同步線上小組合作共構的關鍵時刻捕捉;Pinpointing Pivotal Moments in Asynchronous Online Small Group Collaboration 陳斐卿; 曾仁佑
    2011-08-01 教室內的學習遊樂場-建立可體驗知識的真實性學習環境(單一整合型計畫)-教室內的學習遊樂場-建立可體驗知識的真實性學習環境( II );Playground in the Classroom- Building an Authentic Learning Environment for Learners to Experience Knowledge 陳國棟; 林祺政; 黃武元; 范丙林; 劉晨鐘; 趙伯堯; 楊舒涵; 劉旨峰; 區國良; 吳曉光; 葉士青; 蘇木春; 劉子鍵
    2011-08-01 促進學科能力、本世紀關鍵能力與情意涵養的數位教室學習-以數學科為例-子計畫三:透過擬題促進擁有感;Cultivating Ownership via Problem Posing Activities 陳斐卿; 單維彰
    2010-08-01 教室內的學習遊樂場-建立可體驗知識的真實性學習環境(單一整合型計畫)---教室內的學習遊樂場---建立可體驗知識的真實性學習環境(I); Playground in the Classroom---Building an Authentic Learning Environment for Learners to Experience Knowledge 陳國棟; 范丙林; 吳曉光; 區國良; 趙伯堯; 蘇木春; 黃武元; 劉晨鐘; 葉士青; 林祺政; 劉子鍵; 劉旨峰
    2009-09-01 從建構中學習:設計一個機器人小孩讓學童建構他們自己有感情的小孩(III);Robokid: Let Children Construct Their Own Emotional Kids - Learning by Construction(III) 陳國棟; 蘇木春; 劉旨峰; 黃武元; 吳秀容; 劉子鍵; 吳曉光
    2009-09-01 一對一數位教室與研究社群---一對一數位教室與研究社群(II);One-to-One Technology Enhanced Classrooms and Research Community(II) 陳德懷; 陳斐卿; 柯華葳; 陳國棟; 劉晨鐘
    2009-09-01 數位典藏與數位學習國家型科技計畫辦公室維運計畫(II)-子計畫二(分計畫辦公室) 黃興燦
    2008-12-01 在無線行動及數位可操弄科技的學習情境中建立學習同伴(III); Building Learning Companion in Learning Context Supported by Wireless, Mobile, and Digital Tangible Technologies---Contributing to G1:1 ---A Global Network of Collaborating Researchers and Test-Beds(III) 陳德懷; 柯華葳; 魏慶隆
    2008-09-01 從建構中學習---設計一個機器人小孩讓學童建構他們自己有感情的小孩(II);Robokid: Let Children Construct Their Own Emotional Kids - Learning by Construction(II) 陳國棟; 劉旨峰; 黃武元; 吳曉光; 吳秀容; 劉子鍵; 蘇木春
    2008-09-01 一對一數位教室與研究社群(I);One-To-One Technology Enhanced Classrooms and Research Community(I) 陳德懷; 柯華葳; 陳國棟; 陳斐卿; 劉晨鐘
    2008-09-01 數位典藏與學習國家型科技計畫---九十七年度分計畫辦公室運作計畫書 黃興燦
    2008-07-01 從建構中學習---設計一個機器人小孩讓學童建構他們自己有感情的小孩(I); Robokid---Let Children Construct Their Own Emotional Kids - Learning by Construction(I) 陳國棟; 黃武元; 蘇木春; 劉子鍵; 吳曉光; 吳秀容; 劉旨峰
    2007-12-01 數位學習國家型科技計畫辦公室96年度運作計畫書 劉兆漢
    2007-07-01 IEEE數位遊戲與智慧型教育玩具國際研討會 陳德懷
    2007-07-01 以階層式學習寵物促進學習動機與合作學習(III); Motivating Learning and Collaboration through a Hierarchy of Learning Pets (III) 陳德懷
    2007-07-01 在無線行動及數位可操弄科技的學習情境中建立學習同伴(II);Building Learning Companion in Learning Context Supported by Wireless, Mobile, and Digital Tangible Technologies---Contributing to G1:1 --- A Global Network of Collaborating Researchers and Test-Beds(II) 陳德懷; 柯華葳; 魏慶隆
    2006-12-01 2006年東南亞區域全球變遷研究---(II)東南亞區域碳循環與水循環研究團隊合作第二期推動計畫(2006); Regional Global Change Study for SEA---(II) Phase 2 of Regional Research Cooperation on the SEA Carbon and Water Cycles for Year 2006 劉兆漢; 黃宗煌; 王作台; 陳鎮東
    2006-12-01 數位學習國家型科技計畫---計畫辦公室運作計畫 劉兆漢
    2006-07-01 在無線行動及數位可操弄科技的學習情境中建立學習同伴(I); Building Learning Companion in Learning Context Supported by Wireless, Mobile, and Digital Tangible Technologies:Contributing to G1:1 – A Global Network of Collaborating Researchers and Test-Beds(I) 陳德懷; 柯華葳; 魏慶隆
    2006-07-01 以階層式學習寵物促進學習動機與合作學習(II); Motivating Learning and Collaboration through a Hierarchy of Learning Pets (II) 陳德懷

    Showing items 51-100 of 104. (3 Page(s) Totally)
    << < 1 2 3 > >>
    View [10|25|50] records per page

    ::: Copyright National Central University. | 國立中央大學圖書館版權所有 | 收藏本站 | 設為首頁 | 最佳瀏覽畫面: 1024*768 | 建站日期:8-24-2009 :::
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - 隱私權政策聲明